suyu/src/yuzu/debugger/wait_tree.cpp
Lioncash 4a587b81b2 core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00

468 lines
16 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/util/util.h"
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h"
WaitTreeItem::WaitTreeItem() = default;
WaitTreeItem::~WaitTreeItem() = default;
QColor WaitTreeItem::GetColor() const {
return QColor(Qt::GlobalColor::black);
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
return {};
}
void WaitTreeItem::Expand() {
if (IsExpandable() && !expanded) {
children = GetChildren();
for (std::size_t i = 0; i < children.size(); ++i) {
children[i]->parent = this;
children[i]->row = i;
}
expanded = true;
}
}
WaitTreeItem* WaitTreeItem::Parent() const {
return parent;
}
const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
return children;
}
bool WaitTreeItem::IsExpandable() const {
return false;
}
std::size_t WaitTreeItem::Row() const {
return row;
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
std::size_t row = 0;
auto add_threads = [&](const std::vector<Kernel::SharedPtr<Kernel::Thread>>& threads) {
for (std::size_t i = 0; i < threads.size(); ++i) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
item_list.back()->row = row;
++row;
}
};
add_threads(Core::System::GetInstance().Scheduler(0)->GetThreadList());
add_threads(Core::System::GetInstance().Scheduler(1)->GetThreadList());
add_threads(Core::System::GetInstance().Scheduler(2)->GetThreadList());
add_threads(Core::System::GetInstance().Scheduler(3)->GetThreadList());
return item_list;
}
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
WaitTreeText::~WaitTreeText() = default;
QString WaitTreeText::GetText() const {
return text;
}
WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_address) {
auto& handle_table = Core::System::GetInstance().Kernel().HandleTable();
mutex_value = Memory::Read32(mutex_address);
owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Mutex::MutexOwnerMask);
owner = handle_table.Get<Kernel::Thread>(owner_handle);
}
WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
QString WaitTreeMutexInfo::GetText() const {
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0'));
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
bool has_waiters = (mutex_value & Kernel::Mutex::MutexHasWaitersFlag) != 0;
list.push_back(std::make_unique<WaitTreeText>(tr("has waiters: %1").arg(has_waiters)));
list.push_back(std::make_unique<WaitTreeText>(
tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char('0'))));
if (owner != nullptr)
list.push_back(std::make_unique<WaitTreeThread>(*owner));
return list;
}
WaitTreeCallstack::WaitTreeCallstack(const Kernel::Thread& thread) : thread(thread) {}
WaitTreeCallstack::~WaitTreeCallstack() = default;
QString WaitTreeCallstack::GetText() const {
return tr("Call stack");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
constexpr size_t BaseRegister = 29;
u64 base_pointer = thread.context.cpu_registers[BaseRegister];
while (base_pointer != 0) {
u64 lr = Memory::Read64(base_pointer + sizeof(u64));
if (lr == 0)
break;
list.push_back(
std::make_unique<WaitTreeText>(tr("0x%1").arg(lr - sizeof(u32), 16, 16, QChar('0'))));
base_pointer = Memory::Read64(base_pointer);
}
return list;
}
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
WaitTreeWaitObject::~WaitTreeWaitObject() = default;
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
bool WaitTreeExpandableItem::IsExpandable() const {
return true;
}
QString WaitTreeWaitObject::GetText() const {
return tr("[%1]%2 %3")
.arg(object.GetObjectId())
.arg(QString::fromStdString(object.GetTypeName()),
QString::fromStdString(object.GetName()));
}
std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
switch (object.GetHandleType()) {
case Kernel::HandleType::Event:
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
case Kernel::HandleType::Timer:
return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
case Kernel::HandleType::Thread:
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
default:
return std::make_unique<WaitTreeWaitObject>(object);
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
const auto& threads = object.GetWaitingThreads();
if (threads.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
} else {
list.push_back(std::make_unique<WaitTreeThreadList>(threads));
}
return list;
}
QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
switch (reset_type) {
case Kernel::ResetType::OneShot:
return tr("one shot");
case Kernel::ResetType::Sticky:
return tr("sticky");
case Kernel::ResetType::Pulse:
return tr("pulse");
}
UNREACHABLE();
return {};
}
WaitTreeObjectList::WaitTreeObjectList(
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
: object_list(list), wait_all(w_all) {}
WaitTreeObjectList::~WaitTreeObjectList() = default;
QString WaitTreeObjectList::GetText() const {
if (wait_all)
return tr("waiting for all objects");
return tr("waiting for one of the following objects");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
std::transform(object_list.begin(), object_list.end(), list.begin(),
[](const auto& t) { return WaitTreeWaitObject::make(*t); });
return list;
}
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
WaitTreeThread::~WaitTreeThread() = default;
QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString status;
switch (thread.status) {
case ThreadStatus::Running:
status = tr("running");
break;
case ThreadStatus::Ready:
status = tr("ready");
break;
case ThreadStatus::WaitHLEEvent:
status = tr("waiting for HLE return");
break;
case ThreadStatus::WaitSleep:
status = tr("sleeping");
break;
case ThreadStatus::WaitIPC:
status = tr("waiting for IPC reply");
break;
case ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny:
status = tr("waiting for objects");
