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b59b967280
This isn't used by the class, so this can be removed for the time being.
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_core.h"
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#include "audio_core/sink/sink_details.h"
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#include "common/settings.h"
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#include "core/core.h"
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namespace AudioCore {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
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CreateSinks();
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// Must be created after the sinks
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adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
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}
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AudioCore ::~AudioCore() {
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Shutdown();
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}
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void AudioCore::CreateSinks() {
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const auto& sink_id{Settings::values.sink_id};
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const auto& audio_output_device_id{Settings::values.audio_output_device_id};
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const auto& audio_input_device_id{Settings::values.audio_input_device_id};
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output_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_output_device_id.GetValue());
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input_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_input_device_id.GetValue());
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}
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void AudioCore::Shutdown() {
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audio_manager->Shutdown();
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}
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AudioManager& AudioCore::GetAudioManager() {
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return *audio_manager;
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}
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Sink::Sink& AudioCore::GetOutputSink() {
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return *output_sink;
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}
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Sink::Sink& AudioCore::GetInputSink() {
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return *input_sink;
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}
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AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
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return *adsp;
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}
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void AudioCore::SetNVDECActive(bool active) {
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nvdec_active = active;
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}
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bool AudioCore::IsNVDECActive() const {
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return nvdec_active;
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}
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} // namespace AudioCore
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