suyu/src/yuzu/bootmanager.cpp

720 lines
23 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include <QApplication>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QMessageBox>
#include <QPainter>
#include <QScreen>
#include <QString>
#include <QStringList>
#include <QWindow>
#ifdef HAS_OPENGL
#include <QOffscreenSurface>
#include <QOpenGLContext>
#endif
#if !defined(WIN32)
#include <qpa/qplatformnativeinterface.h>
#endif
#include <fmt/format.h>
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/mouse/mouse_input.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
#include "yuzu/main.h"
EmuThread::EmuThread() = default;
EmuThread::~EmuThread() = default;
void EmuThread::run() {
std::string name = "yuzu:EmuControlThread";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
auto& system = Core::System::GetInstance();
system.RegisterHostThread();
auto& gpu = system.GPU();
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
// execution.
gpu.Start();
gpu.ObtainContext();
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
system.Renderer().Rasterizer().LoadDiskResources(
system.CurrentProcess()->GetTitleID(), stop_run,
[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
gpu.ReleaseContext();
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
bool was_active = false;
while (!stop_run) {
if (running) {
if (was_active) {
emit DebugModeLeft();
}
running_guard = true;
Core::System::ResultStatus result = system.Run();
if (result != Core::System::ResultStatus::Success) {
running_guard = false;
this->SetRunning(false);
emit ErrorThrown(result, system.GetStatusDetails());
}
running_wait.Wait();
result = system.Pause();
if (result != Core::System::ResultStatus::Success) {
running_guard = false;
this->SetRunning(false);
emit ErrorThrown(result, system.GetStatusDetails());
}
running_guard = false;
if (!stop_run) {
was_active = true;
emit DebugModeEntered();
}
} else if (exec_step) {
UNIMPLEMENTED();
} else {
std::unique_lock lock{running_mutex};
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
}
}
// Shutdown the core emulation
system.Shutdown();
#if MICROPROFILE_ENABLED
MicroProfileOnThreadExit();
#endif
}
#ifdef HAS_OPENGL
class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
public:
/// Create the original context that should be shared from
explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
QSurfaceFormat format;
format.setVersion(4, 6);
format.setProfile(QSurfaceFormat::CompatibilityProfile);
format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
if (Settings::values.renderer_debug) {
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
}
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
format.setSwapInterval(0);
context = std::make_unique<QOpenGLContext>();
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create main openGL context");
}
}
/// Create the shared contexts for rendering and presentation
explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
// disable vsync for any shared contexts
auto format = share_context->format();
format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
context = std::make_unique<QOpenGLContext>();
context->setShareContext(share_context);
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create shared openGL context");
}
if (!main_surface) {
offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
offscreen_surface->setFormat(format);
offscreen_surface->create();
surface = offscreen_surface.get();
} else {
surface = main_surface;
}
}
~OpenGLSharedContext() {
DoneCurrent();
}
void SwapBuffers() override {
context->swapBuffers(surface);
}
void MakeCurrent() override {
// We can't track the current state of the underlying context in this wrapper class because
// Qt may make the underlying context not current for one reason or another. In particular,
// the WebBrowser uses GL, so it seems to conflict if we aren't careful.
// Instead of always just making the context current (which does not have any caching to
// check if the underlying context is already current) we can check for the current context
// in the thread local data by calling `currentContext()` and checking if its ours.
if (QOpenGLContext::currentContext() != context.get()) {
context->makeCurrent(surface);
}
}
void DoneCurrent() override {
context->doneCurrent();
}
QOpenGLContext* GetShareContext() {
return context.get();
}
const QOpenGLContext* GetShareContext() const {
return context.get();
}
private:
// Avoid using Qt parent system here since we might move the QObjects to new threads
// As a note, this means we should avoid using slots/signals with the objects too
std::unique_ptr<QOpenGLContext> context;
std::unique_ptr<QOffscreenSurface> offscreen_surface{};
QSurface* surface;
};
#endif
class DummyContext : public Core::Frontend::GraphicsContext {};
class RenderWidget : public QWidget {
public:
explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
}
virtual ~RenderWidget() = default;
QPaintEngine* paintEngine() const override {
return nullptr;
}
private:
GRenderWindow* render_window;
};
class OpenGLRenderWidget : public RenderWidget {
public:
explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
}
void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
context = std::move(context_);
}
private:
std::unique_ptr<Core::Frontend::GraphicsContext> context;
};
class VulkanRenderWidget : public RenderWidget {
public:
explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
windowHandle()->setSurfaceType(QWindow::VulkanSurface);
}
};
static Core::Frontend::WindowSystemType GetWindowSystemType() {
// Determine WSI type based on Qt platform.
