mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 21:07:52 +00:00
638 lines
20 KiB
C++
638 lines
20 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <glad/glad.h>
|
|
|
|
#include <QApplication>
|
|
#include <QHBoxLayout>
|
|
#include <QKeyEvent>
|
|
#include <QMessageBox>
|
|
#include <QOffscreenSurface>
|
|
#include <QOpenGLWindow>
|
|
#include <QPainter>
|
|
#include <QScreen>
|
|
#include <QStringList>
|
|
#include <QWindow>
|
|
#ifdef HAS_VULKAN
|
|
#include <QVulkanWindow>
|
|
#endif
|
|
|
|
#include <fmt/format.h>
|
|
|
|
#include "common/assert.h"
|
|
#include "common/microprofile.h"
|
|
#include "common/scm_rev.h"
|
|
#include "core/core.h"
|
|
#include "core/frontend/framebuffer_layout.h"
|
|
#include "core/frontend/scope_acquire_window_context.h"
|
|
#include "core/settings.h"
|
|
#include "input_common/keyboard.h"
|
|
#include "input_common/main.h"
|
|
#include "input_common/motion_emu.h"
|
|
#include "video_core/renderer_base.h"
|
|
#include "video_core/video_core.h"
|
|
#include "yuzu/bootmanager.h"
|
|
#include "yuzu/main.h"
|
|
|
|
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
|
|
|
EmuThread::~EmuThread() = default;
|
|
|
|
void EmuThread::run() {
|
|
render_window->MakeCurrent();
|
|
|
|
MicroProfileOnThreadCreate("EmuThread");
|
|
|
|
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
|
|
|
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
|
|
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
|
|
emit LoadProgress(stage, value, total);
|
|
});
|
|
|
|
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
|
|
|
if (Settings::values.use_asynchronous_gpu_emulation) {
|
|
// Release OpenGL context for the GPU thread
|
|
render_window->DoneCurrent();
|
|
}
|
|
|
|
// Holds whether the cpu was running during the last iteration,
|
|
// so that the DebugModeLeft signal can be emitted before the
|
|
// next execution step
|
|
bool was_active = false;
|
|
while (!stop_run) {
|
|
if (running) {
|
|
if (!was_active)
|
|
emit DebugModeLeft();
|
|
|
|
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
this->SetRunning(false);
|
|
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
|
|
}
|
|
|
|
was_active = running || exec_step;
|
|
if (!was_active && !stop_run)
|
|
emit DebugModeEntered();
|
|
} else if (exec_step) {
|
|
if (!was_active)
|
|
emit DebugModeLeft();
|
|
|
|
exec_step = false;
|
|
Core::System::GetInstance().SingleStep();
|
|
emit DebugModeEntered();
|
|
yieldCurrentThread();
|
|
|
|
was_active = false;
|
|
} else {
|
|
std::unique_lock lock{running_mutex};
|
|
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
|
|
}
|
|
}
|
|
|
|
// Shutdown the core emulation
|
|
Core::System::GetInstance().Shutdown();
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
MicroProfileOnThreadExit();
|
|
#endif
|
|
|
|
render_window->moveContext();
|
|
}
|
|
|
|
class GGLContext : public Core::Frontend::GraphicsContext {
|
|
public:
|
|
explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
|
|
context.setFormat(shared_context->format());
|
|
context.setShareContext(shared_context);
|
|
context.create();
|
|
}
|
|
|
|
void MakeCurrent() override {
|
|
context.makeCurrent(shared_context->surface());
|
|
}
|
|
|
|
void DoneCurrent() override {
|
|
context.doneCurrent();
|
|
}
|
|
|
|
void SwapBuffers() override {}
|
|
|
|
private:
|
|
QOpenGLContext* shared_context;
|
|
QOpenGLContext context;
|
|
};
|
|
|
|
class GWidgetInternal : public QWindow {
|
|
public:
|
|
GWidgetInternal(GRenderWindow* parent) : parent(parent) {}
|
|
virtual ~GWidgetInternal() = default;
|
|
|
|
void resizeEvent(QResizeEvent* ev) override {
|
|
parent->OnClientAreaResized(ev->size().width(), ev->size().height());
|
|
parent->OnFramebufferSizeChanged();
|
|
}
|
|
|
|
void keyPressEvent(QKeyEvent* event) override {
|
|
InputCommon::GetKeyboard()->PressKey(event->key());
|
|
}
|
|
|
|
void keyReleaseEvent(QKeyEvent* event) override {
|
|
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
|
}
|
|
|
|
void mousePressEvent(QMouseEvent* event) override {
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
|
return; // touch input is handled in TouchBeginEvent
|
|
|
|
const auto pos{event->pos()};
|
|
if (event->button() == Qt::LeftButton) {
|
|
const auto [x, y] = parent->ScaleTouch(pos);
|
|
parent->TouchPressed(x, y);
|
|
} else if (event->button() == Qt::RightButton) {
