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99ceb03a1c
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198 lines
7.1 KiB
C++
198 lines
7.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <unordered_map>
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#include <QBuffer>
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#include <QByteArray>
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#include <QGraphicsOpacityEffect>
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#include <QIODevice>
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#include <QImage>
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#include <QPainter>
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#include <QPixmap>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include "core/frontend/framebuffer_layout.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "video_core/rasterizer_interface.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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// showing the full animation
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#if !YUZU_QT_MOVIE_MISSING
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#include <QMovie>
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#endif
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constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
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QProgressBar {}
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QProgressBar::chunk {})";
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constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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width: 1px;
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})";
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constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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QProgressBar {
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background-color: #0ab9e6;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})";
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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previous_stage(VideoCore::LoadCallbackStage::Complete) {
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ui->setupUi(this);
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setMinimumSize(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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// create an internal widget named fade_widget that we use the effect on, while keeping the
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// loading screen widget's background color black. This way we can create a fade to black effect
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opacity_effect = new QGraphicsOpacityEffect(this);
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opacity_effect->setOpacity(1);
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ui->fade_parent->setGraphicsEffect(opacity_effect);
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fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
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fadeout_animation->setDuration(500);
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fadeout_animation->setStartValue(1);
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fadeout_animation->setEndValue(0);
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fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
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// After the fade completes, hide the widget and reset the opacity
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connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
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hide();
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opacity_effect->setOpacity(1);
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emit Hidden();
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});
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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Qt::QueuedConnection);
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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progressbar_style = {
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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};
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}
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LoadingScreen::~LoadingScreen() = default;
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void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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std::vector<u8> buffer;
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if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
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#ifdef YUZU_QT_MOVIE_MISSING
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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#else
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backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
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static_cast<int>(buffer.size()));
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf->open(QIODevice::ReadOnly);
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
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animation->start();
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ui->banner->setMovie(animation.get());
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#endif
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buffer.clear();
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}
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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QPixmap map;
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map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
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ui->logo->setPixmap(map);
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}
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slow_shader_compile_start = false;
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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}
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void LoadingScreen::OnLoadComplete() {
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fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
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}
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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using namespace std::chrono;
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const auto now = steady_clock::now();
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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ui->progress_bar->hide();
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} else {
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ui->progress_bar->show();
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}
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previous_stage = stage;
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// reset back to fast shader compiling since the stage changed
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slow_shader_compile_start = false;
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}
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// update the max of the progress bar if the number of shaders change
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if (total != previous_total) {
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ui->progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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}
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QString estimate;
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// If theres a drastic slowdown in the rate, then display an estimate
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if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
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if (!slow_shader_compile_start) {
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slow_shader_start = steady_clock::now();
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slow_shader_compile_start = true;
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slow_shader_first_value = value;
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}
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// only calculate an estimate time after a second has passed since stage change
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const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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if (diff > seconds{1}) {
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const auto eta_mseconds =
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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(value - slow_shader_first_value) * diff.count());
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estimate =
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tr("Estimated Time %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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.toString(QStringLiteral("mm:ss")));
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}
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}
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// update labels and progress bar
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if (stage == VideoCore::LoadCallbackStage::Build) {
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ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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} else {
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ui->stage->setText(stage_translations[stage]);
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}
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ui->value->setText(estimate);
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ui->progress_bar->setValue(static_cast<int>(value));
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previous_time = now;
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}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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QStyleOption opt;
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opt.init(this);
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QPainter p(this);
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style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
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QWidget::paintEvent(event);
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}
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void LoadingScreen::Clear() {
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#ifndef YUZU_QT_MOVIE_MISSING
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animation.reset();
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backing_buf.reset();
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backing_mem.reset();
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#endif
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}
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