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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
64 lines
2 KiB
XML
64 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!--
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SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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<assembly manifestVersion="1.0"
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xmlns="urn:schemas-microsoft-com:asm.v1"
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xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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<asmv3:application>
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<asmv3:windowsSettings>
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<!-- Windows 7/8/8.1/10 -->
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<dpiAware
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xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
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true/pm
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</dpiAware>
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<!-- Windows 10, version 1607 or later -->
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<dpiAwareness
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xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
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PerMonitorV2
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</dpiAwareness>
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<!-- Windows 10, version 1703 or later -->
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<gdiScaling
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xmlns="http://schemas.microsoft.com/SMI/2017/WindowsSettings">
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true
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</gdiScaling>
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<ws2:longPathAware
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xmlns:ws3="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
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true
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</ws2:longPathAware>
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</asmv3:windowsSettings>
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</asmv3:application>
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<compatibility
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xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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</application>
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</compatibility>
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<trustInfo
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xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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<requestedPrivileges>
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<!--
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UAC settings:
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- app should run at same integrity level as calling process
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- app does not need to manipulate windows belonging to
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higher-integrity-level processes
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-->
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<requestedExecutionLevel
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level="asInvoker"
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uiAccess="false"
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/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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</assembly>
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