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https://git.suyu.dev/suyu/suyu
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172 lines
3.8 KiB
C++
172 lines
3.8 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// a simple lockless thread-safe,
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// single reader, single writer queue
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#include <atomic>
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#include <condition_variable>
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#include <cstddef>
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#include <mutex>
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#include <utility>
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namespace Common {
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template <typename T>
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class SPSCQueue {
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public:
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SPSCQueue() {
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write_ptr = read_ptr = new ElementPtr();
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}
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~SPSCQueue() {
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// this will empty out the whole queue
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delete read_ptr;
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}
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std::size_t Size() const {
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return size.load();
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}
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bool Empty() const {
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return Size() == 0;
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}
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T& Front() const {
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return read_ptr->current;
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}
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template <typename Arg>
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void Push(Arg&& t) {
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// create the element, add it to the queue
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write_ptr->current = std::forward<Arg>(t);
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// set the next pointer to a new element ptr
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// then advance the write pointer
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ElementPtr* new_ptr = new ElementPtr();
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write_ptr->next.store(new_ptr, std::memory_order_release);
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write_ptr = new_ptr;
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const size_t previous_size{size++};
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// Acquire the mutex and then immediately release it as a fence.
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// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
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// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
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if (previous_size == 0) {
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std::lock_guard lock{cv_mutex};
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}
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cv.notify_one();
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}
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void Pop() {
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--size;
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ElementPtr* tmpptr = read_ptr;
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// advance the read pointer
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read_ptr = tmpptr->next.load();
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// set the next element to nullptr to stop the recursive deletion
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tmpptr->next.store(nullptr);
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delete tmpptr; // this also deletes the element
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}
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bool Pop(T& t) {
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if (Empty())
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return false;
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--size;
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ElementPtr* tmpptr = read_ptr;
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read_ptr = tmpptr->next.load(std::memory_order_acquire);
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t = std::move(tmpptr->current);
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tmpptr->next.store(nullptr);
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delete tmpptr;
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return true;
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}
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T PopWait() {
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if (Empty()) {
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std::unique_lock lock{cv_mutex};
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cv.wait(lock, [this]() { return !Empty(); });
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}
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T t;
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Pop(t);
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return t;
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}
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// not thread-safe
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void Clear() {
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size.store(0);
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delete read_ptr;
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write_ptr = read_ptr = new ElementPtr();
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}
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private:
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// stores a pointer to element
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// and a pointer to the next ElementPtr
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class ElementPtr {
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public:
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ElementPtr() {}
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~ElementPtr() {
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ElementPtr* next_ptr = next.load();
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if (next_ptr)
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delete next_ptr;
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}
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T current;
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std::atomic<ElementPtr*> next{nullptr};
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};
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ElementPtr* write_ptr;
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ElementPtr* read_ptr;
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std::atomic_size_t size{0};
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std::mutex cv_mutex;
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std::condition_variable cv;
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};
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// a simple thread-safe,
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// single reader, multiple writer queue
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template <typename T>
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class MPSCQueue {
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public:
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std::size_t Size() const {
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return spsc_queue.Size();
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}
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bool Empty() const {
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return spsc_queue.Empty();
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}
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T& Front() const {
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return spsc_queue.Front();
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}
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template <typename Arg>
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void Push(Arg&& t) {
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std::lock_guard lock{write_lock};
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spsc_queue.Push(t);
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}
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void Pop() {
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return spsc_queue.Pop();
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}
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bool Pop(T& t) {
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return spsc_queue.Pop(t);
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}
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T PopWait() {
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return spsc_queue.PopWait();
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}
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// not thread-safe
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void Clear() {
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spsc_queue.Clear();
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}
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private:
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SPSCQueue<T> spsc_queue;
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std::mutex write_lock;
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};
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} // namespace Common
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