suyu/src/core/hle/kernel/process.h
Lioncash 90a981a03a kernel/process: Make the handle table per-process
In the kernel, there isn't a singular handle table that everything gets
tossed into or used, rather, each process gets its own handle table that
it uses. This currently isn't an issue for us, since we only execute one
process at the moment, but we may as well get this out of the way so
it's not a headache later on.
2018-10-20 16:38:32 -04:00

314 lines
9.2 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <bitset>
#include <cstddef>
#include <memory>
#include <string>
#include <vector>
#include <boost/container/static_vector.hpp>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/vm_manager.h"
namespace FileSys {
class ProgramMetadata;
}
namespace Kernel {
class KernelCore;
class ResourceLimit;
struct AddressMapping {
// Address and size must be page-aligned
VAddr address;
u64 size;
bool read_only;
bool unk_flag;
};
enum class MemoryRegion : u16 {
APPLICATION = 1,
SYSTEM = 2,
BASE = 3,
};
union ProcessFlags {
u16 raw;
BitField<0, 1, u16>
allow_debug; ///< Allows other processes to attach to and debug this process.
BitField<1, 1, u16> force_debug; ///< Allows this process to attach to processes even if they
/// don't have allow_debug set.
BitField<2, 1, u16> allow_nonalphanum;
BitField<3, 1, u16> shared_page_writable; ///< Shared page is mapped with write permissions.
BitField<4, 1, u16> privileged_priority; ///< Can use priority levels higher than 24.
BitField<5, 1, u16> allow_main_args;
BitField<6, 1, u16> shared_device_mem;
BitField<7, 1, u16> runnable_on_sleep;
BitField<8, 4, MemoryRegion>
memory_region; ///< Default region for memory allocations for this process
BitField<12, 1, u16> loaded_high; ///< Application loaded high (not at 0x00100000).
};
/**
* Indicates the status of a Process instance.
*
* @note These match the values as used by kernel,
* so new entries should only be added if RE
* shows that a new value has been introduced.
*/
enum class ProcessStatus {
Created,
CreatedWithDebuggerAttached,
Running,
WaitingForDebuggerToAttach,
DebuggerAttached,
Exiting,
Exited,
DebugBreak,
};
struct CodeSet final {
struct Segment {
std::size_t offset = 0;
VAddr addr = 0;
u32 size = 0;
};
explicit CodeSet();
~CodeSet();
Segment& CodeSegment() {
return segments[0];
}
const Segment& CodeSegment() const {
return segments[0];
}
Segment& RODataSegment() {
return segments[1];
}
const Segment& RODataSegment() const {
return segments[1];
}
Segment& DataSegment() {
return segments[2];
}
const Segment& DataSegment() const {
return segments[2];
}
std::shared_ptr<std::vector<u8>> memory;
std::array<Segment, 3> segments;
VAddr entrypoint = 0;
};
class Process final : public Object {
public:
static SharedPtr<Process> Create(KernelCore& kernel, std::string&& name);
std::string GetTypeName() const override {
return "Process";
}
std::string GetName() const override {
return name;
}
static const HandleType HANDLE_TYPE = HandleType::Process;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
/// Gets a reference to the process' memory manager.
Kernel::VMManager& VMManager() {
return vm_manager;
}
/// Gets a const reference to the process' memory manager.
const Kernel::VMManager& VMManager() const {
return vm_manager;
}
/// Gets a reference to the process' handle table.
HandleTable& GetHandleTable() {
return handle_table;
}
/// Gets a const reference to the process' handle table.
const HandleTable& GetHandleTable() const {
return handle_table;
}
/// Gets the current status of the process
ProcessStatus GetStatus() const {
return status;
}
/// Gets the unique ID that identifies this particular process.
u32 GetProcessID() const {
return process_id;
}
/// Gets the title ID corresponding to this process.
