mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-26 03:13:15 -06:00
975 lines
40 KiB
C++
975 lines
40 KiB
C++
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <regex>
|
|
#include <QApplication>
|
|
#include <QDir>
|
|
#include <QFileInfo>
|
|
#include <QHeaderView>
|
|
#include <QJsonArray>
|
|
#include <QJsonDocument>
|
|
#include <QJsonObject>
|
|
#include <QList>
|
|
#include <QMenu>
|
|
#include <QThreadPool>
|
|
#include <QToolButton>
|
|
#include <fmt/format.h>
|
|
#include "common/common_types.h"
|
|
#include "common/logging/log.h"
|
|
#include "core/core.h"
|
|
#include "core/file_sys/patch_manager.h"
|
|
#include "core/file_sys/registered_cache.h"
|
|
#include "yuzu/compatibility_list.h"
|
|
#include "yuzu/game_list.h"
|
|
#include "yuzu/game_list_p.h"
|
|
#include "yuzu/game_list_worker.h"
|
|
#include "yuzu/main.h"
|
|
#include "yuzu/uisettings.h"
|
|
#include "yuzu/util/controller_navigation.h"
|
|
|
|
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
|
|
: QObject(parent), gamelist{gamelist_} {}
|
|
|
|
// EventFilter in order to process systemkeys while editing the searchfield
|
|
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
|
|
// If it isn't a KeyRelease event then continue with standard event processing
|
|
if (event->type() != QEvent::KeyRelease)
|
|
return QObject::eventFilter(obj, event);
|
|
|
|
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
|
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
|
|
|
|
// If the searchfield's text hasn't changed special function keys get checked
|
|
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
|
|
if (edit_filter_text == edit_filter_text_old) {
|
|
switch (keyEvent->key()) {
|
|
// Escape: Resets the searchfield
|
|
case Qt::Key_Escape: {
|
|
if (edit_filter_text_old.isEmpty()) {
|
|
return QObject::eventFilter(obj, event);
|
|
} else {
|
|
gamelist->search_field->edit_filter->clear();
|
|
edit_filter_text.clear();
|
|
}
|
|
break;
|
|
}
|
|
// Return and Enter
|
|
// If the enter key gets pressed first checks how many and which entry is visible
|
|
// If there is only one result launch this game
|
|
case Qt::Key_Return:
|
|
case Qt::Key_Enter: {
|
|
if (gamelist->search_field->visible == 1) {
|
|
const QString file_path = gamelist->GetLastFilterResultItem();
|
|
|
|
// To avoid loading error dialog loops while confirming them using enter
|
|
// Also users usually want to run a different game after closing one
|
|
gamelist->search_field->edit_filter->clear();
|
|
edit_filter_text.clear();
|
|
emit gamelist->GameChosen(file_path);
|
|
} else {
|
|
return QObject::eventFilter(obj, event);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return QObject::eventFilter(obj, event);
|
|
}
|
|
}
|
|
edit_filter_text_old = edit_filter_text;
|
|
return QObject::eventFilter(obj, event);
|
|
}
|
|
|
|
void GameListSearchField::setFilterResult(int visible_, int total_) {
|
|
visible = visible_;
|
|
total = total_;
|
|
|
|
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
|
|
}
|
|
|
|
QString GameListSearchField::filterText() const {
|
|
return edit_filter->text();
|
|
}
|
|
|
|
QString GameList::GetLastFilterResultItem() const {
|
|
QString file_path;
|
|
|
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
|
const QStandardItem* folder = item_model->item(i, 0);
|
|
const QModelIndex folder_index = folder->index();
|
|
const int children_count = folder->rowCount();
|
|
|
|
for (int j = 0; j < children_count; ++j) {
|
|
if (tree_view->isRowHidden(j, folder_index)) {
|
|
continue;
|
|
}
|
|
|
|
const QStandardItem* child = folder->child(j, 0);
|
|
file_path = child->data(GameListItemPath::FullPathRole).toString();
|
|
}
|
|
}
|
|
|
|
return file_path;
|
|
}
|
|
|
|
void GameListSearchField::clear() {
|
|
edit_filter->clear();
|
|
}
|
|
|
|
void GameListSearchField::setFocus() {
|
|
if (edit_filter->isVisible()) {
|
|
edit_filter->setFocus();
|
|
}
|
|
}
|
|
|
|
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
|
|
auto* const key_release_eater = new KeyReleaseEater(parent, this);
|
|
layout_filter = new QHBoxLayout;
|
|
layout_filter->setContentsMargins(8, 8, 8, 8);
|
|
label_filter = new QLabel;
|
|
edit_filter = new QLineEdit;
|
|
edit_filter->clear();
|
|
edit_filter->installEventFilter(key_release_eater);
|
|
edit_filter->setClearButtonEnabled(true);
|
|
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
|
|
label_filter_result = new QLabel;
|
|
button_filter_close = new QToolButton(this);
|
|
button_filter_close->setText(QStringLiteral("X"));
|
|
button_filter_close->setCursor(Qt::ArrowCursor);
|
|
button_filter_close->setStyleSheet(
|
|
QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
|
|
"#000000; font-weight: bold; background: #F0F0F0; }"
|
|
"QToolButton:hover{ border: none; padding: 0px; color: "
|
|
"#EEEEEE; font-weight: bold; background: #E81123}"));
|
|
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
