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https://git.suyu.dev/suyu/suyu
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fd40d55a4f
Icons are from Icons8.
104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <vector>
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#include <QByteArray>
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#include <QMetaType>
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#include <QString>
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#include <QStringList>
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#include <QVector>
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#include "common/common_types.h"
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namespace UISettings {
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using ContextualShortcut = std::pair<QString, int>;
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struct Shortcut {
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QString name;
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QString group;
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ContextualShortcut shortcut;
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};
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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extern const Themes themes;
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struct GameDir {
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QString path;
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bool deep_scan = false;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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}
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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}
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};
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
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bool fullscreen;
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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bool confirm_before_closing;
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bool first_start;
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bool pause_when_in_background;
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bool hide_mouse;
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bool select_user_on_boot;
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// Discord RPC
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bool enable_discord_presence;
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bool enable_screenshot_save_as;
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u16 screenshot_resolution_factor;
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QString roms_path;
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QString symbols_path;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
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QVector<u64> favorited_ids;
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QStringList recent_files;
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QString language;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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uint32_t callout_flags;
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// logging
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bool show_console;
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// Game List
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bool show_add_ons;
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uint32_t icon_size;
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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std::atomic_bool is_game_list_reload_pending{false};
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bool cache_game_list;
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};
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extern Values values;
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} // namespace UISettings
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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