mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-05 06:47:53 +00:00
c4ff7ecf51
Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
315 lines
10 KiB
CMake
315 lines
10 KiB
CMake
add_subdirectory(host_shaders)
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add_library(video_core STATIC
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buffer_cache/buffer_base.h
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buffer_cache/buffer_cache.cpp
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buffer_cache/buffer_cache.h
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cdma_pusher.cpp
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cdma_pusher.h
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command_classes/codecs/codec.cpp
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command_classes/codecs/codec.h
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command_classes/codecs/h264.cpp
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command_classes/codecs/h264.h
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command_classes/codecs/vp9.cpp
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command_classes/codecs/vp9.h
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command_classes/codecs/vp9_types.h
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command_classes/host1x.cpp
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command_classes/host1x.h
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command_classes/nvdec.cpp
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command_classes/nvdec.h
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command_classes/nvdec_common.h
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command_classes/sync_manager.cpp
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command_classes/sync_manager.h
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command_classes/vic.cpp
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command_classes/vic.h
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compatible_formats.cpp
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compatible_formats.h
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delayed_destruction_ring.h
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dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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dma_pusher.h
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engines/const_buffer_engine_interface.h
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engines/const_buffer_info.h
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engines/engine_interface.h
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engines/engine_upload.cpp
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engines/engine_upload.h
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engines/fermi_2d.cpp
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engines/fermi_2d.h
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engines/kepler_compute.cpp
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engines/kepler_compute.h
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engines/kepler_memory.cpp
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engines/kepler_memory.h
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engines/maxwell_3d.cpp
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engines/maxwell_3d.h
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engines/maxwell_dma.cpp
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engines/maxwell_dma.h
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engines/shader_bytecode.h
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engines/shader_header.h
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engines/shader_type.h
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framebuffer_config.h
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macro/macro.cpp
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macro/macro.h
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macro/macro_hle.cpp
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macro/macro_hle.h
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macro/macro_interpreter.cpp
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macro/macro_interpreter.h
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macro/macro_jit_x64.cpp
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macro/macro_jit_x64.h
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fence_manager.h
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gpu.cpp
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gpu.h
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gpu_thread.cpp
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gpu_thread.h
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guest_driver.cpp
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guest_driver.h
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memory_manager.cpp
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memory_manager.h
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query_cache.h
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rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.h
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renderer_opengl/gl_arb_decompiler.cpp
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renderer_opengl/gl_arb_decompiler.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_device.cpp
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renderer_opengl/gl_device.h
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renderer_opengl/gl_fence_manager.cpp
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renderer_opengl/gl_fence_manager.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_disk_cache.cpp
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renderer_opengl/gl_shader_disk_cache.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state_tracker.cpp
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renderer_opengl/gl_state_tracker.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_query_cache.cpp
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renderer_opengl/gl_query_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/util_shaders.cpp
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renderer_opengl/util_shaders.h
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renderer_vulkan/blit_image.cpp
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renderer_vulkan/blit_image.h
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renderer_vulkan/fixed_pipeline_state.cpp
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renderer_vulkan/fixed_pipeline_state.h
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/renderer_vulkan.h
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renderer_vulkan/renderer_vulkan.cpp
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renderer_vulkan/vk_blit_screen.cpp
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renderer_vulkan/vk_blit_screen.h
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renderer_vulkan/vk_buffer_cache.cpp
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_command_pool.cpp
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renderer_vulkan/vk_command_pool.h
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renderer_vulkan/vk_compute_pass.cpp
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renderer_vulkan/vk_compute_pass.h
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renderer_vulkan/vk_compute_pipeline.cpp
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renderer_vulkan/vk_compute_pipeline.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_fence_manager.cpp
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renderer_vulkan/vk_fence_manager.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_master_semaphore.cpp
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renderer_vulkan/vk_master_semaphore.h
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renderer_vulkan/vk_pipeline_cache.cpp
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renderer_vulkan/vk_pipeline_cache.h
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renderer_vulkan/vk_query_cache.cpp
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renderer_vulkan/vk_query_cache.h
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renderer_vulkan/vk_rasterizer.cpp
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renderer_vulkan/vk_rasterizer.h
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renderer_vulkan/vk_resource_pool.cpp
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renderer_vulkan/vk_resource_pool.h
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renderer_vulkan/vk_scheduler.cpp
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_shader_decompiler.cpp
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renderer_vulkan/vk_shader_decompiler.h
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renderer_vulkan/vk_shader_util.cpp
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_state_tracker.cpp
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renderer_vulkan/vk_state_tracker.h
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renderer_vulkan/vk_swapchain.cpp
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renderer_vulkan/vk_swapchain.h
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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shader_cache.h
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shader_notify.cpp
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shader_notify.h
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shader/decode/arithmetic.cpp
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shader/decode/arithmetic_immediate.cpp
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shader/decode/bfe.cpp
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shader/decode/bfi.cpp
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shader/decode/shift.cpp
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shader/decode/arithmetic_integer.cpp
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shader/decode/arithmetic_integer_immediate.cpp
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shader/decode/arithmetic_half.cpp
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shader/decode/arithmetic_half_immediate.cpp
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shader/decode/ffma.cpp
