mirror of
https://git.suyu.dev/suyu/suyu
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e02687ff47
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
114 lines
4.4 KiB
C++
114 lines
4.4 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QSpinBox>
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/uisettings.h"
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ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGeneral) {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, [this]() {
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked);
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});
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->use_multi_core->setEnabled(runtime_lock);
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ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
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if (!Settings::configuring_global) {
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if (Settings::values.use_multi_core.UsingGlobal()) {
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ui->use_multi_core->setCheckState(Qt::PartiallyChecked);
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}
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if (Settings::values.use_frame_limit.UsingGlobal()) {
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ui->toggle_frame_limit->setCheckState(Qt::PartiallyChecked);
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}
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}
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked &&
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ui->toggle_frame_limit->isEnabled());
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}
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void ConfigureGeneral::ApplyConfiguration() {
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if (Settings::configuring_global) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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// Guard if during game and set to game-specific value
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if (Settings::values.use_frame_limit.UsingGlobal()) {
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Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
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Qt::Checked);
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Settings::values.frame_limit.SetValue(ui->frame_limit->value());
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}
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if (Settings::values.use_multi_core.UsingGlobal()) {
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Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked());
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}
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} else {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
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ui->use_multi_core);
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bool global_frame_limit = ui->toggle_frame_limit->checkState() == Qt::PartiallyChecked;
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Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
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Settings::values.frame_limit.SetGlobal(global_frame_limit);
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if (!global_frame_limit) {
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Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
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Qt::Checked);
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Settings::values.frame_limit.SetValue(ui->frame_limit->value());
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}
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}
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}
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void ConfigureGeneral::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGeneral::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureGeneral::SetupPerGameUI() {
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if (Settings::configuring_global) {
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ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
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ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
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return;
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}
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ui->toggle_check_exit->setVisible(false);
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ui->toggle_user_on_boot->setVisible(false);
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->toggle_frame_limit->setTristate(true);
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ui->use_multi_core->setTristate(true);
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}
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