|
|
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
|
}
|
|
}
|
|
|
|
void mouseMoveEvent(QMouseEvent* event) override {
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
|
return; // touch input is handled in TouchUpdateEvent
|
|
|
|
const auto pos{event->pos()};
|
|
const auto [x, y] = parent->ScaleTouch(pos);
|
|
parent->TouchMoved(x, y);
|
|
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
|
}
|
|
|
|
void mouseReleaseEvent(QMouseEvent* event) override {
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
|
return; // touch input is handled in TouchEndEvent
|
|
|
|
if (event->button() == Qt::LeftButton)
|
|
parent->TouchReleased();
|
|
else if (event->button() == Qt::RightButton)
|
|
InputCommon::GetMotionEmu()->EndTilt();
|
|
}
|
|
|
|
void DisablePainting() {
|
|
do_painting = false;
|
|
}
|
|
|
|
void EnablePainting() {
|
|
do_painting = true;
|
|
}
|
|
|
|
std::pair<unsigned, unsigned> GetSize() const {
|
|
return std::make_pair(width(), height());
|
|
}
|
|
|
|
protected:
|
|
bool IsPaintingEnabled() const {
|
|
return do_painting;
|
|
}
|
|
|
|
private:
|
|
GRenderWindow* parent;
|
|
bool do_painting = false;
|
|
};
|
|
|
|
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
|
|
// context.
|
|
// The corresponding functionality is handled in EmuThread instead
|
|
class GGLWidgetInternal final : public GWidgetInternal, public QOpenGLWindow {
|
|
public:
|
|
GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
|
|
: GWidgetInternal(parent), QOpenGLWindow(shared_context) {}
|
|
~GGLWidgetInternal() override = default;
|
|
|
|
void paintEvent(QPaintEvent* ev) override {
|
|
if (IsPaintingEnabled()) {
|
|
QPainter painter(this);
|
|
}
|
|
}
|
|
};
|
|
|
|
#ifdef HAS_VULKAN
|
|
class GVKWidgetInternal final : public GWidgetInternal {
|
|
public:
|
|
GVKWidgetInternal(GRenderWindow* parent, QVulkanInstance* instance) : GWidgetInternal(parent) {
|
|
setSurfaceType(QSurface::SurfaceType::VulkanSurface);
|
|
setVulkanInstance(instance);
|
|
}
|
|
~GVKWidgetInternal() override = default;
|
|
};
|
|
#endif
|
|
|
|
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
|
|
: QWidget(parent), emu_thread(emu_thread) {
|
|
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
|
|
.arg(QString::fromUtf8(Common::g_build_name),
|
|
QString::fromUtf8(Common::g_scm_branch),
|
|
QString::fromUtf8(Common::g_scm_desc)));
|
|
setAttribute(Qt::WA_AcceptTouchEvents);
|
|
|
|
InputCommon::Init();
|
|
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
|
|
}
|
|
|
|
GRenderWindow::~GRenderWindow() {
|
|
InputCommon::Shutdown();
|
|
|
|
// Avoid an unordered destruction that generates a segfault
|
|
delete child;
|
|
}
|
|
|
|
void GRenderWindow::moveContext() {
|
|
if (!context) {
|
|
return;
|
|
}
|
|
DoneCurrent();
|
|
|
|
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
|
|
// back.
|
|
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
|
|
? emu_thread
|
|
: qApp->thread();
|
|
context->moveToThread(thread);
|
|
}
|
|
|
|
void GRenderWindow::SwapBuffers() {
|
|
if (context) {
|
|
context->swapBuffers(child);
|
|
}
|
|
if (!first_frame) {
|
|
first_frame = true;
|
|
emit FirstFrameDisplayed();
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::MakeCurrent() {
|
|
if (context) {
|
|
context->makeCurrent(child);
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::DoneCurrent() {
|
|
if (context) {
|
|
context->doneCurrent();
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::PollEvents() {}
|
|
|
|
bool GRenderWindow::IsShown() const {
|
|
return !isMinimized();
|
|
}
|
|
|
|
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
|
void* surface) const {
|
|
#ifdef HAS_VULKAN
|
|
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
|
|
const VkInstance instance_copy = vk_instance->vkInstance();
|
|
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child);
|
|
|
|
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
|
|
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
|
|
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
|
|
#else
|
|
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
|
|
#endif
|
|
}
|
|
|
|
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
|
|
//
|
|
// Older versions get the window size (density independent pixels),
|
|
// and hence, do not support DPI scaling ("retina" displays).
