suyu/src/yuzu/configuration/configure_per_general.cpp
Lioncash c09ff382a4 yuzu/configuration: Make all widgets and dialogs aware of language changes
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.

This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00

193 lines
6.8 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QHeaderView>
#include <QMenu>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "ui_configure_per_general.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h"
#include "yuzu/ui_settings.h"
#include "yuzu/util/util.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
layout = new QVBoxLayout;
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 2);
item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name"));
item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(tree_view);
ui->scrollArea->setLayout(layout);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
connect(item_model, &QStandardItemModel::itemChanged,
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
LoadConfiguration();
}
ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;
void ConfigurePerGameGeneral::ApplyConfiguration() {
std::vector<std::string> disabled_addons;
for (const auto& item : list_items) {
const auto disabled = item.front()->checkState() == Qt::Unchecked;
if (disabled)
disabled_addons.push_back(item.front()->text().toStdString());
}
auto current = Settings::values.disabled_addons[title_id];
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
}
Settings::values.disabled_addons[title_id] = disabled_addons;
}
void ConfigurePerGameGeneral::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigurePerGameGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGameGeneral::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();
}
void ConfigurePerGameGeneral::LoadConfiguration() {
if (file == nullptr) {
return;
}
ui->display_title_id->setText(QString::fromStdString(fmt::format("{:016X}", title_id)));
FileSys::PatchManager pm{title_id};
const auto control = pm.GetControlMetadata();
const auto loader = Loader::GetLoader(file);
if (control.first != nullptr) {
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
} else {
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
ui->display_version->setText(QStringLiteral("1.0.0"));
}
if (control.second != nullptr) {
scene->clear();
QPixmap map;
const auto bytes = control.second->ReadAllBytes();
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
} else {
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map;
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
}
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
const auto& disabled = Settings::values.disabled_addons[title_id];
for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
const auto name =
QString::fromStdString(patch.first).replace(QStringLiteral("[D] "), QString{});
auto* const first_item = new QStandardItem;
first_item->setText(name);
first_item->setCheckable(true);
const auto patch_disabled =
std::find(disabled.begin(), disabled.end(), name.toStdString()) != disabled.end();
first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked);
list_items.push_back(QList<QStandardItem*>{
first_item, new QStandardItem{QString::fromStdString(patch.second)}});
item_model->appendRow(list_items.back());
}
tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
ui->display_filename->setText(QString::fromStdString(file->GetName()));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
}