|
|
layout_filter->setSpacing(10);
|
|
layout_filter->addWidget(label_filter);
|
|
layout_filter->addWidget(edit_filter);
|
|
layout_filter->addWidget(label_filter_result);
|
|
layout_filter->addWidget(button_filter_close);
|
|
setLayout(layout_filter);
|
|
RetranslateUI();
|
|
}
|
|
|
|
/**
|
|
* Checks if all words separated by spaces are contained in another string
|
|
* This offers a word order insensitive search function
|
|
*
|
|
* @param haystack String that gets checked if it contains all words of the userinput string
|
|
* @param userinput String containing all words getting checked
|
|
* @return true if the haystack contains all words of userinput
|
|
*/
|
|
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
|
|
const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
|
|
|
|
return std::all_of(userinput_split.begin(), userinput_split.end(),
|
|
[&haystack](const QString& s) { return haystack.contains(s); });
|
|
}
|
|
|
|
// Syncs the expanded state of Game Directories with settings to persist across sessions
|
|
void GameList::OnItemExpanded(const QModelIndex& item) {
|
|
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
|
|
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
|
|
type == GameListItemType::UserNandDir ||
|
|
type == GameListItemType::SysNandDir;
|
|
const bool is_fave = type == GameListItemType::Favorites;
|
|
if (!is_dir && !is_fave) {
|
|
return;
|
|
}
|
|
const bool is_expanded = tree_view->isExpanded(item);
|
|
if (is_fave) {
|
|
UISettings::values.favorites_expanded = is_expanded;
|
|
return;
|
|
}
|
|
const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
|
|
UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
|
|
}
|
|
|
|
// Event in order to filter the gamelist after editing the searchfield
|
|
void GameList::OnTextChanged(const QString& new_text) {
|
|
QString edit_filter_text = new_text.toLower();
|
|
QStandardItem* folder;
|
|
int children_total = 0;
|
|
|
|
// If the searchfield is empty every item is visible
|
|
// Otherwise the filter gets applied
|
|
if (edit_filter_text.isEmpty()) {
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
|
UISettings::values.favorited_ids.size() == 0);
|
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
|
folder = item_model->item(i, 0);
|
|
const QModelIndex folder_index = folder->index();
|
|
const int children_count = folder->rowCount();
|
|
for (int j = 0; j < children_count; ++j) {
|
|
++children_total;
|
|
tree_view->setRowHidden(j, folder_index, false);
|
|
}
|
|
}
|
|
search_field->setFilterResult(children_total, children_total);
|
|
} else {
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
|
int result_count = 0;
|
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
|
folder = item_model->item(i, 0);
|
|
const QModelIndex folder_index = folder->index();
|
|
const int children_count = folder->rowCount();
|
|
for (int j = 0; j < children_count; ++j) {
|
|
++children_total;
|
|
|
|
const QStandardItem* child = folder->child(j, 0);
|
|
|
|
const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
|
|
const QString file_path =
|
|
child->data(GameListItemPath::FullPathRole).toString().toLower();
|
|
const QString file_title =
|
|
child->data(GameListItemPath::TitleRole).toString().toLower();
|
|
const QString file_program_id =
|
|
QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
|
|
|
|
// Only items which filename in combination with its title contains all words
|
|
// that are in the searchfield will be visible in the gamelist
|
|
// The search is case insensitive because of toLower()
|
|
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
|
// multiple conversions of edit_filter_text for each game in the gamelist
|
|
const QString file_name =
|
|
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
|
|
file_title;
|
|
if (ContainsAllWords(file_name, edit_filter_text) ||
|
|
(file_program_id.count() == 16 && file_program_id.contains(edit_filter_text))) {
|
|
tree_view->setRowHidden(j, folder_index, false);
|
|
++result_count;
|
|
} else {
|
|
tree_view->setRowHidden(j, folder_index, true);
|
|
}
|
|
}
|
|
}
|
|
search_field->setFilterResult(result_count, children_total);
|
|
}
|
|
}
|
|
|
|
void GameList::OnUpdateThemedIcons() {
|
|
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
|
|
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
|
|
|
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
|
|
|
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
|
case GameListItemType::SdmcDir:
|
|
child->setData(
|
|
QIcon::fromTheme(QStringLiteral("sd_card"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::UserNandDir:
|
|
child->setData(
|
|
QIcon::fromTheme(QStringLiteral("chip"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::SysNandDir:
|
|
child->setData(
|
|
QIcon::fromTheme(QStringLiteral("chip"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::CustomDir: {
|
|
