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https://git.suyu.dev/suyu/suyu
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9f82a9a244
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "core/file_sys/vfs.h"
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namespace Loader {
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enum class ResultStatus : u16;
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}
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namespace FileSys {
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class NCA;
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class PartitionFilesystem;
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enum class ContentRecordType : u8;
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class NSP : public ReadOnlyVfsDirectory {
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public:
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explicit NSP(VirtualFile file);
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~NSP() override;
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Loader::ResultStatus GetStatus() const;
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Loader::ResultStatus GetProgramStatus(u64 title_id) const;
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// Should only be used when one title id can be assured.
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u64 GetFirstTitleID() const;
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u64 GetProgramTitleID() const;
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std::vector<u64> GetTitleIDs() const;
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bool IsExtractedType() const;
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// Common (Can be safely called on both types)
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VirtualFile GetRomFS() const;
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VirtualDir GetExeFS() const;
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// Type 0 Only (Collection of NCAs + Certificate + Ticket + Meta XML)
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std::vector<std::shared_ptr<NCA>> GetNCAsCollapsed() const;
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std::multimap<u64, std::shared_ptr<NCA>> GetNCAsByTitleID() const;
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std::map<u64, std::map<std::pair<TitleType, ContentRecordType>, std::shared_ptr<NCA>>> GetNCAs()
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const;
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std::shared_ptr<NCA> GetNCA(u64 title_id, ContentRecordType type,
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TitleType title_type = TitleType::Application) const;
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VirtualFile GetNCAFile(u64 title_id, ContentRecordType type,
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TitleType title_type = TitleType::Application) const;
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std::vector<Core::Crypto::Key128> GetTitlekey() const;
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std::vector<VirtualFile> GetFiles() const override;
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std::vector<VirtualDir> GetSubdirectories() const override;
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std::string GetName() const override;
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VirtualDir GetParentDirectory() const override;
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private:
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void InitializeExeFSAndRomFS(const std::vector<VirtualFile>& files);
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void ReadNCAs(const std::vector<VirtualFile>& files);
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VirtualFile file;
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bool extracted = false;
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Loader::ResultStatus status;
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std::map<u64, Loader::ResultStatus> program_status;
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std::shared_ptr<PartitionFilesystem> pfs;
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// Map title id -> {map type -> NCA}
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std::map<u64, std::map<std::pair<TitleType, ContentRecordType>, std::shared_ptr<NCA>>> ncas;
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std::vector<VirtualFile> ticket_files;
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Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::instance();
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VirtualFile romfs;
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VirtualDir exefs;
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};
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} // namespace FileSys
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