mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-05 06:47:53 +00:00
47 lines
2 KiB
C++
47 lines
2 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
#include "video_core/textures/texture.h"
|
|
|
|
namespace Tegra::Texture {
|
|
|
|
/**
|
|
* Unswizzles a swizzled texture without changing its format.
|
|
*/
|
|
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
|
|
u32 height, u32 depth,
|
|
u32 block_height = TICEntry::DefaultBlockHeight,
|
|
u32 block_depth = TICEntry::DefaultBlockHeight);
|
|
|
|
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
|
|
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
|
|
u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
|
|
bool unswizzle, u32 block_height, u32 block_depth);
|
|
|
|
/**
|
|
* Decodes an unswizzled texture into a A8R8G8B8 texture.
|
|
*/
|
|
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
|
|
u32 height);
|
|
|
|
/**
|
|
* This function calculates the correct size of a texture depending if it's tiled or not.
|
|
*/
|
|
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
|
u32 block_height, u32 block_depth);
|
|
|
|
/// Copies an untiled subrectangle into a tiled surface.
|
|
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
|
|
u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
|
|
u32 block_height);
|
|
/// Copies a tiled subrectangle into a linear surface.
|
|
void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
|
|
u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
|
|
u32 block_height, u32 offset_x, u32 offset_y);
|
|
|
|
} // namespace Tegra::Texture
|