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438 lines
17 KiB
C++
438 lines
17 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/file_util.h"
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#include "common/log.h"
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#include "common/make_unique.h"
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#include "common/string_util.h"
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/hle/hle.h"
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#include "core/hle/service/cfg_u.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace CFG_U
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namespace CFG_U {
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enum SystemModel {
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NINTENDO_3DS,
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NINTENDO_3DS_XL,
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NEW_NINTENDO_3DS,
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NINTENDO_2DS,
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NEW_NINTENDO_3DS_XL
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};
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enum SystemLanguage {
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LANGUAGE_JP,
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LANGUAGE_EN,
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LANGUAGE_FR,
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LANGUAGE_DE,
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LANGUAGE_IT,
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LANGUAGE_ES,
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LANGUAGE_ZH,
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LANGUAGE_KO,
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LANGUAGE_NL,
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LANGUAGE_PT,
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LANGUAGE_RU
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};
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struct UsernameBlock {
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char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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u32 zero;
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u32 ng_word;
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
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static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
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static const u64 CFG_SAVE_ID = 0x00010017;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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static const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in the Interface constructor, and will be used when creating the block
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static UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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static const u8 SOUND_OUTPUT_MODE = 2;
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
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/// TODO(Subv): Find out what this actually is
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/// Thanks Normmatt for providing this information
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static const u8 STEREO_CAMERA_SETTINGS[32] = {
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0x00, 0x00, 0x78, 0x42, 0x00, 0x80, 0x90, 0x43, 0x9A, 0x99, 0x99, 0x42, 0xEC, 0x51, 0x38, 0x42,
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0x00, 0x00, 0x20, 0x41, 0x00, 0x00, 0xA0, 0x40, 0xEC, 0x51, 0x5E, 0x42, 0x5C, 0x8F, 0xAC, 0x41
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};
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// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
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#define C(code) ((code)[0] | ((code)[1] << 8))
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/// TODO(Subv): Find what the other bytes are
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static const std::array<u8, 4> COUNTRY_INFO = { 0, 0, 0, C("US") };
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static const std::array<u16, 187> country_codes = {
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0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
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C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
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C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
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C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
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C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
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C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
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C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
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0, 0, 0, 0, 0, 0, 0, 0, // 56-63
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C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
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C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
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C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
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C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
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C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
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C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
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C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
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C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
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C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
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C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
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C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
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C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
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C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
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C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
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C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
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C("SM"), C("VA"), C("BM") // 184-186
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};
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#undef C
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/**
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* CFG_User::GetCountryCodeString service function
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* Inputs:
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* 1 : Country Code ID
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Country's 2-char string
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*/
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static void GetCountryCodeString(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u32 country_code_id = cmd_buffer[1];
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if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
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LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id);
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cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
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return;
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}
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cmd_buffer[1] = 0;
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cmd_buffer[2] = country_codes[country_code_id];
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}
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/**
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* CFG_User::GetCountryCodeID service function
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* Inputs:
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* 1 : Country Code 2-char string
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Country Code ID
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*/
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static void GetCountryCodeID(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u16 country_code = cmd_buffer[1];
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u16 country_code_id = 0;
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// The following algorithm will fail if the first country code isn't 0.
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_dbg_assert_(Service_CFG, country_codes[0] == 0);
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for (size_t id = 0; id < country_codes.size(); ++id) {
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if (country_codes[id] == country_code) {
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country_code_id = id;
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break;
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}
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}
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if (0 == country_code_id) {
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LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8);
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cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
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cmd_buffer[2] = 0xFFFF;
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return;
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}
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cmd_buffer[1] = 0;
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cmd_buffer[2] = country_code_id;
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}
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/// Block header in the config savedata file
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struct SaveConfigBlockEntry {
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u32 block_id;
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u32 offset_or_data;
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u16 size;
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u16 flags;
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};
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/// The header of the config savedata file,
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/// contains information about the blocks in the file
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struct SaveFileConfig {
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u16 total_entries;
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u16 data_entries_offset;
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SaveConfigBlockEntry block_entries[1479];
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u32 unknown;
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};
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/**
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* Reads a block with the specified id and flag from the Config savegame buffer
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* and writes the output to output.
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* The input size must match exactly the size of the requested block
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* TODO(Subv): This should actually be in some file common to the CFG process
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* @param block_id The id of the block we want to read
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* @param size The size of the block we want to read
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* @param flag The requested block must have this flag set
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* @param output A pointer where we will write the read data
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
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// Read the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
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[&](SaveConfigBlockEntry const& entry) {
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return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
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});
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if (itr == std::end(config->block_entries)) {
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LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
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return ResultCode(-1); // TODO(Subv): Find the correct error code
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}
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// The data is located in the block header itself if the size is less than 4 bytes
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if (itr->size <= 4)
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memcpy(output, &itr->offset_or_data, itr->size);
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else
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memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
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return RESULT_SUCCESS;
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}
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/**
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* Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
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* The config savegame file in the filesystem is not updated.
