suyu/src/yuzu/configuration/configure_general.cpp
lat9nq c5a3642cb6 configuration: Use a mapping of setting value to name
Makes comboboxes always correspond to the value of the setting they're
modifying.
2023-07-21 10:56:07 -04:00

96 lines
3 KiB
C++

// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <functional>
#include <utility>
#include <QMessageBox>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(
const Core::System& system_,
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
const ConfigurationShared::TranslationMap& translations_,
const ConfigurationShared::ComboboxTranslationMap& combobox_translations_, QWidget* parent)
: Tab(group, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_},
translations{translations_}, combobox_translations{combobox_translations_} {
ui->setupUi(this);
SetConfiguration();
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
if (!Settings::IsConfiguringGlobal()) {
ui->button_reset_defaults->setVisible(false);
}
}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
QLayout& layout = *ui->general_widget->layout();
std::map<std::string, QWidget*> hold{};
for (const auto setting :
UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
auto* widget = new ConfigurationShared::Widget(setting, translations, combobox_translations,
this, runtime_lock, apply_funcs);
if (!widget->Valid()) {
delete widget;
continue;
}
hold.insert({setting->GetLabel(), widget});
}
for (const auto& [label, widget] : hold) {
layout.addWidget(widget);
}
}
// Called to set the callback when resetting settings to defaults
void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
reset_callback = std::move(callback);
}
void ConfigureGeneral::ResetDefaults() {
QMessageBox::StandardButton answer = QMessageBox::question(
this, tr("yuzu"),
tr("This reset all settings and remove all per-game configurations. This will not delete "
"game directories, profiles, or input profiles. Proceed?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer == QMessageBox::No) {
return;
}
UISettings::values.reset_to_defaults = true;
UISettings::values.is_game_list_reload_pending.exchange(true);
reset_callback();
}
void ConfigureGeneral::ApplyConfiguration() {
bool powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(powered_on);
}
}
void ConfigureGeneral::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}