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shader/decode/hfma2.cpp
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shader/decode/conversion.cpp
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shader/decode/memory.cpp
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shader/decode/texture.cpp
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shader/decode/image.cpp
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shader/decode/float_set_predicate.cpp
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shader/decode/integer_set_predicate.cpp
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shader/decode/half_set_predicate.cpp
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shader/decode/predicate_set_register.cpp
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shader/decode/predicate_set_predicate.cpp
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shader/decode/register_set_predicate.cpp
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shader/decode/float_set.cpp
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shader/decode/integer_set.cpp
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shader/decode/half_set.cpp
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shader/decode/video.cpp
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shader/decode/warp.cpp
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/ast.cpp
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shader/ast.h
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shader/async_shaders.cpp
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shader/async_shaders.h
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shader/compiler_settings.cpp
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shader/compiler_settings.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/decode.cpp
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shader/expr.cpp
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shader/expr.h
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shader/memory_util.cpp
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shader/memory_util.h
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shader/node_helper.cpp
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shader/node_helper.h
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shader/node.h
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shader/registry.cpp
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shader/registry.h
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/track.cpp
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shader/transform_feedback.cpp
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shader/transform_feedback.h
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surface.cpp
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surface.h
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texture_cache/accelerated_swizzle.cpp
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texture_cache/accelerated_swizzle.h
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texture_cache/decode_bc4.cpp
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texture_cache/decode_bc4.h
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texture_cache/descriptor_table.h
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texture_cache/formatter.cpp
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texture_cache/formatter.h
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texture_cache/format_lookup_table.cpp
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texture_cache/format_lookup_table.h
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texture_cache/image_base.cpp
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texture_cache/image_base.h
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texture_cache/image_info.cpp
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texture_cache/image_info.h
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texture_cache/image_view_base.cpp
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texture_cache/image_view_base.h
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texture_cache/image_view_info.cpp
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texture_cache/image_view_info.h
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texture_cache/render_targets.h
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texture_cache/samples_helper.h
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texture_cache/slot_vector.h
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texture_cache/texture_cache.h
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texture_cache/types.h
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texture_cache/util.cpp
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texture_cache/util.h
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textures/astc.h
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textures/astc.cpp
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.cpp
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textures/texture.h
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video_core.cpp
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video_core.h
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vulkan_common/vulkan_debug_callback.cpp
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vulkan_common/vulkan_debug_callback.h
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vulkan_common/vulkan_device.cpp
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vulkan_common/vulkan_device.h
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vulkan_common/vulkan_instance.cpp
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vulkan_common/vulkan_instance.h
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vulkan_common/vulkan_library.cpp
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vulkan_common/vulkan_library.h
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vulkan_common/vulkan_memory_allocator.cpp
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vulkan_common/vulkan_memory_allocator.h
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vulkan_common/vulkan_surface.cpp
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vulkan_common/vulkan_surface.h
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vulkan_common/vulkan_wrapper.cpp
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vulkan_common/vulkan_wrapper.h
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vulkan_common/nsight_aftermath_tracker.cpp
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vulkan_common/nsight_aftermath_tracker.h
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)
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad xbyak)
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if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
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add_dependencies(video_core ffmpeg-build)
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endif()
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target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
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target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
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add_dependencies(video_core host_shaders)
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target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
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target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
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target_link_libraries(video_core PRIVATE sirit)
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if (ENABLE_NSIGHT_AFTERMATH)
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if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
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message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
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endif()
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if (NOT WIN32)
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message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
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endif()
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target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
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target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
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endif()
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if (MSVC)
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target_compile_options(video_core PRIVATE
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/we4267 # 'var' : conversion from 'size_t' to 'type', possible loss of data
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/we4456 # Declaration of 'identifier' hides previous local declaration
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/we4457 # Declaration of 'identifier' hides function parameter
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/we4458 # Declaration of 'identifier' hides class member
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/we4459 # Declaration of 'identifier' hides global declaration
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/we4715 # 'function' : not all control paths return a value
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)
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else()
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target_compile_options(video_core PRIVATE
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-Werror=conversion
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-Wno-error=sign-conversion
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-Werror=pessimizing-move
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-Werror=redundant-move
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-Werror=shadow
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-Werror=type-limits
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$<$<CXX_COMPILER_ID:GNU>:-Werror=class-memaccess>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
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)
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endif()
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