const UISettings::GameDir& game_dir =
|
|
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
|
|
const QString icon_name = QFileInfo::exists(game_dir.path)
|
|
? QStringLiteral("folder")
|
|
: QStringLiteral("bad_folder");
|
|
child->setData(
|
|
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
|
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
break;
|
|
}
|
|
case GameListItemType::AddDir:
|
|
child->setData(
|
|
QIcon::fromTheme(QStringLiteral("list-add"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::Favorites:
|
|
child->setData(
|
|
QIcon::fromTheme(QStringLiteral("star"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::OnFilterCloseClicked() {
|
|
main_window->filterBarSetChecked(false);
|
|
}
|
|
|
|
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
|
|
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
|
|
GMainWindow* parent)
|
|
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
|
|
play_time_manager{play_time_manager_}, system{system_} {
|
|
watcher = new QFileSystemWatcher(this);
|
|
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
|
|
|
|
this->main_window = parent;
|
|
layout = new QVBoxLayout;
|
|
tree_view = new QTreeView;
|
|
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
|
|
search_field = new GameListSearchField(this);
|
|
item_model = new QStandardItemModel(tree_view);
|
|
tree_view->setModel(item_model);
|
|
|
|
tree_view->setAlternatingRowColors(true);
|
|
tree_view->setSelectionMode(QHeaderView::SingleSelection);
|
|
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
|
|
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
|
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
|
tree_view->setSortingEnabled(true);
|
|
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
|
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
|
|
|
item_model->insertColumns(0, COLUMN_COUNT);
|
|
RetranslateUI();
|
|
|
|
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
|
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
|
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
|
item_model->setSortRole(GameListItemPath::SortRole);
|
|
|
|
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
|
|
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
|
|
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
|
|
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
|
|
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
|
|
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
|
[this](Qt::Key key) {
|
|
// Avoid pressing buttons while playing
|
|
if (system.IsPoweredOn()) {
|
|
return;
|
|
}
|
|
if (!this->isActiveWindow()) {
|
|
return;
|
|
}
|
|
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
|
QCoreApplication::postEvent(tree_view, event);
|
|
});
|
|
|
|
// We must register all custom types with the Qt Automoc system so that we are able to use
|
|
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
|
|
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
|
|
|
layout->setContentsMargins(0, 0, 0, 0);
|
|
layout->setSpacing(0);
|
|
layout->addWidget(tree_view);
|
|
layout->addWidget(search_field);
|
|
setLayout(layout);
|
|
}
|
|
|
|
void GameList::UnloadController() {
|
|
controller_navigation->UnloadController();
|
|
}
|
|
|
|
GameList::~GameList() {
|
|
UnloadController();
|
|
emit ShouldCancelWorker();
|
|
}
|
|
|
|
void GameList::SetFilterFocus() {
|
|
if (tree_view->model()->rowCount() > 0) {
|
|
search_field->setFocus();
|
|
}
|
|
}
|
|
|
|
void GameList::SetFilterVisible(bool visibility) {
|
|
search_field->setVisible(visibility);
|
|
}
|
|
|
|
void GameList::ClearFilter() {
|
|
search_field->clear();
|
|
}
|
|
|
|
void GameList::AddDirEntry(GameListDir* entry_items) {
|
|
item_model->invisibleRootItem()->appendRow(entry_items);
|
|
tree_view->setExpanded(
|
|
entry_items->index(),
|
|
UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
|
|
}
|
|
|
|
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
|
|
parent->appendRow(entry_items);
|
|
}
|
|
|
|
void GameList::ValidateEntry(const QModelIndex& item) {
|
|
const auto selected = item.sibling(item.row(), 0);
|
|
|
|
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
|
case GameListItemType::Game: {
|
|
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
|
|
if (file_path.isEmpty())
|
|
return;
|
|
const QFileInfo file_info(file_path);
|
|
if (!file_info.exists())
|
|
return;
|
|
|
|
if (file_info.isDir()) {
|
|
const QDir dir{file_path};
|
|
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
|
|
// Users usually want to run a different game after closing one
|
|
search_field->clear();
|
|
emit GameChosen(file_path, title_id);
|
|
break;
|
|
}
|
|
case GameListItemType::AddDir:
|
|
emit AddDirectory();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool GameList::IsEmpty() const {
|
|
for (int i = 0; i < item_model->rowCount(); i++) {
|
|
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
