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![]() Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it. |
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.. | ||
audio_core | ||
common | ||
core | ||
input_common | ||
shader_recompiler | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
.clang-format | ||
CMakeLists.txt |