QString platform_name = QGuiApplication::platformName();
if (platform_name == QStringLiteral("windows"))
return Core::Frontend::WindowSystemType::Windows;
else if (platform_name == QStringLiteral("xcb"))
return Core::Frontend::WindowSystemType::X11;
else if (platform_name == QStringLiteral("wayland"))
return Core::Frontend::WindowSystemType::Wayland;
LOG_CRITICAL(Frontend, "Unknown Qt platform!");
return Core::Frontend::WindowSystemType::Windows;
}
static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
Core::Frontend::EmuWindow::WindowSystemInfo wsi;
wsi.type = GetWindowSystemType();
// Our Win32 Qt external doesn't have the private API.
#if defined(WIN32) || defined(__APPLE__)
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
#else
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
wsi.display_connection = pni->nativeResourceForWindow("display", window);
if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
else
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
#endif
wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
return wsi;
}
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_)
: QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)} {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch),
QString::fromUtf8(Common::g_scm_desc)));
setAttribute(Qt::WA_AcceptTouchEvents);
auto* layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
input_subsystem->Initialize();
this->setMouseTracking(true);
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
Qt::QueuedConnection);
}
void GRenderWindow::ExecuteProgram(std::size_t program_index) {
emit ExecuteProgramSignal(program_index);
}
GRenderWindow::~GRenderWindow() {
input_subsystem->Shutdown();
}
void GRenderWindow::OnFrameDisplayed() {
if (!first_frame) {
first_frame = true;
emit FirstFrameDisplayed();
}
}
bool GRenderWindow::IsShown() const {
return !isMinimized();
}
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
//
// Older versions get the window size (density independent pixels),
// and hence, do not support DPI scaling ("retina" displays).
// The result will be a viewport that is smaller than the extent of the window.
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
const qreal pixel_ratio = windowPixelRatio();
const u32 width = this->width() * pixel_ratio;
const u32 height = this->height() * pixel_ratio;
UpdateCurrentFramebufferLayout(width, height);
}
void GRenderWindow::BackupGeometry() {
geometry = QWidget::saveGeometry();
}
void GRenderWindow::RestoreGeometry() {
// We don't want to back up the geometry here (obviously)
QWidget::restoreGeometry(geometry);
}
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
// Make sure users of this class don't need to deal with backing up the geometry themselves
QWidget::restoreGeometry(geometry);
BackupGeometry();
}
QByteArray GRenderWindow::saveGeometry() {
// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == nullptr) {
return QWidget::saveGeometry();
}
return geometry;
}
qreal GRenderWindow::windowPixelRatio() const {
return devicePixelRatioF();
}
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
const qreal pixel_ratio = windowPixelRatio();
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
void GRenderWindow::closeEvent(QCloseEvent* event) {
emit Closed();
QWidget::closeEvent(event);
}
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
input_subsystem->GetKeyboard()->PressKey(event->key());
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Touch input is handled in TouchBeginEvent
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
input_subsystem->GetMouse()->PressButton(x, y, event->button());
if (event->button() == Qt::LeftButton) {
this->TouchPressed(x, y, 0);
}
emit MouseActivity();
}
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
// Touch input is handled in TouchUpdateEvent
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
input_subsystem->GetMouse()->MouseMove(x, y);
this->TouchMoved(x, y, 0);
emit MouseActivity();
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
// Touch input is handled in TouchEndEvent
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
input_subsystem->GetMouse()->ReleaseButton(event->button());
if (event->button() == Qt::LeftButton) {
this->TouchReleased(0);
}
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
for (const auto& touch_point : touch_points) {
if (!TouchUpdate(touch_point)) {
TouchStart(touch_point);
}
}
}
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
for (const auto& touch_point : touch_points) {
if (!TouchUpdate(touch_point)) {
TouchStart(touch_point);
}
}
// Release all inactive points
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (!TouchExist(touch_ids[id], touch_points)) {
touch_ids[id] = 0;
this->TouchReleased(id + 1);
}
}
}
void GRenderWindow::TouchEndEvent() {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] != 0) {
touch_ids[id] = 0;
this->TouchReleased(id + 1);
}
}
}
bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == 0) {
touch_ids[id] = touch_point.id() + 1;
const auto [x, y] = ScaleTouch(touch_point.pos());
this->TouchPressed(x, y, id + 1);
return true;
}
}
return false;
}
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
const auto [x, y] = ScaleTouch(touch_point.pos());
this->TouchMoved(x, y, id + 1);
return true;
}
}
return false;
}
bool GRenderWindow::TouchExist(std::size_t id,
const QList<QTouchEvent::TouchPoint>& touch_points) const {
return std::any_of(touch_points.begin(), touch_points.end(), [id](const auto& point) {
