mirror of
https://git.suyu.dev/suyu/suyu
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323 lines
9.9 KiB
C++
323 lines
9.9 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <bitset>
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#include <fmt/format.h>
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#include "common/bit_cast.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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namespace Shader::IR {
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class Inst;
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class Value;
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} // namespace Shader::IR
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namespace Shader::Backend::GLASM {
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class EmitContext;
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enum class Type : u32 {
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Void,
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Register,
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U32,
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S32,
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F32,
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U64,
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F64,
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};
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struct Id {
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union {
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u32 raw;
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BitField<0, 29, u32> index;
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BitField<29, 1, u32> is_long;
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BitField<30, 1, u32> is_spill;
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BitField<31, 1, u32> is_condition_code;
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};
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bool operator==(Id rhs) const noexcept {
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return raw == rhs.raw;
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}
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bool operator!=(Id rhs) const noexcept {
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return !operator==(rhs);
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}
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};
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static_assert(sizeof(Id) == sizeof(u32));
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struct Value {
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Type type;
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union {
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Id id;
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u32 imm_u32;
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s32 imm_s32;
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f32 imm_f32;
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u64 imm_u64;
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f64 imm_f64;
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};
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bool operator==(const Value& rhs) const noexcept {
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if (type != rhs.type) {
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return false;
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}
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switch (type) {
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case Type::Void:
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return true;
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case Type::Register:
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return id == rhs.id;
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case Type::U32:
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return imm_u32 == rhs.imm_u32;
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case Type::S32:
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return imm_s32 == rhs.imm_s32;
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case Type::F32:
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return Common::BitCast<u32>(imm_f32) == Common::BitCast<u32>(rhs.imm_f32);
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case Type::U64:
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return imm_u64 == rhs.imm_u64;
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case Type::F64:
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return Common::BitCast<u64>(imm_f64) == Common::BitCast<u64>(rhs.imm_f64);
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}
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return false;
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}
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bool operator!=(const Value& rhs) const noexcept {
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return !operator==(rhs);
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}
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};
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struct Register : Value {};
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struct ScalarRegister : Value {};
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struct ScalarU32 : Value {};
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struct ScalarS32 : Value {};
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struct ScalarF32 : Value {};
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struct ScalarF64 : Value {};
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class RegAlloc {
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public:
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RegAlloc(EmitContext& ctx_) : ctx{ctx_} {}
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Register Define(IR::Inst& inst);
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Register LongDefine(IR::Inst& inst);
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[[nodiscard]] Value Peek(const IR::Value& value);
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Value Consume(const IR::Value& value);
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void Unref(IR::Inst& inst);
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[[nodiscard]] Register AllocReg();
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[[nodiscard]] Register AllocLongReg();
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void FreeReg(Register reg);
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void InvalidateConditionCodes() {
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// This does nothing for now
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}
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[[nodiscard]] size_t NumUsedRegisters() const noexcept {
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return num_used_registers;
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}
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[[nodiscard]] size_t NumUsedLongRegisters() const noexcept {
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return num_used_long_registers;
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}
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/// Returns true if the instruction is expected to be aliased to another
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static bool IsAliased(const IR::Inst& inst);
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/// Returns the underlying value out of an alias sequence
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static IR::Inst& AliasInst(IR::Inst& inst);
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private:
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static constexpr size_t NUM_REGS = 4096;
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static constexpr size_t NUM_ELEMENTS = 4;
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Value MakeImm(const IR::Value& value);
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Register Define(IR::Inst& inst, bool is_long);
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Value PeekInst(IR::Inst& inst);
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Value ConsumeInst(IR::Inst& inst);
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Id Alloc(bool is_long);
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void Free(Id id);
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EmitContext& ctx;
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size_t num_used_registers{};
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size_t num_used_long_registers{};
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std::bitset<NUM_REGS> register_use{};
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std::bitset<NUM_REGS> long_register_use{};
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};
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template <bool scalar, typename FormatContext>
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auto FormatTo(FormatContext& ctx, Id id) {
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if (id.is_condition_code != 0) {
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throw NotImplementedException("Condition code emission");
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}
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if (id.is_spill != 0) {
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throw NotImplementedException("Spill emission");
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}
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if constexpr (scalar) {
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if (id.is_long != 0) {
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return fmt::format_to(ctx.out(), "D{}.x", id.index.Value());
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} else {
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return fmt::format_to(ctx.out(), "R{}.x", id.index.Value());
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}
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} else {
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if (id.is_long != 0) {
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return fmt::format_to(ctx.out(), "D{}", id.index.Value());
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} else {
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return fmt::format_to(ctx.out(), "R{}", id.index.Value());
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}
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}
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}
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} // namespace Shader::Backend::GLASM
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template <>
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struct fmt::formatter<Shader::Backend::GLASM::Id> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) {
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return Shader::Backend::GLASM::FormatTo<true>(ctx, id);
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}
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};
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template <>
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struct fmt::formatter<Shader::Backend::GLASM::Register> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::Register& value, FormatContext& ctx) {
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if (value.type != Shader::Backend::GLASM::Type::Register) {
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throw Shader::InvalidArgument("Register value type is not register");
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}
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return Shader::Backend::GLASM::FormatTo<false>(ctx, value.id);
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}
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};
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template <>
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struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarRegister& value, FormatContext& ctx) {
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if (value.type != Shader::Backend::GLASM::Type::Register) {
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throw Shader::InvalidArgument("Register value type is not register");
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}
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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}
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};
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template <>
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struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", value.imm_u32);
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case Shader::Backend::GLASM::Type::S32:
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return fmt::format_to(ctx.out(), "{}", static_cast<u32>(value.imm_s32));
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case Shader::Backend::GLASM::Type::F32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_f32));
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
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break;
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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}
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};
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template <>
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struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
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case Shader::Backend::GLASM::Type::S32:
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return fmt::format_to(ctx.out(), "{}", value.imm_s32);
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case Shader::Backend::GLASM::Type::F32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_f32));
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
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break;
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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}
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};
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template <>
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struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_u32));
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case Shader::Backend::GLASM::Type::S32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_s32));
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case Shader::Backend::GLASM::Type::F32:
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return fmt::format_to(ctx.out(), "{}", value.imm_f32);
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
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break;
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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}
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};
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template <>
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struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarF64& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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case Shader::Backend::GLASM::Type::S32:
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case Shader::Backend::GLASM::Type::F32:
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break;
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case Shader::Backend::GLASM::Type::U64:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
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case Shader::Backend::GLASM::Type::F64:
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return fmt::format_to(ctx.out(), "{}", value.imm_f64);
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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}
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};
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