mirror of
https://git.suyu.dev/suyu/suyu
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9bfd4d880e
yuzu qt, common: Add option to create game shortcuts on Linux
472 lines
15 KiB
C++
472 lines
15 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <optional>
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#include <QMainWindow>
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#include <QTimer>
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#include <QTranslator>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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#ifdef __unix__
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#include <QVariant>
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#include <QtDBus/QDBusInterface>
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#include <QtDBus/QtDBus>
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#endif
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class Config;
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class ClickableLabel;
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class EmuThread;
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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class LoadingScreen;
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class MicroProfileDialog;
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class ProfilerWidget;
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class ControllerDialog;
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class QLabel;
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class MultiplayerState;
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class QPushButton;
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class QProgressDialog;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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enum class GameListShortcutTarget;
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enum class DumpRomFSTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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class QtSoftwareKeyboardDialog;
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enum class StartGameType {
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Normal, // Can use custom configuration
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Global, // Only uses global configuration
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};
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namespace Core {
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enum class SystemResultStatus : u32;
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class System;
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} // namespace Core
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namespace Core::Frontend {
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struct CabinetParameters;
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struct ControllerParameters;
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struct InlineAppearParameters;
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struct InlineTextParameters;
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struct KeyboardInitializeParameters;
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} // namespace Core::Frontend
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namespace DiscordRPC {
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class DiscordInterface;
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}
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Service::AM::Applets {
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enum class SwkbdResult : u32;
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enum class SwkbdTextCheckResult : u32;
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enum class SwkbdReplyType : u32;
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enum class WebExitReason : u32;
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} // namespace Service::AM::Applets
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namespace Service::NFP {
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class NfpDevice;
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} // namespace Service::NFP
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namespace Ui {
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class MainWindow;
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}
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enum class EmulatedDirectoryTarget {
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NAND,
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SDMC,
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};
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enum class InstallResult {
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Success,
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Overwrite,
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Failure,
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BaseInstallAttempted,
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};
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enum class ReinitializeKeyBehavior {
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NoWarning,
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Warning,
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};
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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explicit GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan);
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~GMainWindow() override;
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bool DropAction(QDropEvent* event);
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void AcceptDropEvent(QDropEvent* event);
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void UpdateInstallProgress();
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void AmiiboSettingsFinished(bool is_success, const std::string& name);
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void ControllerSelectorReconfigureFinished();
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void ErrorDisplayFinished();
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void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
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void SoftwareKeyboardSubmitNormalText(Service::AM::Applets::SwkbdResult result,
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std::u16string submitted_text, bool confirmed);
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void SoftwareKeyboardSubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
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std::u16string submitted_text, s32 cursor_position);
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void WebBrowserExtractOfflineRomFS();
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void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url);
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void SigInterrupt();
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public slots:
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void OnLoadComplete();
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void OnExecuteProgram(std::size_t program_index);
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void OnExit();
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void OnSaveConfig();
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void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
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std::shared_ptr<Service::NFP::NfpDevice> nfp_device);
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void ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters);
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void SoftwareKeyboardInitialize(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
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void SoftwareKeyboardShowNormal();
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void SoftwareKeyboardShowTextCheck(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message);
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void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
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void SoftwareKeyboardHideInline();
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void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
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void SoftwareKeyboardExit();
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void ErrorDisplayDisplayError(QString error_code, QString error_text);
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void ProfileSelectorSelectProfile();
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void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
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bool is_local);
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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void OnTasStateChanged();
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private:
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/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
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void LinkActionShortcut(QAction* action, const QString& action_name);
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void RegisterMetaTypes();
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void UpdateMenuState();
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void SetupPrepareForSleep();
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
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void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
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StartGameType with_config = StartGameType::Normal);
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void ShutdownGame();
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void ShowTelemetryCallout();
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void SetDiscordEnabled(bool state);
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void LoadAmiibo(const QString& filename);
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bool SelectAndSetCurrentUser();
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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bool ConfirmForceLockedExit();
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void RequestGameExit();
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void RequestGameResume();
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void changeEvent(QEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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#ifdef __unix__