break;
case ThreadStatus::WaitMutex:
status = tr("waiting for mutex");
break;
case ThreadStatus::WaitArb:
status = tr("waiting for address arbiter");
break;
case ThreadStatus::Dormant:
status = tr("dormant");
break;
case ThreadStatus::Dead:
status = tr("dead");
break;
}
QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
.arg(thread.context.cpu_registers[30], 8, 16, QLatin1Char('0'));
return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
}
QColor WaitTreeThread::GetColor() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
switch (thread.status) {
case ThreadStatus::Running:
return QColor(Qt::GlobalColor::darkGreen);
case ThreadStatus::Ready:
return QColor(Qt::GlobalColor::darkBlue);
case ThreadStatus::WaitHLEEvent:
case ThreadStatus::WaitIPC:
return QColor(Qt::GlobalColor::darkRed);
case ThreadStatus::WaitSleep:
return QColor(Qt::GlobalColor::darkYellow);
case ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny:
case ThreadStatus::WaitMutex:
case ThreadStatus::WaitArb:
return QColor(Qt::GlobalColor::red);
case ThreadStatus::Dormant:
return QColor(Qt::GlobalColor::darkCyan);
case ThreadStatus::Dead:
return QColor(Qt::GlobalColor::gray);
default:
return WaitTreeItem::GetColor();
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString processor;
switch (thread.processor_id) {
case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
processor = tr("default");
break;
case ThreadProcessorId::THREADPROCESSORID_0:
case ThreadProcessorId::THREADPROCESSORID_1:
case ThreadProcessorId::THREADPROCESSORID_2:
case ThreadProcessorId::THREADPROCESSORID_3:
processor = tr("core %1").arg(thread.processor_id);
break;
default:
processor = tr("Unknown processor %1").arg(thread.processor_id);
break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.ideal_core)));
list.push_back(
std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.affinity_mask)));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
.arg(thread.current_priority)
.arg(thread.nominal_priority)));
list.push_back(std::make_unique<WaitTreeText>(
tr("last running ticks = %1").arg(thread.last_running_ticks)));
if (thread.mutex_wait_address != 0)
list.push_back(std::make_unique<WaitTreeMutexInfo>(thread.mutex_wait_address));
else
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
if (thread.status == ThreadStatus::WaitSynchAny ||
thread.status == ThreadStatus::WaitSynchAll) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
thread.IsSleepingOnWaitAll()));
}
list.push_back(std::make_unique<WaitTreeCallstack>(thread));
return list;
}
WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
WaitTreeEvent::~WaitTreeEvent() = default;
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1")
.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).GetResetType()))));
return list;
}
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
WaitTreeTimer::~WaitTreeTimer() = default;
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& timer = static_cast<const Kernel::Timer&>(object);
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1").arg(GetResetTypeQString(timer.GetResetType()))));
list.push_back(
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.GetInitialDelay())));
list.push_back(
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.GetIntervalDelay())));
return list;
}
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
: thread_list(list) {}
WaitTreeThreadList::~WaitTreeThreadList() = default;
QString WaitTreeThreadList::GetText() const {
return tr("waited by thread");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
std::transform(thread_list.begin(), thread_list.end(), list.begin(),
[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
return list;
}
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
WaitTreeModel::~WaitTreeModel() = default;
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
return {};
if (parent.isValid()) {
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return createIndex(row, column, parent_item->Children()[row].get());
}
return createIndex(row, column, thread_items[row].get());
}
QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
if (!index.isValid())
return {};
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
if (!parent_item) {
return QModelIndex();
}
return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
}
int WaitTreeModel::rowCount(const QModelIndex& parent) const {
if (!parent.isValid())
return static_cast<int>(thread_items.size());
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return static_cast<int>(parent_item->Children().size());
}
int WaitTreeModel::columnCount(const QModelIndex&) const {
return 1;
}
QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return {};
switch (role) {
case Qt::DisplayRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
case Qt::ForegroundRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
default:
return {};
}
}
void WaitTreeModel::ClearItems() {
thread_items.clear();
}
void WaitTreeModel::InitItems() {
thread_items = WaitTreeItem::MakeThreadItemList();
}
WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
setObjectName("WaitTreeWidget");
view = new QTreeView(this);
view->setHeaderHidden(true);
setWidget(view);
setEnabled(false);
}
WaitTreeWidget::~WaitTreeWidget() = default;
void WaitTreeWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
return;
model->InitItems();
view->setModel(model);
setEnabled(true);
}
void WaitTreeWidget::OnDebugModeLeft() {
setEnabled(false);
view->setModel(nullptr);
model->ClearItems();
}
void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
model = new WaitTreeModel(this);
view->setModel(model);
setEnabled(false);
}
void WaitTreeWidget::OnEmulationStopping() {
view->setModel(nullptr);
delete model;
setEnabled(false);
}