|
|
// The result will be a viewport that is smaller than the extent of the window.
|
|
void GRenderWindow::OnFramebufferSizeChanged() {
|
|
// Screen changes potentially incur a change in screen DPI, hence we should update the
|
|
// framebuffer size
|
|
const qreal pixelRatio{GetWindowPixelRatio()};
|
|
const auto size{child->GetSize()};
|
|
UpdateCurrentFramebufferLayout(size.first * pixelRatio, size.second * pixelRatio);
|
|
}
|
|
|
|
void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
|
|
if (child) {
|
|
child->keyPressEvent(event);
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
|
|
if (child) {
|
|
child->keyReleaseEvent(event);
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::BackupGeometry() {
|
|
geometry = QWidget::saveGeometry();
|
|
}
|
|
|
|
void GRenderWindow::RestoreGeometry() {
|
|
// We don't want to back up the geometry here (obviously)
|
|
QWidget::restoreGeometry(geometry);
|
|
}
|
|
|
|
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
|
|
// Make sure users of this class don't need to deal with backing up the geometry themselves
|
|
QWidget::restoreGeometry(geometry);
|
|
BackupGeometry();
|
|
}
|
|
|
|
QByteArray GRenderWindow::saveGeometry() {
|
|
// If we are a top-level widget, store the current geometry
|
|
// otherwise, store the last backup
|
|
if (parent() == nullptr) {
|
|
return QWidget::saveGeometry();
|
|
}
|
|
|
|
return geometry;
|
|
}
|
|
|
|
qreal GRenderWindow::GetWindowPixelRatio() const {
|
|
// windowHandle() might not be accessible until the window is displayed to screen.
|
|
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
|
|
}
|
|
|
|
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
|
|
const qreal pixel_ratio{GetWindowPixelRatio()};
|
|
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
|
|
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
|
|
}
|
|
|
|
void GRenderWindow::closeEvent(QCloseEvent* event) {
|
|
emit Closed();
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
|
// TouchBegin always has exactly one touch point, so take the .first()
|
|
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
|
|
this->TouchPressed(x, y);
|
|
}
|
|
|
|
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
|
|
QPointF pos;
|
|
int active_points = 0;
|
|
|
|
// average all active touch points
|
|
for (const auto tp : event->touchPoints()) {
|
|
if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
|
|
active_points++;
|
|
pos += tp.pos();
|
|
}
|
|
}
|
|
|
|
pos /= active_points;
|
|
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
this->TouchMoved(x, y);
|
|
}
|
|
|
|
void GRenderWindow::TouchEndEvent() {
|
|
this->TouchReleased();
|
|
}
|
|
|
|
bool GRenderWindow::event(QEvent* event) {
|
|
if (event->type() == QEvent::TouchBegin) {
|
|
TouchBeginEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchUpdate) {
|
|
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
|
|
TouchEndEvent();
|
|
return true;
|
|
}
|
|
|
|
return QWidget::event(event);
|
|
}
|
|
|
|
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
|
QWidget::focusOutEvent(event);
|
|
InputCommon::GetKeyboard()->ReleaseAllKeys();
|
|
}
|
|
|
|
void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
|
|
NotifyClientAreaSizeChanged(std::make_pair(width, height));
|
|
}
|
|
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
|
return std::make_unique<GGLContext>(context.get());
|
|
}
|
|
|
|
bool GRenderWindow::InitRenderTarget() {
|
|
shared_context.reset();
|
|
context.reset();
|
|
if (child) {
|
|
delete child;
|
|
}
|
|
if (container) {
|
|
delete container;
|
|
}
|
|
if (layout()) {
|
|
delete layout();
|
|
}
|
|
|
|
first_frame = false;
|
|
|
|
switch (Settings::values.renderer_backend) {
|
|
case Settings::RendererBackend::OpenGL:
|
|
if (!InitializeOpenGL()) {
|
|
return false;
|
|
}
|
|
break;
|
|
case Settings::RendererBackend::Vulkan:
|
|
if (!InitializeVulkan()) {
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
container = QWidget::createWindowContainer(child, this);
|
|
QBoxLayout* layout = new QHBoxLayout(this);
|
|
|
|
layout->addWidget(container);
|
|
layout->setMargin(0);
|
|
setLayout(layout);
|
|
|
|
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
|
setMinimumSize(1, 1);
|
|
|
|
// Show causes the window to actually be created and the gl context as well, but we don't want
|
|
// the widget to be shown yet, so immediately hide it.
