suyu/src/video_core/shader/node_helper.cpp
ReinUsesLisp bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00

99 lines
3.2 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <vector>
#include "common/common_types.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
Node Conditional(Node condition, std::vector<Node> code) {
return MakeNode<ConditionalNode>(condition, std::move(code));
}
Node Comment(std::string text) {
return MakeNode<CommentNode>(std::move(text));
}
Node Immediate(u32 value) {
return MakeNode<ImmediateNode>(value);
}
Node Immediate(s32 value) {
return Immediate(static_cast<u32>(value));
}
Node Immediate(f32 value) {
u32 integral;
std::memcpy(&integral, &value, sizeof(u32));
return Immediate(integral);
}
OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed) {
if (is_signed) {
return operation_code;
}
switch (operation_code) {
case OperationCode::FCastInteger:
return OperationCode::FCastUInteger;
case OperationCode::IAdd:
return OperationCode::UAdd;
case OperationCode::IMul:
return OperationCode::UMul;
case OperationCode::IDiv:
return OperationCode::UDiv;
case OperationCode::IMin:
return OperationCode::UMin;
case OperationCode::IMax:
return OperationCode::UMax;
case OperationCode::ICastFloat:
return OperationCode::UCastFloat;
case OperationCode::ICastUnsigned:
return OperationCode::UCastSigned;
case OperationCode::ILogicalShiftLeft:
return OperationCode::ULogicalShiftLeft;
case OperationCode::ILogicalShiftRight:
return OperationCode::ULogicalShiftRight;
case OperationCode::IArithmeticShiftRight:
return OperationCode::UArithmeticShiftRight;
case OperationCode::IBitwiseAnd:
return OperationCode::UBitwiseAnd;
case OperationCode::IBitwiseOr:
return OperationCode::UBitwiseOr;
case OperationCode::IBitwiseXor:
return OperationCode::UBitwiseXor;
case OperationCode::IBitwiseNot:
return OperationCode::UBitwiseNot;
case OperationCode::IBitfieldInsert:
return OperationCode::UBitfieldInsert;
case OperationCode::IBitCount:
return OperationCode::UBitCount;
case OperationCode::LogicalILessThan:
return OperationCode::LogicalULessThan;
case OperationCode::LogicalIEqual:
return OperationCode::LogicalUEqual;
case OperationCode::LogicalILessEqual:
return OperationCode::LogicalULessEqual;
case OperationCode::LogicalIGreaterThan:
return OperationCode::LogicalUGreaterThan;
case OperationCode::LogicalINotEqual:
return OperationCode::LogicalUNotEqual;
case OperationCode::LogicalIGreaterEqual:
return OperationCode::LogicalUGreaterEqual;
case OperationCode::INegate:
UNREACHABLE_MSG("Can't negate an unsigned integer");
return {};
case OperationCode::IAbsolute:
UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
return {};
default:
UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
return {};
}
}
} // namespace VideoCommon::Shader