|
const auto type = static_cast<GameListItemType>(child->type());
|
|
|
|
if (!child->hasChildren() &&
|
|
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
|
|
type == GameListItemType::SysNandDir)) {
|
|
item_model->invisibleRootItem()->removeRow(child->row());
|
|
i--;
|
|
}
|
|
}
|
|
|
|
return !item_model->invisibleRootItem()->hasChildren();
|
|
}
|
|
|
|
void GameList::DonePopulating(const QStringList& watch_list) {
|
|
emit ShowList(!IsEmpty());
|
|
|
|
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
|
|
|
|
// Add favorites row
|
|
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
|
UISettings::values.favorited_ids.size() == 0);
|
|
tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
|
|
UISettings::values.favorites_expanded.GetValue());
|
|
for (const auto id : UISettings::values.favorited_ids) {
|
|
AddFavorite(id);
|
|
}
|
|
|
|
// Clear out the old directories to watch for changes and add the new ones
|
|
auto watch_dirs = watcher->directories();
|
|
if (!watch_dirs.isEmpty()) {
|
|
watcher->removePaths(watch_dirs);
|
|
}
|
|
// Workaround: Add the watch paths in chunks to allow the gui to refresh
|
|
// This prevents the UI from stalling when a large number of watch paths are added
|
|
// Also artificially caps the watcher to a certain number of directories
|
|
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
|
|
constexpr int SLICE_SIZE = 25;
|
|
int len = std::min(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
|
|
for (int i = 0; i < len; i += SLICE_SIZE) {
|
|
watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
|
|
QCoreApplication::processEvents();
|
|
}
|
|
tree_view->setEnabled(true);
|
|
int children_total = 0;
|
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
|
children_total += item_model->item(i, 0)->rowCount();
|
|
}
|
|
search_field->setFilterResult(children_total, children_total);
|
|
if (children_total > 0) {
|
|
search_field->setFocus();
|
|
}
|
|
item_model->sort(tree_view->header()->sortIndicatorSection(),
|
|
tree_view->header()->sortIndicatorOrder());
|
|
|
|
emit PopulatingCompleted();
|
|
}
|
|
|
|
void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|
QModelIndex item = tree_view->indexAt(menu_location);
|
|
if (!item.isValid())
|
|
return;
|
|
|
|
const auto selected = item.sibling(item.row(), 0);
|
|
QMenu context_menu;
|
|
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
|
case GameListItemType::Game:
|
|
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
|
|
selected.data(GameListItemPath::FullPathRole).toString().toStdString());
|
|
break;
|
|
case GameListItemType::CustomDir:
|
|
AddPermDirPopup(context_menu, selected);
|
|
AddCustomDirPopup(context_menu, selected);
|
|
break;
|
|
case GameListItemType::SdmcDir:
|
|
case GameListItemType::UserNandDir:
|
|
case GameListItemType::SysNandDir:
|
|
AddPermDirPopup(context_menu, selected);
|
|
break;
|
|
case GameListItemType::Favorites:
|
|
AddFavoritesPopup(context_menu);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
|
}
|
|
|
|
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
|
|
QAction* favorite = context_menu.addAction(tr("Favorite"));
|
|
context_menu.addSeparator();
|
|
QAction* start_game = context_menu.addAction(tr("Start Game"));
|
|
QAction* start_game_global =
|
|
context_menu.addAction(tr("Start Game without Custom Configuration"));
|
|
context_menu.addSeparator();
|
|
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
|
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
|
|
QAction* open_transferable_shader_cache =
|
|
context_menu.addAction(tr("Open Transferable Pipeline Cache"));
|
|
context_menu.addSeparator();
|
|
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
|
|
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
|
|
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
|
|
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
|
|
QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
|
|
QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
|
|
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
|
|
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
|
|
remove_menu->addSeparator();
|
|
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
|
|
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
|
|
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
|
|
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
|
|
QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
|
|
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
|
|
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
|
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
|
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
|
|
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
|
|
#ifndef WIN32
|
|
QAction* create_applications_menu_shortcut =
|
|
shortcut_menu->addAction(tr("Add to Applications Menu"));
|
|
#endif
|
|
context_menu.addSeparator();