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void SetupSigInterrupts();
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static void HandleSigInterrupt(int);
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void OnSigInterruptNotifierActivated();
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#endif
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private slots:
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void OnStartGame();
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void OnRestartGame();
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void OnPauseGame();
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void OnPauseContinueGame();
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void OnStopGame();
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void OnPrepareForSleep(bool prepare_sleep);
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void OnMenuReportCompatibility();
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void OnOpenModsPage();
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void OnOpenQuickstartGuide();
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void OnOpenFAQ();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path, u64 program_id);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target);
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void OnGameListOpenDirectory(const QString& directory);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnGameListOpenPerGameProperties(const std::string& file);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void IncrementInstallProgress();
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void OnMenuInstallToNAND();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnConfigureTas();
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void OnTasStartStop();
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void OnTasRecord();
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void OnTasReset();
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void OnToggleGraphicsAPI();
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void OnToggleDockedMode();
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void OnToggleGpuAccuracy();
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void OnToggleAdaptingFilter();
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void OnConfigurePerGame();
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void OnLoadAmiibo();
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void OnOpenYuzuFolder();
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void OnAbout();
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void OnToggleFilterBar();
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void OnToggleStatusBar();
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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bool UsingExclusiveFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void ResetWindowSize(u32 width, u32 height);
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void ResetWindowSize720();
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void ResetWindowSize900();
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void ResetWindowSize1080();
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void OnCaptureScreenshot();
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void OnCoreError(Core::SystemResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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void OnLanguageChanged(const QString& locale);
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void OnMouseActivity();
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private:
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QString GetGameListErrorRemoving(InstalledEntryType type) const;
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void RemoveBaseContent(u64 program_id, InstalledEntryType type);
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void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
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void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
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void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
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void RemoveAllTransferableShaderCaches(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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InstallResult InstallNSPXCI(const QString& filename);
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InstallResult InstallNCA(const QString& filename);
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void MigrateConfigFiles();
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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void UpdateDockedButton();
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void UpdateAPIText();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateStatusBar();
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void UpdateGPUAccuracyButton();
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void UpdateStatusButtons();
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void UpdateUISettings();
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void UpdateInputDrivers();
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void HideMouseCursor();
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void ShowMouseCursor();
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void CenterMouseCursor();
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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bool CheckDarkMode();
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QString GetTasStateDescription() const;
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bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
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const std::string& comment, const std::string& icon_path,
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const std::string& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords);
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std::unique_ptr<Ui::MainWindow> ui;
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std::unique_ptr<Core::System> system;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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MultiplayerState* multiplayer_state = nullptr;
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GRenderWindow* render_window;
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GameList* game_list;
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LoadingScreen* loading_screen;
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GameListPlaceholder* game_list_placeholder;
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// Status bar elements
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QLabel* message_label = nullptr;
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QLabel* shader_building_label = nullptr;
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QLabel* res_scale_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QLabel* tas_label = nullptr;
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QPushButton* gpu_accuracy_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QPushButton* filter_status_button = nullptr;
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QPushButton* aa_status_button = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in yuzu.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// The path to the game currently running
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QString current_game_path;
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bool auto_paused = false;
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bool auto_muted = false;
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QTimer mouse_hide_timer;
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QTimer mouse_center_timer;
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QTimer update_input_timer;
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QString startup_icon_theme;
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bool os_dark_mode = false;
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::unique_ptr<FileSys::ManualContentProvider> provider;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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WaitTreeWidget* waitTreeWidget;
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ControllerDialog* controller_dialog;
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QAction* actions_recent_files[max_recent_files_item];
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// stores default icon theme search paths for the platform
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QStringList default_theme_paths;
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HotkeyRegistry hotkey_registry;
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QTranslator translator;
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// Install progress dialog
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QProgressDialog* install_progress;
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// Last game booted, used for multi-process apps
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QString last_filename_booted;
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// Applets
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QtSoftwareKeyboardDialog* software_keyboard = nullptr;
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// True if amiibo file select is visible
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bool is_amiibo_file_select_active{};
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// True if load file select is visible
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bool is_load_file_select_active{};
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// True if TAS recording dialog is visible
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bool is_tas_recording_dialog_active{};
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#ifdef __unix__
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QSocketNotifier* sig_interrupt_notifier;
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static std::array<int, 3> sig_interrupt_fds;
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QDBusObjectPath wake_lock{};
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#endif
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void leaveEvent(QEvent* event) override;
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};
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