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* TODO(Subv): This should actually be in some file common to the CFG process
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* @param block_id The id of the block we want to create
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* @param size The size of the block we want to create
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* @param flag The flags of the new block
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* @param data A pointer containing the data we will write to the new block
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, u8 const* data) {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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// Insert the block header with offset 0 for now
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config->block_entries[config->total_entries] = { block_id, 0, size, flags };
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if (size > 4) {
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s32 total_entries = config->total_entries - 1;
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u32 offset = config->data_entries_offset;
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// Perform a search to locate the next offset for the new data
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while (total_entries >= 0) {
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// Ignore the blocks that don't have a separate data offset
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if (config->block_entries[total_entries].size <= 4) {
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--total_entries;
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continue;
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}
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offset = config->block_entries[total_entries].offset_or_data +
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config->block_entries[total_entries].size;
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break;
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}
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config->block_entries[config->total_entries].offset_or_data = offset;
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// Write the data at the new offset
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memcpy(&cfg_config_file_buffer[offset], data, size);
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} else {
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// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
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memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
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}
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++config->total_entries;
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return RESULT_SUCCESS;
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}
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/**
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* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
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* TODO(Subv): This should actually be in some file common to the CFG process
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode DeleteConfigNANDSaveFile() {
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FileSys::Path path("config");
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if (cfg_system_save_data->DeleteFile(path))
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return RESULT_SUCCESS;
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return ResultCode(-1); // TODO(Subv): Find the right error code
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}
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/**
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* Writes the config savegame memory buffer to the config savegame file in the filesystem
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* TODO(Subv): This should actually be in some file common to the CFG process
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode UpdateConfigNANDSavegame() {
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FileSys::Mode mode;
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mode.hex = 0;
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mode.write_flag = 1;
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mode.create_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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_dbg_assert_msg_(Service_CFG, file != nullptr, "could not open file");
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file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
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return RESULT_SUCCESS;
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}
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/**
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* Re-creates the config savegame file in memory and the filesystem with the default blocks
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* TODO(Subv): This should actually be in some file common to the CFG process
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode FormatConfig() {
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ResultCode res = DeleteConfigNANDSaveFile();
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if (!res.IsSuccess())
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return res;
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// Delete the old data
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std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
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// Create the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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config->data_entries_offset = 0x455C;
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// Insert the default blocks
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res = CreateConfigInfoBlk(0x00050005, 0x20, 0xE, STEREO_CAMERA_SETTINGS);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00090001, 0x8, 0xE, reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<u8 const*>(&CONSOLE_MODEL));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00070001, 0x1, 0xE, &SOUND_OUTPUT_MODE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000B0000, 0x4, 0xE, COUNTRY_INFO.data());
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0000, 0x1C, 0xE, reinterpret_cast<u8*>(&CONSOLE_USERNAME_BLOCK));
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if (!res.IsSuccess())
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return res;
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// Save the buffer to the file
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res = UpdateConfigNANDSavegame();
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if (!res.IsSuccess())
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return res;
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return RESULT_SUCCESS;
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}
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/**
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* CFG_User::GetConfigInfoBlk2 service function
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* Inputs:
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* 1 : Size
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* 2 : Block ID
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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static void GetConfigInfoBlk2(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u32 size = cmd_buffer[1];
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u32 block_id = cmd_buffer[2];
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u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
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if (data_pointer == nullptr) {
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cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
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return;
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}
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cmd_buffer[1] = GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
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}
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/**
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* CFG_User::GetSystemModel service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Model of the console
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*/
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static void GetSystemModel(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u32 data;
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cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
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reinterpret_cast<u8*>(&data)).raw; // TODO(Subv): Find out the correct error codes
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cmd_buffer[2] = data & 0xFF;
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}
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/**
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* CFG_User::GetModelNintendo2DS service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
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*/
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static void GetModelNintendo2DS(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u32 data;
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cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
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reinterpret_cast<u8*>(&data)).raw; // TODO(Subv): Find out the correct error codes
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u8 model = data & 0xFF;
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if (model == NINTENDO_2DS)
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cmd_buffer[2] = 0;
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else
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cmd_buffer[2] = 1;
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}
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010082, GetConfigInfoBlk2, "GetConfigInfoBlk2"},
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{0x00020000, nullptr, "SecureInfoGetRegion"},
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{0x00030000, nullptr, "GenHashConsoleUnique"},
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{0x00040000, nullptr, "GetRegionCanadaUSA"},
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{0x00050000, GetSystemModel, "GetSystemModel"},
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{0x00060000, GetModelNintendo2DS, "GetModelNintendo2DS"},
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{0x00070040, nullptr, "unknown"},
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{0x00080080, nullptr, "unknown"},
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{0x00090040, GetCountryCodeString, "GetCountryCodeString"},
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{0x000A0040, GetCountryCodeID, "GetCountryCodeID"},
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Interface class
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Interface::Interface() {
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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// TODO(Subv): In the future we should use the FS service to query this archive,
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// currently it is not possible because you can only have one open archive of the same type at any time
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std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
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cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory,
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CFG_SAVE_ID);
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if (!cfg_system_save_data->Initialize()) {
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LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
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return;
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}
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// TODO(Subv): All this code should be moved to cfg:i,
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// it's only here because we do not currently emulate the lower level code that uses that service
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// Try to open the file in read-only mode to check its existence
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FileSys::Mode mode;
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mode.hex = 0;
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mode.read_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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// Load the config if it already exists
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if (file != nullptr) {
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file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
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return;
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}
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// Initialize the Username block
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// TODO(Subv): Do this somewhere else, or in another way
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CONSOLE_USERNAME_BLOCK.ng_word = 0;
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CONSOLE_USERNAME_BLOCK.zero = 0;
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std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) +
|
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Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14),
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std::end(CONSOLE_USERNAME_BLOCK.username), 0);
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|
FormatConfig();
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|
}
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|
|
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Interface::~Interface() {
|
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}
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} // namespace
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