suyu/src/shader_recompiler/frontend/ir
2022-03-20 02:25:09 -04:00
..
abstract_syntax_list.h shader_recompiler: GCC fixes 2021-07-22 21:51:31 -04:00
attribute.cpp shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
attribute.h Remove spirv handle legacy related code 2021-12-18 14:08:50 +08:00
basic_block.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
basic_block.h shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
breadth_first_search.h shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
condition.cpp shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00
condition.h shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
flow_test.cpp shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
flow_test.h shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ir_emitter.cpp shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
ir_emitter.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
microinstruction.cpp shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
modifiers.h shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
opcodes.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
opcodes.h general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
opcodes.inc lower_int64_to_int32: Add 64-bit atomic fallbacks 2022-01-29 19:56:02 -05:00
patch.cpp video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
patch.h shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
post_order.cpp shader_recompiler: GCC fixes 2021-07-22 21:51:31 -04:00
post_order.h video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
pred.h shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
program.cpp shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
program.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
reg.h shader: Fix alignment checks on RZ 2021-07-22 21:51:25 -04:00
type.cpp shader: Make typed IR 2021-07-22 21:51:21 -04:00
type.h glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
value.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
value.h shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00