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https://git.suyu.dev/suyu/suyu
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45195a51a7
An instance of the NAX apploader already has an existing NAX instance in memory. Calling directly into IdentifyType() directly would re-parse the whole file again into yet another NAX instance, only to toss it away again. This gets rid of unnecessary/redundant file parsing and allocations.
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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namespace FileSys {
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class NAX;
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} // namespace FileSys
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namespace Loader {
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class AppLoader_NCA;
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/// Loads a NAX file
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class AppLoader_NAX final : public AppLoader {
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public:
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explicit AppLoader_NAX(FileSys::VirtualFile file);
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~AppLoader_NAX() override;
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/**
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* Returns the type of the file
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* @param file std::shared_ptr<VfsFile> open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override;
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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private:
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std::unique_ptr<FileSys::NAX> nax;
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std::unique_ptr<AppLoader_NCA> nca_loader;
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};
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} // namespace Loader
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