mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-04 22:37:53 +00:00
144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
|
|
#include "common/common_types.h"
|
|
#include "shader_recompiler/frontend/ir/type.h"
|
|
|
|
#include <boost/container/small_vector.hpp>
|
|
#include <boost/container/static_vector.hpp>
|
|
|
|
namespace Shader {
|
|
|
|
enum class TextureType : u32 {
|
|
Color1D,
|
|
ColorArray1D,
|
|
Color2D,
|
|
ColorArray2D,
|
|
Color3D,
|
|
ColorCube,
|
|
ColorArrayCube,
|
|
Buffer,
|
|
};
|
|
constexpr u32 NUM_TEXTURE_TYPES = 8;
|
|
|
|
enum class ImageFormat : u32 {
|
|
Typeless,
|
|
R8_UINT,
|
|
R8_SINT,
|
|
R16_UINT,
|
|
R16_SINT,
|
|
R32_UINT,
|
|
R32G32_UINT,
|
|
R32G32B32A32_UINT,
|
|
};
|
|
|
|
enum class Interpolation {
|
|
Smooth,
|
|
Flat,
|
|
NoPerspective,
|
|
};
|
|
|
|
struct InputVarying {
|
|
Interpolation interpolation{Interpolation::Smooth};
|
|
bool used{false};
|
|
};
|
|
|
|
struct ConstantBufferDescriptor {
|
|
u32 index;
|
|
u32 count;
|
|
};
|
|
|
|
struct StorageBufferDescriptor {
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 count;
|
|
bool is_written;
|
|
};
|
|
|
|
struct TextureBufferDescriptor {
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 count;
|
|
};
|
|
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
|
|
|
|
struct TextureDescriptor {
|
|
TextureType type;
|
|
bool is_depth;
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 count;
|
|
};
|
|
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
|
|
|
|
struct ImageDescriptor {
|
|
TextureType type;
|
|
ImageFormat format;
|
|
bool is_written;
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 count;
|
|
};
|
|
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
|
|
|
|
struct Info {
|
|
static constexpr size_t MAX_CBUFS{18};
|
|
static constexpr size_t MAX_SSBOS{16};
|
|
|
|
bool uses_workgroup_id{};
|
|
bool uses_local_invocation_id{};
|
|
bool uses_subgroup_invocation_id{};
|
|
|
|
std::array<InputVarying, 32> input_generics{};
|
|
bool loads_position{};
|
|
bool loads_instance_id{};
|
|
bool loads_vertex_id{};
|
|
bool loads_front_face{};
|
|
bool loads_point_coord{};
|
|
bool loads_indexed_attributes{};
|
|
|
|
std::array<bool, 8> stores_frag_color{};
|
|
bool stores_frag_depth{};
|
|
std::array<bool, 32> stores_generics{};
|
|
bool stores_position{};
|
|
bool stores_point_size{};
|
|
bool stores_clip_distance{};
|
|
bool stores_viewport_index{};
|
|
bool stores_indexed_attributes{};
|
|
|
|
bool uses_fp16{};
|
|
bool uses_fp64{};
|
|
bool uses_fp16_denorms_flush{};
|
|
bool uses_fp16_denorms_preserve{};
|
|
bool uses_fp32_denorms_flush{};
|
|
bool uses_fp32_denorms_preserve{};
|
|
bool uses_int8{};
|
|
bool uses_int16{};
|
|
bool uses_int64{};
|
|
bool uses_image_1d{};
|
|
bool uses_sampled_1d{};
|
|
bool uses_sparse_residency{};
|
|
bool uses_demote_to_helper_invocation{};
|
|
bool uses_subgroup_vote{};
|
|
bool uses_subgroup_mask{};
|
|
bool uses_fswzadd{};
|
|
bool uses_typeless_image_reads{};
|
|
|
|
IR::Type used_constant_buffer_types{};
|
|
|
|
u32 constant_buffer_mask{};
|
|
|
|
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
|
|
constant_buffer_descriptors;
|
|
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
|
TextureBufferDescriptors texture_buffer_descriptors;
|
|
TextureDescriptors texture_descriptors;
|
|
ImageDescriptors image_descriptors;
|
|
};
|
|
|
|
} // namespace Shader
|