..
gl_buffer_cache.cpp
Merge pull request #6585 from ameerj/hades
2021-07-25 11:39:04 -07:00
gl_buffer_cache.h
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_compute_pipeline.h
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
gl_device.cpp
Revert "renderers: Disable async shader compilation"
2021-07-22 21:51:40 -04:00
gl_device.h
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
gl_fence_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp
opengl: Fix asynchronous shaders
2021-07-22 21:51:40 -04:00
gl_graphics_pipeline.h
opengl: Fix asynchronous shaders
2021-07-22 21:51:40 -04:00
gl_query_cache.cpp
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:39 -04:00
gl_rasterizer.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
gl_resource_manager.h
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp
gl_shader_cache: Remove unused variable
2021-07-27 06:23:49 -04:00
gl_shader_cache.h
gl_shader_cache: Fixes for async shaders
2021-07-22 21:51:40 -04:00
gl_shader_context.h
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_shader_manager.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_state_tracker.h
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
common: Replace common_sizes into user-literals
2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp
gl_texture_cache: Create image storage views
2021-07-22 21:51:35 -04:00
gl_texture_cache.h
gl_texture_cache: Create image storage views
2021-07-22 21:51:35 -04:00
maxwell_to_gl.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
renderer_opengl.cpp
renderers: Add explicit invert_y bool to screenshot callback
2021-07-28 21:46:08 -04:00
renderer_opengl.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
util_shaders.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
util_shaders.h
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00