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e1b3be7ced
Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <tuple>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/shader/node.h"
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namespace VideoCommon::Shader {
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/// This arithmetic operation cannot be constraint
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inline constexpr MetaArithmetic PRECISE = {true};
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/// This arithmetic operation can be optimized away
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inline constexpr MetaArithmetic NO_PRECISE = {false};
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/// Creates a conditional node
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Node Conditional(Node condition, std::vector<Node> code);
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/// Creates a commentary node
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Node Comment(std::string text);
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/// Creates an u32 immediate
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Node Immediate(u32 value);
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/// Creates a s32 immediate
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Node Immediate(s32 value);
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/// Creates a f32 immediate
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Node Immediate(f32 value);
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/// Converts an signed operation code to an unsigned operation code
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OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);
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template <typename T, typename... Args>
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Node MakeNode(Args&&... args) {
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static_assert(std::is_convertible_v<T, NodeData>);
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return std::make_shared<NodeData>(T(std::forward<Args>(args)...));
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}
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template <typename... Args>
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Node Operation(OperationCode code, Args&&... args) {
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if constexpr (sizeof...(args) == 0) {
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return MakeNode<OperationNode>(code);
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} else if constexpr (std::is_convertible_v<std::tuple_element_t<0, std::tuple<Args...>>,
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Meta>) {
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return MakeNode<OperationNode>(code, std::forward<Args>(args)...);
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} else {
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return MakeNode<OperationNode>(code, Meta{}, std::forward<Args>(args)...);
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}
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}
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template <typename... Args>
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Node SignedOperation(OperationCode code, bool is_signed, Args&&... args) {
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return Operation(SignedToUnsignedCode(code, is_signed), std::forward<Args>(args)...);
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}
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} // namespace VideoCommon::Shader
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