.. |
gl_buffer_cache.cpp
|
Buffer Cache: Use vAddr instead of physical memory.
|
2020-04-06 09:23:06 -04:00 |
gl_buffer_cache.h
|
Buffer Cache: Use vAddr instead of physical memory.
|
2020-04-06 09:23:06 -04:00 |
gl_device.cpp
|
gl_device: Detect if ASTC is reported and expose it
|
2020-04-01 01:14:04 -03:00 |
gl_device.h
|
gl_device: Detect if ASTC is reported and expose it
|
2020-04-01 01:14:04 -03:00 |
gl_framebuffer_cache.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
|
vk_query_cache: Implement generic query cache on Vulkan
|
2020-02-14 17:38:27 -03:00 |
gl_query_cache.h
|
query_cache: Address feedback
|
2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
|
Merge pull request #3651 from ReinUsesLisp/line-widths
|
2020-04-13 10:19:59 -04:00 |
gl_rasterizer.h
|
gl_rasterizer: Implement line widths and smooth lines
|
2020-04-13 01:30:34 -03:00 |
gl_resource_manager.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_resource_manager.h
|
gl_state: Remove VAO cache and tracking
|
2020-02-28 16:54:37 -03:00 |
gl_sampler_cache.cpp
|
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
|
2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
|
video_core: Add missing override specifiers
|
2019-07-07 13:38:39 -04:00 |
gl_shader_cache.cpp
|
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
|
2020-04-14 01:34:20 -03:00 |
gl_shader_cache.h
|
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
|
2020-04-06 09:23:07 -04:00 |
gl_shader_decompiler.cpp
|
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
|
2020-04-14 21:24:33 -03:00 |
gl_shader_decompiler.h
|
gl_shader_decompiler: Add identifier to decompiled code
|
2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.cpp
|
engines/maxwell_3d: Add TFB registers and store them in shader registry
|
2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.h
|
shader/registry: Store graphics and compute metadata
|
2020-03-09 18:40:07 -03:00 |
gl_shader_manager.cpp
|
gl_shader_manager: Fix interaction between graphics and compute
|
2020-03-11 01:04:52 -03:00 |
gl_shader_manager.h
|
gl_shader_manager: Fix interaction between graphics and compute
|
2020-03-11 01:04:52 -03:00 |
gl_shader_util.cpp
|
gl_shader_cache: Address review commentaries
|
2019-07-15 17:38:25 -03:00 |
gl_shader_util.h
|
gl_shader_util: Add parameter to handle retrievable programs
|
2019-02-06 22:20:57 -03:00 |
gl_state_tracker.cpp
|
gl_rasterizer: Implement line widths and smooth lines
|
2020-04-13 01:30:34 -03:00 |
gl_state_tracker.h
|
gl_rasterizer: Implement line widths and smooth lines
|
2020-04-13 01:30:34 -03:00 |
gl_stream_buffer.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_stream_buffer.h
|
video_core: Make ARB_buffer_storage a required extension
|
2019-06-20 21:36:12 -03:00 |
gl_texture_cache.cpp
|
gl_texture_cache: Fix layered texture attachment base level
|
2020-04-13 18:24:56 -03:00 |
gl_texture_cache.h
|
video_core: Use native ASTC when available
|
2020-04-01 01:14:04 -03:00 |
maxwell_to_gl.h
|
gl_rasterizer: Implement polygon modes and fill rectangles
|
2020-03-09 20:39:58 -03:00 |
renderer_opengl.cpp
|
Address review and fix broken yuzu-tester build
|
2020-03-25 23:32:42 -06:00 |
renderer_opengl.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |
utils.cpp
|
gl_state_tracker: Track state of index buffers
|
2020-02-28 17:56:42 -03:00 |
utils.h
|
gl_state_tracker: Track state of index buffers
|
2020-02-28 17:56:42 -03:00 |