|
|
QAction* properties = context_menu.addAction(tr("Properties"));
|
|
|
|
favorite->setVisible(program_id != 0);
|
|
favorite->setCheckable(true);
|
|
favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
|
|
open_save_location->setVisible(program_id != 0);
|
|
open_mod_location->setVisible(program_id != 0);
|
|
open_transferable_shader_cache->setVisible(program_id != 0);
|
|
remove_update->setVisible(program_id != 0);
|
|
remove_dlc->setVisible(program_id != 0);
|
|
remove_gl_shader_cache->setVisible(program_id != 0);
|
|
remove_vk_shader_cache->setVisible(program_id != 0);
|
|
remove_shader_cache->setVisible(program_id != 0);
|
|
remove_all_content->setVisible(program_id != 0);
|
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
|
|
|
connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
|
|
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
|
|
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
|
|
});
|
|
connect(start_game, &QAction::triggered, [this, path]() {
|
|
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal,
|
|
AmLaunchType::UserInitiated);
|
|
});
|
|
connect(start_game_global, &QAction::triggered, [this, path]() {
|
|
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global,
|
|
AmLaunchType::UserInitiated);
|
|
});
|
|
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
|
|
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
|
|
});
|
|
connect(open_transferable_shader_cache, &QAction::triggered,
|
|
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
|
connect(remove_all_content, &QAction::triggered, [this, program_id]() {
|
|
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game);
|
|
});
|
|
connect(remove_update, &QAction::triggered, [this, program_id]() {
|
|
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update);
|
|
});
|
|
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
|
|
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
|
|
});
|
|
connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path);
|
|
});
|
|
connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path);
|
|
});
|
|
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path);
|
|
});
|
|
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
|
|
});
|
|
connect(remove_play_time_data, &QAction::triggered,
|
|
[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
|
|
connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
|
|
emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
|
|
});
|
|
connect(dump_romfs, &QAction::triggered, [this, program_id, path]() {
|
|
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
|
|
});
|
|
connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() {
|
|
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC);
|
|
});
|
|
connect(verify_integrity, &QAction::triggered,
|
|
[this, path]() { emit VerifyIntegrityRequested(path); });
|
|
connect(copy_tid, &QAction::triggered,
|
|
[this, program_id]() { emit CopyTIDRequested(program_id); });
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
|
|
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
|
|
});
|
|
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
|
|
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
|
|
});
|
|
#ifndef WIN32
|
|
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
|
|
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
|
|
});
|
|
#endif
|
|
connect(properties, &QAction::triggered,
|
|
[this, path]() { emit OpenPerGameGeneralRequested(path); });
|
|
};
|
|
|
|
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
UISettings::GameDir& game_dir =
|
|
UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
|
|
|
|
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
|
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
|
|
|
deep_scan->setCheckable(true);
|
|
deep_scan->setChecked(game_dir.deep_scan);
|
|
|
|
connect(deep_scan, &QAction::triggered, [this, &game_dir] {
|
|
game_dir.deep_scan = !game_dir.deep_scan;
|
|
PopulateAsync(UISettings::values.game_dirs);
|
|
});
|
|
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
|
|
UISettings::values.game_dirs.removeOne(game_dir);
|
|
item_model->invisibleRootItem()->removeRow(selected.row());
|
|
OnTextChanged(search_field->filterText());
|
|
});
|
|
}
|
|
|
|
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
|
|
|
|
QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
|
|
QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
|
|
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
|
|
|
|
const int row = selected.row();
|
|
|
|
move_up->setEnabled(row > 1);
|
|
move_down->setEnabled(row < item_model->rowCount() - 2);
|
|
|
|
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
|
|
const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
|
|
// swap the items in the settings
|
|
std::swap(UISettings::values.game_dirs[game_dir_index],
|
|
UISettings::values.game_dirs[other_index]);
