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6beb823f15
We can hide the direct array from external view and instead provide functions to retrieve the necessary info. This has the benefit of completely hiding the makeup of the SinkDetails structure from the rest of the code. Given that this makes the array hidden, we can also make the array constexpr by altering the members slightly. This gets rid of several static constructor calls related to std::vector and std::function. Now we don't have heap allocations here that need to occur before the program can even enter main(). It also has the benefit of saving a little bit of heap space, but this doesn't matter too much, since the savings in that regard are pretty tiny.
32 lines
708 B
C++
32 lines
708 B
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <cubeb/cubeb.h>
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#include "audio_core/sink.h"
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namespace AudioCore {
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class CubebSink final : public Sink {
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public:
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explicit CubebSink(std::string_view device_id);
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~CubebSink() override;
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SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
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const std::string& name) override;
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private:
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cubeb* ctx{};
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cubeb_devid output_device{};
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std::vector<SinkStreamPtr> sink_streams;
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};
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std::vector<std::string> ListCubebSinkDevices();
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} // namespace AudioCore
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