|
|
show();
|
|
hide();
|
|
|
|
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
|
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
|
|
|
OnFramebufferSizeChanged();
|
|
NotifyClientAreaSizeChanged(child->GetSize());
|
|
|
|
BackupGeometry();
|
|
|
|
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
|
if (!LoadOpenGL()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
|
auto& renderer = Core::System::GetInstance().Renderer();
|
|
|
|
if (res_scale == 0) {
|
|
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
|
|
}
|
|
|
|
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
|
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
|
renderer.RequestScreenshot(
|
|
screenshot_image.bits(),
|
|
[=] {
|
|
const std::string std_screenshot_path = screenshot_path.toStdString();
|
|
if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
|
|
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
|
|
} else {
|
|
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
|
|
}
|
|
},
|
|
layout);
|
|
}
|
|
|
|
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
|
setMinimumSize(minimal_size.first, minimal_size.second);
|
|
}
|
|
|
|
bool GRenderWindow::InitializeOpenGL() {
|
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
|
QSurfaceFormat fmt;
|
|
fmt.setVersion(4, 3);
|
|
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
|
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
|
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
|
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
|
shared_context = std::make_unique<QOpenGLContext>();
|
|
shared_context->setFormat(fmt);
|
|
shared_context->create();
|
|
context = std::make_unique<QOpenGLContext>();
|
|
context->setShareContext(shared_context.get());
|
|
context->setFormat(fmt);
|
|
context->create();
|
|
fmt.setSwapInterval(false);
|
|
|
|
child = new GGLWidgetInternal(this, shared_context.get());
|
|
return true;
|
|
}
|
|
|
|
bool GRenderWindow::InitializeVulkan() {
|
|
#ifdef HAS_VULKAN
|
|
vk_instance = std::make_unique<QVulkanInstance>();
|
|
vk_instance->setApiVersion(QVersionNumber(1, 1, 0));
|
|
vk_instance->setFlags(QVulkanInstance::Flag::NoDebugOutputRedirect);
|
|
if (Settings::values.renderer_debug) {
|
|
const auto supported_layers{vk_instance->supportedLayers()};
|
|
const bool found =
|
|
std::find_if(supported_layers.begin(), supported_layers.end(), [](const auto& layer) {
|
|
constexpr const char searched_layer[] = "VK_LAYER_LUNARG_standard_validation";
|
|
return layer.name == searched_layer;
|
|
});
|
|
if (found) {
|
|
vk_instance->setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
|
|
vk_instance->setExtensions(QByteArrayList() << VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
|
}
|
|
}
|
|
if (!vk_instance->create()) {
|
|
QMessageBox::critical(
|
|
this, tr("Error while initializing Vulkan 1.1!"),
|
|
tr("Your OS doesn't seem to support Vulkan 1.1 instances, or you do not have the "
|
|
"latest graphics drivers."));
|
|
return false;
|
|
}
|
|
|
|
child = new GVKWidgetInternal(this, vk_instance.get());
|
|
return true;
|
|
#else
|
|
QMessageBox::critical(this, tr("Vulkan not available!"),
|
|
tr("yuzu has not been compiled with Vulkan support."));
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool GRenderWindow::LoadOpenGL() {
|
|
Core::Frontend::ScopeAcquireWindowContext acquire_context{*this};
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
|
|
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
|
"latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
|
if (!unsupported_gl_extensions.empty()) {
|
|
QMessageBox::critical(
|
|
this, tr("Error while initializing OpenGL!"),
|
|
tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
|
|
"have the latest graphics driver.<br><br>Unsupported extensions:<br>") +
|
|
unsupported_gl_extensions.join(QStringLiteral("<br>")));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
|
QStringList unsupported_ext;
|
|
|
|
if (!GLAD_GL_ARB_buffer_storage)
|
|
unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
|
|
if (!GLAD_GL_ARB_direct_state_access)
|
|
unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
|
|
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
|
unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
|
|
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
|
unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
|
|
if (!GLAD_GL_ARB_multi_bind)
|
|
unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
|
|
if (!GLAD_GL_ARB_clip_control)
|
|
unsupported_ext.append(QStringLiteral("ARB_clip_control"));
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
|
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
|
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
|
|
if (!GLAD_GL_ARB_depth_buffer_float)
|
|
unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
|
|
|
|
for (const QString& ext : unsupported_ext)
|
|
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
|
|
|
return unsupported_ext;
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
|
this->emu_thread = emu_thread;
|
|
child->DisablePainting();
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStopping() {
|
|
emu_thread = nullptr;
|
|
child->EnablePainting();
|
|
}
|
|
|
|
void GRenderWindow::showEvent(QShowEvent* event) {
|
|
QWidget::showEvent(event);
|
|
|
|
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
|
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
|
Qt::UniqueConnection);
|
|
}
|