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https://git.suyu.dev/suyu/suyu
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bd983414f6
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
216 lines
6.9 KiB
C++
216 lines
6.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "core/core_timing.h"
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#include <algorithm>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include "common/assert.h"
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#include "common/thread.h"
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#include "core/core_timing_util.h"
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namespace Core::Timing {
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constexpr int MAX_SLICE_LENGTH = 20000;
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struct CoreTiming::Event {
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s64 time;
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u64 fifo_order;
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u64 userdata;
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const EventType* type;
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// Sort by time, unless the times are the same, in which case sort by
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// the order added to the queue
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friend bool operator>(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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friend bool operator<(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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};
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CoreTiming::CoreTiming() = default;
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CoreTiming::~CoreTiming() = default;
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void CoreTiming::Initialize() {
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downcount = MAX_SLICE_LENGTH;
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slice_length = MAX_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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// The time between CoreTiming being initialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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// executing the first cycle of each slice to prepare the slice length and downcount for
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// that slice.
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is_global_timer_sane = true;
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event_fifo_id = 0;
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const auto empty_timed_callback = [](u64, s64) {};
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ev_lost = RegisterEvent("_lost_event", empty_timed_callback);
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}
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void CoreTiming::Shutdown() {
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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}
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EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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"CoreTiming Event \"{}\" is already registered. Events should only be registered "
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"during Init to avoid breaking save states.",
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name.c_str());
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auto info = event_types.emplace(name, EventType{callback, nullptr});
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EventType* event_type = &info.first->second;
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event_type->name = &info.first->first;
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return event_type;
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}
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void CoreTiming::UnregisterAllEvents() {
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ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
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event_types.clear();
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}
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void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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ASSERT(event_type != nullptr);
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const s64 timeout = GetTicks() + cycles_into_future;
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// If this event needs to be scheduled before the next advance(), force one early
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if (!is_global_timer_sane) {
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ForceExceptionCheck(cycles_into_future);
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}
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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void CoreTiming::ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
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u64 userdata) {
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ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
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}
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void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type == event_type && e.userdata == userdata;
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata) {
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unschedule_queue.Push(std::make_pair(event_type, userdata));
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}
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u64 CoreTiming::GetTicks() const {
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u64 ticks = static_cast<u64>(global_timer);
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if (!is_global_timer_sane) {
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ticks += slice_length - downcount;
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}
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return ticks;
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}
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u64 CoreTiming::GetIdleTicks() const {
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return static_cast<u64>(idled_cycles);
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}
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void CoreTiming::AddTicks(u64 ticks) {
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downcount -= static_cast<int>(ticks);
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}
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void CoreTiming::ClearPendingEvents() {
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event_queue.clear();
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}
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void CoreTiming::RemoveEvent(const EventType* event_type) {
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
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[&](const Event& e) { return e.type == event_type; });
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
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MoveEvents();
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RemoveEvent(event_type);
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}
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void CoreTiming::ForceExceptionCheck(s64 cycles) {
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cycles = std::max<s64>(0, cycles);
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if (downcount <= cycles) {
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return;
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}
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// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
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// here. Account for cycles already executed by adjusting the g.slice_length
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slice_length -= downcount - static_cast<int>(cycles);
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downcount = static_cast<int>(cycles);
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}
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void CoreTiming::MoveEvents() {
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for (Event ev; ts_queue.Pop(ev);) {
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ev.fifo_order = event_fifo_id++;
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event_queue.emplace_back(std::move(ev));
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::Advance() {
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MoveEvents();
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for (std::pair<const EventType*, u64> ev; unschedule_queue.Pop(ev);) {
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UnscheduleEvent(ev.first, ev.second);
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}
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const int cycles_executed = slice_length - downcount;
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global_timer += cycles_executed;
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slice_length = MAX_SLICE_LENGTH;
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is_global_timer_sane = true;
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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evt.type->callback(evt.userdata, static_cast<int>(global_timer - evt.time));
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}
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is_global_timer_sane = false;
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// Still events left (scheduled in the future)
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if (!event_queue.empty()) {
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slice_length = static_cast<int>(
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std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
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}
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downcount = slice_length;
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}
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void CoreTiming::Idle() {
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idled_cycles += downcount;
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downcount = 0;
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}
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
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return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
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}
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int CoreTiming::GetDowncount() const {
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return downcount;
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}
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} // namespace Core::Timing
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