u64 GetTitleID() const {
return program_id;
}
/// Gets the resource limit descriptor for this process
ResourceLimit& GetResourceLimit() {
return *resource_limit;
}
/// Gets the resource limit descriptor for this process
const ResourceLimit& GetResourceLimit() const {
return *resource_limit;
}
/// Gets the default CPU ID for this process
u8 GetDefaultProcessorID() const {
return ideal_processor;
}
/// Gets the bitmask of allowed CPUs that this process' threads can run on.
u32 GetAllowedProcessorMask() const {
return allowed_processor_mask;
}
/// Gets the bitmask of allowed thread priorities.
u32 GetAllowedThreadPriorityMask() const {
return allowed_thread_priority_mask;
}
u32 IsVirtualMemoryEnabled() const {
return is_virtual_address_memory_enabled;
}
/// Whether this process is an AArch64 or AArch32 process.
bool Is64BitProcess() const {
return is_64bit_process;
}
/**
* Loads process-specifics configuration info with metadata provided
* by an executable.
*
* @param metadata The provided metadata to load process specific info.
*/
void LoadFromMetadata(const FileSys::ProgramMetadata& metadata);
/**
* Parses a list of kernel capability descriptors (as found in the ExHeader) and applies them
* to this process.
*/
void ParseKernelCaps(const u32* kernel_caps, std::size_t len);
/**
* Applies address space changes and launches the process main thread.
*/
void Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size);
/**
* Prepares a process for termination by stopping all of its threads
* and clearing any other resources.
*/
void PrepareForTermination();
void LoadModule(CodeSet module_, VAddr base_addr);
///////////////////////////////////////////////////////////////////////////////////////////////
// Memory Management
// Marks the next available region as used and returns the address of the slot.
VAddr MarkNextAvailableTLSSlotAsUsed(Thread& thread);
// Frees a used TLS slot identified by the given address
void FreeTLSSlot(VAddr tls_address);
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u32 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size);
ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, u64 size);
private:
explicit Process(KernelCore& kernel);
~Process() override;
/// Memory manager for this process.
Kernel::VMManager vm_manager;
/// Current status of the process
ProcessStatus status;
/// The ID of this process
u32 process_id = 0;
/// Title ID corresponding to the process
u64 program_id;
/// Resource limit descriptor for this process
SharedPtr<ResourceLimit> resource_limit;
/// The process may only call SVCs which have the corresponding bit set.
std::bitset<0x80> svc_access_mask;
/// Maximum size of the handle table for the process.
u32 handle_table_size = 0x200;
/// Special memory ranges mapped into this processes address space. This is used to give
/// processes access to specific I/O regions and device memory.
boost::container::static_vector<AddressMapping, 8> address_mappings;
ProcessFlags flags;
/// Kernel compatibility version for this process
u16 kernel_version = 0;
/// The default CPU for this process, threads are scheduled on this cpu by default.
u8 ideal_processor = 0;
/// Bitmask of allowed CPUs that this process' threads can run on. TODO(Subv): Actually parse
/// this value from the process header.
u32 allowed_processor_mask = THREADPROCESSORID_DEFAULT_MASK;
u32 allowed_thread_priority_mask = 0xFFFFFFFF;
u32 is_virtual_address_memory_enabled = 0;
// Memory used to back the allocations in the regular heap. A single vector is used to cover
// the entire virtual address space extents that bound the allocations, including any holes.
// This makes deallocation and reallocation of holes fast and keeps process memory contiguous
// in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
std::shared_ptr<std::vector<u8>> heap_memory;
// The left/right bounds of the address space covered by heap_memory.
VAddr heap_start = 0;
VAddr heap_end = 0;
u64 heap_used = 0;
/// The Thread Local Storage area is allocated as processes create threads,
/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
/// holds the TLS for a specific thread. This vector contains which parts are in use for each
/// page as a bitmask.
/// This vector will grow as more pages are allocated for new threads.
std::vector<std::bitset<8>> tls_slots;
/// Whether or not this process is AArch64, or AArch32.
/// By default, we currently assume this is true, unless otherwise
/// specified by metadata provided to the process during loading.
bool is_64bit_process = true;
/// Per-process handle table for storing created object handles in.
HandleTable handle_table;
std::string name;
};
} // namespace Kernel