mirror of
https://git.suyu.dev/suyu/suyu
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243 lines
7.2 KiB
C++
243 lines
7.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <span>
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#include <vector>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/sdl2_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#endif
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#include <SDL.h>
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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namespace AudioCore::Sink {
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/**
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* SDL sink stream, responsible for sinking samples to hardware.
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*/
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class SDLSinkStream final : public SinkStream {
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public:
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/**
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* Create a new sink stream.
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*
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* @param device_channels_ - Number of channels supported by the hardware.
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* @param system_channels_ - Number of channels the audio systems expect.
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* @param output_device - Name of the output device to use for this stream.
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* @param input_device - Name of the input device to use for this stream.
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* @param type_ - Type of this stream.
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* @param system_ - Core system.
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* @param event - Event used only for audio renderer, signalled on buffer consume.
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*/
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SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device,
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const std::string& input_device, StreamType type_, Core::System& system_)
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: SinkStream{system_, type_} {
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system_channels = system_channels_;
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device_channels = device_channels_;
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SDL_AudioSpec spec;
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spec.freq = TargetSampleRate;
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spec.channels = static_cast<u8>(device_channels);
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spec.format = AUDIO_S16SYS;
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if (type == StreamType::Render) {
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spec.samples = TargetSampleCount;
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} else {
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spec.samples = 1024;
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}
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spec.callback = &SDLSinkStream::DataCallback;
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spec.userdata = this;
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std::string device_name{output_device};
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bool capture{false};
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if (type == StreamType::In) {
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device_name = input_device;
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capture = true;
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}
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SDL_AudioSpec obtained;
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if (device_name.empty()) {
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device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
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} else {
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device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
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}
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if (device == 0) {
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LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
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return;
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}
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LOG_INFO(Service_Audio,
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"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
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" samples {}",
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device, obtained.freq, obtained.channels, system_channels, obtained.samples);
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}
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/**
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* Destroy the sink stream.
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*/
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~SDLSinkStream() override {
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LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name);
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Finalize();
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}
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/**
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* Finalize the sink stream.
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*/
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void Finalize() override {
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Unstall();
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if (device == 0) {
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return;
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}
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Stop();
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SDL_CloseAudioDevice(device);
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}
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/**
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* Start the sink stream.
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*
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* @param resume - Set to true if this is resuming the stream a previously-active stream.
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* Default false.
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*/
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void Start(bool resume = false) override {
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if (device == 0 || !paused) {
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return;
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}
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paused = false;
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SDL_PauseAudioDevice(device, 0);
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}
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/**
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* Stop the sink stream.
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*/
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void Stop() override {
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Unstall();
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if (device == 0 || paused) {
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return;
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}
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paused = true;
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SDL_PauseAudioDevice(device, 1);
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}
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private:
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/**
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* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
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* provide samples to be copied (audio in).
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*
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* @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
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* @param stream - Buffer of samples to be filled or read.
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* @param len - Length of the stream in bytes.
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*/
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static void DataCallback(void* userdata, Uint8* stream, int len) {
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auto* impl = static_cast<SDLSinkStream*>(userdata);
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if (!impl) {
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return;
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}
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const std::size_t num_channels = impl->GetDeviceChannels();
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const std::size_t frame_size = num_channels;
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const std::size_t num_frames{len / num_channels / sizeof(s16)};
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if (impl->type == StreamType::In) {
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std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
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num_frames * frame_size};
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impl->ProcessAudioIn(input_buffer, num_frames);
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} else {
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std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
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impl->ProcessAudioOutAndRender(output_buffer, num_frames);
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}
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}
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/// SDL device id of the opened input/output device
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SDL_AudioDeviceID device{};
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};
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SDLSink::SDLSink(std::string_view target_device_name) {
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return;
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}
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}
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if (target_device_name != auto_device_name && !target_device_name.empty()) {
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output_device = target_device_name;
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} else {
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output_device.clear();
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}
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device_channels = 2;
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}
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SDLSink::~SDLSink() = default;
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SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels,
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const std::string&, StreamType type) {
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
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device_channels, system_channels, output_device, input_device, type, system));
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return stream.get();
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}
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void SDLSink::CloseStream(SinkStream* stream) {
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for (size_t i = 0; i < sink_streams.size(); i++) {
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if (sink_streams[i].get() == stream) {
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sink_streams[i].reset();
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sink_streams.erase(sink_streams.begin() + i);
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break;
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}
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}
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}
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void SDLSink::CloseStreams() {
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sink_streams.clear();
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}
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f32 SDLSink::GetDeviceVolume() const {
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if (sink_streams.empty()) {
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return 1.0f;
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}
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return sink_streams[0]->GetDeviceVolume();
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}
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void SDLSink::SetDeviceVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetDeviceVolume(volume);
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}
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}
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void SDLSink::SetSystemVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetSystemVolume(volume);
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}
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}
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std::vector<std::string> ListSDLSinkDevices(bool capture) {
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std::vector<std::string> device_list;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return {};
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}
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}
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const int device_count = SDL_GetNumAudioDevices(capture);
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for (int i = 0; i < device_count; ++i) {
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device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
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}
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return device_list;
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}
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} // namespace AudioCore::Sink
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