suyu/src/audio_core/audio_renderer.h
Chloe Marcec 9a4beac95a audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.

Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00

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2.3 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <vector>
#include "audio_core/behavior_info.h"
#include "audio_core/command_generator.h"
#include "audio_core/common.h"
#include "audio_core/effect_context.h"
#include "audio_core/memory_pool.h"
#include "audio_core/mix_context.h"
#include "audio_core/sink_context.h"
#include "audio_core/splitter_context.h"
#include "audio_core/stream.h"
#include "audio_core/voice_context.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/result.h"
namespace Core::Timing {
class CoreTiming;
}
namespace Kernel {
class WritableEvent;
}
namespace Core::Memory {
class Memory;
}
namespace AudioCore {
using DSPStateHolder = std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>;
class AudioOut;
class AudioRenderer {
public:
AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
AudioCommon::AudioRendererParameter params,
std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
~AudioRenderer();
[[nodiscard]] ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
std::vector<u8>& output_params);
void QueueMixedBuffer(Buffer::Tag tag);
void ReleaseAndQueueBuffers();
[[nodiscard]] u32 GetSampleRate() const;
[[nodiscard]] u32 GetSampleCount() const;
[[nodiscard]] u32 GetMixBufferCount() const;
[[nodiscard]] Stream::State GetStreamState() const;
private:
BehaviorInfo behavior_info{};
AudioCommon::AudioRendererParameter worker_params;
std::shared_ptr<Kernel::WritableEvent> buffer_event;
std::vector<ServerMemoryPoolInfo> memory_pool_info;
VoiceContext voice_context;
EffectContext effect_context;
MixContext mix_context;
SinkContext sink_context;
SplitterContext splitter_context;
std::vector<VoiceState> voices;
std::unique_ptr<AudioOut> audio_out;
StreamPtr stream;
Core::Memory::Memory& memory;
CommandGenerator command_generator;
std::size_t elapsed_frame_count{};
std::vector<s32> temp_mix_buffer{};
};
} // namespace AudioCore