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c27ddb44de
Ensures that exception construction is always explicit.
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <exception>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <fmt/format.h>
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namespace Shader {
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class Exception : public std::exception {
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public:
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explicit Exception(std::string message) noexcept : err_message{std::move(message)} {}
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[[nodiscard]] const char* what() const noexcept override {
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return err_message.c_str();
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}
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void Prepend(std::string_view prepend) {
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err_message.insert(0, prepend);
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}
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void Append(std::string_view append) {
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err_message += append;
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}
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private:
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std::string err_message;
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};
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class LogicError : public Exception {
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public:
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template <typename... Args>
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explicit LogicError(const char* message, Args&&... args)
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: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
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};
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class RuntimeError : public Exception {
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public:
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template <typename... Args>
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explicit RuntimeError(const char* message, Args&&... args)
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: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
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};
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class NotImplementedException : public Exception {
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public:
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template <typename... Args>
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explicit NotImplementedException(const char* message, Args&&... args)
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: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {
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Append(" is not implemented");
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}
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};
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class InvalidArgument : public Exception {
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public:
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template <typename... Args>
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explicit InvalidArgument(const char* message, Args&&... args)
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: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
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};
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} // namespace Shader
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