.. |
gl_arb_decompiler.cpp
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video_core: Make use of ordered container contains() where applicable
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2020-12-07 16:30:39 -05:00 |
gl_arb_decompiler.h
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gl_arb_decompiler: Implement an assembly shader decompiler
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2020-06-11 22:12:07 -03:00 |
gl_buffer_cache.cpp
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buffer_cache: Heuristically decide to skip cache on uniform buffers
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2021-03-02 02:44:19 -03:00 |
gl_buffer_cache.h
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renderer_opengl: Remove interop
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2021-02-13 02:18:04 -03:00 |
gl_device.cpp
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gl_device: Intel: Disable texture view formats workaround on mesa
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2021-04-26 18:14:10 +02:00 |
gl_device.h
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Implement glDepthRangeIndexeddNV
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2021-02-24 22:26:53 +00:00 |
gl_fence_manager.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_query_cache.cpp
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
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buffer_cache: Simplify uniform disabling logic
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2021-06-01 13:26:58 -04:00 |
gl_rasterizer.h
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buffer_cache: Simplify uniform disabling logic
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2021-06-01 13:26:58 -04:00 |
gl_resource_manager.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_resource_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_shader_cache.cpp
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gl_disk_shader_cache: Log total shader entries count on game load
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2021-02-20 11:08:19 -05:00 |
gl_shader_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_shader_decompiler.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_shader_decompiler.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_shader_disk_cache.cpp
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common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
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2021-05-25 19:32:56 -04:00 |
gl_shader_disk_cache.h
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common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
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2021-05-25 19:32:56 -04:00 |
gl_shader_manager.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
gl_shader_manager.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
gl_shader_util.cpp
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gl_shader_util: Use std::string_view instead of star pointer
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2020-08-23 21:23:54 -03:00 |
gl_shader_util.h
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gl_shader_util: Use std::string_view instead of star pointer
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2020-08-23 21:23:54 -03:00 |
gl_state_tracker.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_state_tracker.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_stream_buffer.cpp
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gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_texture_cache.cpp
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configure_graphics: Add Accelerate ASTC decoding setting
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2021-06-15 20:19:00 -04:00 |
gl_texture_cache.h
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texture_cache: Handle out of bound texture blits
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2021-05-07 22:14:21 -04:00 |
maxwell_to_gl.h
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maxwell_to_gl: Remove unused code
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2021-02-12 23:01:09 -05:00 |
renderer_opengl.cpp
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perf_stats: Rework FPS counter to be more accurate
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2021-05-15 20:34:20 -04:00 |
renderer_opengl.h
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renderer_opengl: Remove interop
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2021-02-13 02:18:04 -03:00 |
util_shaders.cpp
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util_shaders: Specify ASTC decoder memory barrier bits
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2021-06-19 11:16:25 -04:00 |
util_shaders.h
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astc_decoder: Refactor for style and more efficient memory use
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2021-03-25 16:53:51 -04:00 |