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https://git.suyu.dev/suyu/suyu
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8432749db7
This change makes for a clearer (less confusing) path of execution in the scheduler, now the code to execute when a thread awakes is closer to the code that puts the thread to sleep (WaitSynch1, WaitSynchN). It also allows us to implement the special wake up behavior of ReplyAndReceive without hacking up WaitObject::WakeupAllWaitingThreads. If savestates are desired in the future, we can change this implementation to one similar to the CoreTiming event system, where we first register the callback functions at startup and assign their identifiers to the Thread callback variable instead of directly assigning a lambda to the wake up callback variable.
96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/shared_page.h"
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namespace Kernel {
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(std::move(thread));
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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// If a thread passed multiple handles to the same object,
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// the kernel might attempt to remove the thread from the object's
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// waiting threads list multiple times.
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
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"Inconsistent thread statuses in waiting_threads");
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if (thread->current_priority >= candidate_priority)
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continue;
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
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// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
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ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait(thread.get());
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});
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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return candidate;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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}
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}
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this);
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->ResumeFromWait();
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}
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}
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const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
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return waiting_threads;
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}
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} // namespace Kernel
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