return id == static_cast<std::size_t>(point.id() + 1);
});
}
bool GRenderWindow::event(QEvent* event) {
if (event->type() == QEvent::TouchBegin) {
TouchBeginEvent(static_cast<QTouchEvent*>(event));
return true;
} else if (event->type() == QEvent::TouchUpdate) {
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
return true;
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
TouchEndEvent();
return true;
}
return QWidget::event(event);
}
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
input_subsystem->GetKeyboard()->ReleaseAllKeys();
}
void GRenderWindow::resizeEvent(QResizeEvent* event) {
QWidget::resizeEvent(event);
OnFramebufferSizeChanged();
}
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
#ifdef HAS_OPENGL
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
auto c = static_cast<OpenGLSharedContext*>(main_context.get());
// Bind the shared contexts to the main surface in case the backend wants to take over
// presentation
return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
child_widget->windowHandle());
}
#endif
return std::make_unique<DummyContext>();
}
bool GRenderWindow::InitRenderTarget() {
ReleaseRenderTarget();
first_frame = false;
switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL:
if (!InitializeOpenGL()) {
return false;
}
break;
case Settings::RendererBackend::Vulkan:
if (!InitializeVulkan()) {
return false;
}
break;
}
// Update the Window System information with the new render target
window_info = GetWindowSystemInfo(child_widget->windowHandle());
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
layout()->addWidget(child_widget);
// Reset minimum required size to avoid resizing issues on the main window after restarting.
setMinimumSize(1, 1);
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();
BackupGeometry();
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
if (!LoadOpenGL()) {
return false;
}
}
return true;
}
void GRenderWindow::ReleaseRenderTarget() {
if (child_widget) {
layout()->removeWidget(child_widget);
child_widget->deleteLater();
child_widget = nullptr;
}
main_context.reset();
}
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
auto& renderer = Core::System::GetInstance().Renderer();
if (res_scale == 0) {
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
}
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(
screenshot_image.bits(),
[=, this] {
const std::string std_screenshot_path = screenshot_path.toStdString();
if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
} else {
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
}
},
layout);
}
bool GRenderWindow::IsLoadingComplete() const {
return first_frame;
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);
}
bool GRenderWindow::InitializeOpenGL() {
#ifdef HAS_OPENGL
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
auto child = new OpenGLRenderWidget(this);
child_widget = child;
child_widget->windowHandle()->create();
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
main_context = context;
child->SetContext(
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
return true;
#else
QMessageBox::warning(this, tr("OpenGL not available!"),
tr("yuzu has not been compiled with OpenGL support."));
return false;
#endif
}
bool GRenderWindow::InitializeVulkan() {
auto child = new VulkanRenderWidget(this);
child_widget = child;
child_widget->windowHandle()->create();
main_context = std::make_unique<DummyContext>();
return true;
}
bool GRenderWindow::LoadOpenGL() {
auto context = CreateSharedContext();
auto scope = context->Acquire();
if (!gladLoadGL()) {
QMessageBox::warning(
this, tr("Error while initializing OpenGL!"),
tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
return false;
}
const QString renderer =
QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
if (!GLAD_GL_VERSION_4_6) {
LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
tr("Your GPU may not support OpenGL 4.6, or you do not have the "
"latest graphics driver.<br><br>GL Renderer:<br>%1")
.arg(renderer));
return false;
}
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
if (!unsupported_gl_extensions.empty()) {
QMessageBox::warning(
this, tr("Error while initializing OpenGL!"),
tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
"have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
"extensions:<br>%2")
.arg(renderer)
.arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
return false;
}
return true;
}
QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
QStringList unsupported_ext;
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc) {
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
}
if (!GLAD_GL_ARB_texture_compression_rgtc) {
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
}
if (!unsupported_ext.empty()) {
LOG_ERROR(Frontend, "GPU does not support all required extensions: {}",
glGetString(GL_RENDERER));
}
for (const QString& ext : unsupported_ext) {
LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
}
return unsupported_ext;
}
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
}
void GRenderWindow::showEvent(QShowEvent* event) {
QWidget::showEvent(event);
// windowHandle() is not initialized until the Window is shown, so we connect it here.
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
Qt::UniqueConnection);
}
bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
if (event->type() == QEvent::HoverMove) {
emit MouseActivity();
}
return false;
}