mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-02 13:27:52 +00:00
4a587b81b2
The follow-up to e2457418da
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
468 lines
16 KiB
C++
468 lines
16 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/util/util.h"
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/wait_object.h"
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WaitTreeItem::WaitTreeItem() = default;
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WaitTreeItem::~WaitTreeItem() = default;
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QColor WaitTreeItem::GetColor() const {
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return QColor(Qt::GlobalColor::black);
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
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return {};
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}
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void WaitTreeItem::Expand() {
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if (IsExpandable() && !expanded) {
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children = GetChildren();
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for (std::size_t i = 0; i < children.size(); ++i) {
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children[i]->parent = this;
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children[i]->row = i;
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}
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expanded = true;
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}
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}
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WaitTreeItem* WaitTreeItem::Parent() const {
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return parent;
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}
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const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
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return children;
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}
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bool WaitTreeItem::IsExpandable() const {
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return false;
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}
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std::size_t WaitTreeItem::Row() const {
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return row;
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}
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std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
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std::vector<std::unique_ptr<WaitTreeThread>> item_list;
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std::size_t row = 0;
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auto add_threads = [&](const std::vector<Kernel::SharedPtr<Kernel::Thread>>& threads) {
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for (std::size_t i = 0; i < threads.size(); ++i) {
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item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
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item_list.back()->row = row;
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++row;
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}
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};
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add_threads(Core::System::GetInstance().Scheduler(0)->GetThreadList());
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add_threads(Core::System::GetInstance().Scheduler(1)->GetThreadList());
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add_threads(Core::System::GetInstance().Scheduler(2)->GetThreadList());
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add_threads(Core::System::GetInstance().Scheduler(3)->GetThreadList());
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return item_list;
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}
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WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
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WaitTreeText::~WaitTreeText() = default;
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QString WaitTreeText::GetText() const {
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return text;
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}
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WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_address) {
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auto& handle_table = Core::System::GetInstance().Kernel().HandleTable();
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mutex_value = Memory::Read32(mutex_address);
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owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Mutex::MutexOwnerMask);
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owner = handle_table.Get<Kernel::Thread>(owner_handle);
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}
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WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
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QString WaitTreeMutexInfo::GetText() const {
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return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0'));
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list;
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bool has_waiters = (mutex_value & Kernel::Mutex::MutexHasWaitersFlag) != 0;
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list.push_back(std::make_unique<WaitTreeText>(tr("has waiters: %1").arg(has_waiters)));
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list.push_back(std::make_unique<WaitTreeText>(
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tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char('0'))));
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if (owner != nullptr)
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list.push_back(std::make_unique<WaitTreeThread>(*owner));
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return list;
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}
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WaitTreeCallstack::WaitTreeCallstack(const Kernel::Thread& thread) : thread(thread) {}
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WaitTreeCallstack::~WaitTreeCallstack() = default;
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QString WaitTreeCallstack::GetText() const {
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return tr("Call stack");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list;
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constexpr size_t BaseRegister = 29;
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u64 base_pointer = thread.context.cpu_registers[BaseRegister];
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while (base_pointer != 0) {
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u64 lr = Memory::Read64(base_pointer + sizeof(u64));
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if (lr == 0)
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break;
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list.push_back(
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std::make_unique<WaitTreeText>(tr("0x%1").arg(lr - sizeof(u32), 16, 16, QChar('0'))));
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base_pointer = Memory::Read64(base_pointer);
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}
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return list;
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}
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WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
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WaitTreeWaitObject::~WaitTreeWaitObject() = default;
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WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
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WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
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bool WaitTreeExpandableItem::IsExpandable() const {
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return true;
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}
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QString WaitTreeWaitObject::GetText() const {
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return tr("[%1]%2 %3")
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.arg(object.GetObjectId())
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.arg(QString::fromStdString(object.GetTypeName()),
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QString::fromStdString(object.GetName()));
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}
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std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
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switch (object.GetHandleType()) {
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case Kernel::HandleType::Event:
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return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
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case Kernel::HandleType::Timer:
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return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
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case Kernel::HandleType::Thread:
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return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
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default:
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return std::make_unique<WaitTreeWaitObject>(object);
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}
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list;
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const auto& threads = object.GetWaitingThreads();
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if (threads.empty()) {
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list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
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} else {
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list.push_back(std::make_unique<WaitTreeThreadList>(threads));
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}
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return list;
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}
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QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
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switch (reset_type) {
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case Kernel::ResetType::OneShot:
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return tr("one shot");
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case Kernel::ResetType::Sticky:
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return tr("sticky");
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case Kernel::ResetType::Pulse:
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return tr("pulse");
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}
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UNREACHABLE();
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return {};
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}
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WaitTreeObjectList::WaitTreeObjectList(
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const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
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: object_list(list), wait_all(w_all) {}
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WaitTreeObjectList::~WaitTreeObjectList() = default;
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QString WaitTreeObjectList::GetText() const {
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if (wait_all)
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return tr("waiting for all objects");
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return tr("waiting for one of the following objects");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
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std::transform(object_list.begin(), object_list.end(), list.begin(),
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[](const auto& t) { return WaitTreeWaitObject::make(*t); });
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return list;
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}
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WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
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WaitTreeThread::~WaitTreeThread() = default;
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QString WaitTreeThread::GetText() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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QString status;
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switch (thread.status) {
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case ThreadStatus::Running:
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status = tr("running");
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break;
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case ThreadStatus::Ready:
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status = tr("ready");
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break;
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case ThreadStatus::WaitHLEEvent:
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status = tr("waiting for HLE return");
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break;
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case ThreadStatus::WaitSleep:
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status = tr("sleeping");
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break;
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case ThreadStatus::WaitIPC:
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status = tr("waiting for IPC reply");
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break;
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case ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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status = tr("waiting for objects");
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break;
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case ThreadStatus::WaitMutex:
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status = tr("waiting for mutex");
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break;
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case ThreadStatus::WaitArb:
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status = tr("waiting for address arbiter");
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break;
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case ThreadStatus::Dormant:
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status = tr("dormant");
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break;
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case ThreadStatus::Dead:
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status = tr("dead");
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break;
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}
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QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
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.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
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.arg(thread.context.cpu_registers[30], 8, 16, QLatin1Char('0'));
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return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
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}
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QColor WaitTreeThread::GetColor() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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switch (thread.status) {
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case ThreadStatus::Running:
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return QColor(Qt::GlobalColor::darkGreen);
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case ThreadStatus::Ready:
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return QColor(Qt::GlobalColor::darkBlue);
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case ThreadStatus::WaitHLEEvent:
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case ThreadStatus::WaitIPC:
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return QColor(Qt::GlobalColor::darkRed);
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case ThreadStatus::WaitSleep:
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return QColor(Qt::GlobalColor::darkYellow);
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case ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case ThreadStatus::WaitMutex:
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case ThreadStatus::WaitArb:
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return QColor(Qt::GlobalColor::red);
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case ThreadStatus::Dormant:
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return QColor(Qt::GlobalColor::darkCyan);
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case ThreadStatus::Dead:
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return QColor(Qt::GlobalColor::gray);
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default:
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return WaitTreeItem::GetColor();
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}
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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QString processor;
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switch (thread.processor_id) {
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case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
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processor = tr("default");
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break;
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case ThreadProcessorId::THREADPROCESSORID_0:
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case ThreadProcessorId::THREADPROCESSORID_1:
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case ThreadProcessorId::THREADPROCESSORID_2:
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case ThreadProcessorId::THREADPROCESSORID_3:
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processor = tr("core %1").arg(thread.processor_id);
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break;
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default:
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processor = tr("Unknown processor %1").arg(thread.processor_id);
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break;
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}
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list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
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list.push_back(std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.ideal_core)));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.affinity_mask)));
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list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
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list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
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.arg(thread.current_priority)
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.arg(thread.nominal_priority)));
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list.push_back(std::make_unique<WaitTreeText>(
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tr("last running ticks = %1").arg(thread.last_running_ticks)));
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if (thread.mutex_wait_address != 0)
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list.push_back(std::make_unique<WaitTreeMutexInfo>(thread.mutex_wait_address));
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else
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list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
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if (thread.status == ThreadStatus::WaitSynchAny ||
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thread.status == ThreadStatus::WaitSynchAll) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
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thread.IsSleepingOnWaitAll()));
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}
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list.push_back(std::make_unique<WaitTreeCallstack>(thread));
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return list;
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}
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WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
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WaitTreeEvent::~WaitTreeEvent() = default;
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1")
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.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).GetResetType()))));
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return list;
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}
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WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
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WaitTreeTimer::~WaitTreeTimer() = default;
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& timer = static_cast<const Kernel::Timer&>(object);
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1").arg(GetResetTypeQString(timer.GetResetType()))));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.GetInitialDelay())));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.GetIntervalDelay())));
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return list;
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}
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WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
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: thread_list(list) {}
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WaitTreeThreadList::~WaitTreeThreadList() = default;
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QString WaitTreeThreadList::GetText() const {
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return tr("waited by thread");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
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std::transform(thread_list.begin(), thread_list.end(), list.begin(),
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[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
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return list;
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}
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WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
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WaitTreeModel::~WaitTreeModel() = default;
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QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
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if (!hasIndex(row, column, parent))
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return {};
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if (parent.isValid()) {
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
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parent_item->Expand();
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return createIndex(row, column, parent_item->Children()[row].get());
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}
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return createIndex(row, column, thread_items[row].get());
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}
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QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
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if (!index.isValid())
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return {};
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
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if (!parent_item) {
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return QModelIndex();
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}
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return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
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}
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int WaitTreeModel::rowCount(const QModelIndex& parent) const {
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if (!parent.isValid())
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return static_cast<int>(thread_items.size());
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
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parent_item->Expand();
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return static_cast<int>(parent_item->Children().size());
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}
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int WaitTreeModel::columnCount(const QModelIndex&) const {
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return 1;
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}
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QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
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if (!index.isValid())
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return {};
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switch (role) {
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case Qt::DisplayRole:
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return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
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case Qt::ForegroundRole:
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return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
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default:
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return {};
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}
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}
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void WaitTreeModel::ClearItems() {
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thread_items.clear();
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}
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void WaitTreeModel::InitItems() {
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thread_items = WaitTreeItem::MakeThreadItemList();
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}
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WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
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setObjectName("WaitTreeWidget");
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view = new QTreeView(this);
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view->setHeaderHidden(true);
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setWidget(view);
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setEnabled(false);
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}
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WaitTreeWidget::~WaitTreeWidget() = default;
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void WaitTreeWidget::OnDebugModeEntered() {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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model->InitItems();
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view->setModel(model);
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setEnabled(true);
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}
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void WaitTreeWidget::OnDebugModeLeft() {
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setEnabled(false);
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view->setModel(nullptr);
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model->ClearItems();
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}
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void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
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model = new WaitTreeModel(this);
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view->setModel(model);
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setEnabled(false);
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}
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void WaitTreeWidget::OnEmulationStopping() {
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view->setModel(nullptr);
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delete model;
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setEnabled(false);
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}
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