suyu/src/video_core/texture_cache
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
..
copy_params.h copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
format_lookup_table.cpp Merge pull request #4394 from lioncash/unused6 2020-07-23 19:54:59 -07:00
format_lookup_table.h format_lookup_table: Address feedback 2019-11-14 20:57:30 -03:00
surface_base.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface_base.h texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
surface_params.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
surface_params.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
surface_view.cpp surface_view: Add missing operator!= to ViewParams 2020-04-16 00:03:12 -04:00
surface_view.h surface_view: Add missing operator!= to ViewParams 2020-04-16 00:03:12 -04:00
texture_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00