|
|
// swap the indexes held by the QVariants
|
|
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
|
item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
|
|
GameListDir::GameDirRole);
|
|
// move the treeview items
|
|
QList<QStandardItem*> item = item_model->takeRow(row);
|
|
item_model->invisibleRootItem()->insertRow(row - 1, item);
|
|
tree_view->setExpanded(selected.sibling(row - 1, 0),
|
|
UISettings::values.game_dirs[other_index].expanded);
|
|
});
|
|
|
|
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
|
|
const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
|
|
// swap the items in the settings
|
|
std::swap(UISettings::values.game_dirs[game_dir_index],
|
|
UISettings::values.game_dirs[other_index]);
|
|
// swap the indexes held by the QVariants
|
|
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
|
item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
|
|
GameListDir::GameDirRole);
|
|
// move the treeview items
|
|
const QList<QStandardItem*> item = item_model->takeRow(row);
|
|
item_model->invisibleRootItem()->insertRow(row + 1, item);
|
|
tree_view->setExpanded(selected.sibling(row + 1, 0),
|
|
UISettings::values.game_dirs[other_index].expanded);
|
|
});
|
|
|
|
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
|
|
emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
|
|
});
|
|
}
|
|
|
|
void GameList::AddFavoritesPopup(QMenu& context_menu) {
|
|
QAction* clear = context_menu.addAction(tr("Clear"));
|
|
|
|
connect(clear, &QAction::triggered, [this] {
|
|
for (const auto id : UISettings::values.favorited_ids) {
|
|
RemoveFavorite(id);
|
|
}
|
|
UISettings::values.favorited_ids.clear();
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
|
});
|
|
}
|
|
|
|
void GameList::LoadCompatibilityList() {
|
|
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
|
|
|
|
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
|
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
|
return;
|
|
}
|
|
|
|
if (compat_list.size() == 0) {
|
|
LOG_WARNING(Frontend, "Game compatibility list is empty");
|
|
return;
|
|
}
|
|
|
|
const QByteArray content = compat_list.readAll();
|
|
if (content.isEmpty()) {
|
|
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
|
|
return;
|
|
}
|
|
|
|
const QJsonDocument json = QJsonDocument::fromJson(content);
|
|
const QJsonArray arr = json.array();
|
|
|
|
for (const QJsonValue value : arr) {
|
|
const QJsonObject game = value.toObject();
|
|
const QString compatibility_key = QStringLiteral("compatibility");
|
|
|
|
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
|
|
continue;
|
|
}
|
|
|
|
const int compatibility = game[compatibility_key].toInt();
|
|
const QString directory = game[QStringLiteral("directory")].toString();
|
|
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
|
|
|
|
for (const QJsonValue id_ref : ids) {
|
|
const QJsonObject id_object = id_ref.toObject();
|
|
const QString id = id_object[QStringLiteral("id")].toString();
|
|
|
|
compatibility_list.emplace(id.toUpper().toStdString(),
|
|
std::make_pair(QString::number(compatibility), directory));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameList::RetranslateUI() {
|
|
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
|
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
|
|
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
|
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
|
item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
|
|
}
|
|
|
|
void GameListSearchField::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameListSearchField::RetranslateUI() {
|
|
label_filter->setText(tr("Filter:"));
|
|
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
|
|
}
|
|
|
|
QStandardItemModel* GameList::GetModel() const {
|
|
return item_model;
|
|
}
|
|
|
|
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|
tree_view->setEnabled(false);
|
|
|
|
// Update the columns in case UISettings has changed
|
|
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
|
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
|
tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
|
|
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
|
|
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
|
|
|
// Before deleting rows, cancel the worker so that it is not using them
|
|
emit ShouldCancelWorker();
|
|
|
|
// Delete any rows that might already exist if we're repopulating
|
|
item_model->removeRows(0, item_model->rowCount());
|
|
search_field->clear();
|
|
|
|
GameListWorker* worker =
|
|
new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
|
|
|
|
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
|
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
|
|
Qt::QueuedConnection);
|
|
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
|
Qt::QueuedConnection);
|
|
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
|
|
// cancel without delay.
|
|
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
|
|
Qt::DirectConnection);
|
|
|
|
QThreadPool::globalInstance()->start(worker);
|
|
current_worker = std::move(worker);
|
|
}
|
|
|
|
void GameList::SaveInterfaceLayout() {
|
|
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
|
|
}
|
|
|
|
void GameList::LoadInterfaceLayout() {
|
|
auto* header = tree_view->header();
|
|
|
|
if (header->restoreState(UISettings::values.gamelist_header_state)) {
|
|
return;
|
|
}
|
|
|
|
// We are using the name column to display icons and titles
|
|
// so make it as large as possible as default.
|
|
header->resizeSection(COLUMN_NAME, header->width());
|
|
}
|
|
|
|
const QStringList GameList::supported_file_extensions = {
|
|
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
|
|
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
|
|
|
void GameList::RefreshGameDirectory() {
|
|
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
|
PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
}
|
|
|
|
void GameList::ToggleFavorite(u64 program_id) {
|
|
if (!UISettings::values.favorited_ids.contains(program_id)) {
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
|
!search_field->filterText().isEmpty());
|
|
UISettings::values.favorited_ids.append(program_id);
|
|
AddFavorite(program_id);
|
|
item_model->sort(tree_view->header()->sortIndicatorSection(),
|
|
tree_view->header()->sortIndicatorOrder());
|
|
} else {
|
|
UISettings::values.favorited_ids.removeOne(program_id);
|
|
RemoveFavorite(program_id);
|
|
if (UISettings::values.favorited_ids.size() == 0) {
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
|
}
|
|
}
|
|
SaveConfig();
|
|
}
|
|
|
|
void GameList::AddFavorite(u64 program_id) {
|
|
auto* favorites_row = item_model->item(0);
|
|
|
|
for (int i = 1; i < item_model->rowCount() - 1; i++) {
|
|
const auto* folder = item_model->item(i);
|
|
for (int j = 0; j < folder->rowCount(); j++) {
|
|
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
|
|
program_id) {
|
|
QList<QStandardItem*> list;
|
|
for (int k = 0; k < COLUMN_COUNT; k++) {
|
|
list.append(folder->child(j, k)->clone());
|
|
}
|
|
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
|
|
GameListItem::SortRole);
|
|
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
|
|
|
|
favorites_row->appendRow(list);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::RemoveFavorite(u64 program_id) {
|
|
auto* favorites_row = item_model->item(0);
|
|
|
|
for (int i = 0; i < favorites_row->rowCount(); i++) {
|
|
const auto* game = favorites_row->child(i);
|
|
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
|
|
favorites_row->removeRow(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
|
|
connect(parent, &GMainWindow::UpdateThemedIcons, this,
|
|
&GameListPlaceholder::onUpdateThemedIcons);
|
|
|
|
layout = new QVBoxLayout;
|
|
image = new QLabel;
|
|
text = new QLabel;
|
|
layout->setAlignment(Qt::AlignCenter);
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
|
|
RetranslateUI();
|
|
QFont font = text->font();
|
|
font.setPointSize(20);
|
|
text->setFont(font);
|
|
text->setAlignment(Qt::AlignHCenter);
|
|
image->setAlignment(Qt::AlignHCenter);
|
|
|
|
layout->addWidget(image);
|
|
layout->addWidget(text);
|
|
setLayout(layout);
|
|
}
|
|
|
|
GameListPlaceholder::~GameListPlaceholder() = default;
|
|
|
|
void GameListPlaceholder::onUpdateThemedIcons() {
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
}
|
|
|
|
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
|
|
emit GameListPlaceholder::AddDirectory();
|
|
}
|
|
|
|
void GameListPlaceholder::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameListPlaceholder::RetranslateUI() {
|
|
text->setText(tr("Double-click to add a new folder to the game list"));
|
|
}
|