..
buffer_cache
buffer_cache: Use buffer methods instead of cache virtual methods
2020-06-24 02:36:14 -03:00
engines
Merge pull request #4147 from ReinUsesLisp/hset2-imm
2020-06-26 23:14:56 -04:00
macro
addressed issues
2020-06-24 12:18:33 +10:00
renderer_opengl
Merge pull request #4151 from ReinUsesLisp/gl-invalidations
2020-06-25 21:05:27 -03:00
renderer_vulkan
Merge pull request #4111 from ReinUsesLisp/preserve-contents-vk
2020-06-26 18:48:12 -04:00
shader
Merge pull request #4147 from ReinUsesLisp/hset2-imm
2020-06-26 23:14:56 -04:00
texture_cache
Merge pull request #4144 from FernandoS27/tt-fix
2020-06-26 19:02:39 -04:00
textures
Clang Format and Documentation.
2020-04-28 14:02:51 -04:00
CMakeLists.txt
Macro HLE support
2020-06-24 12:09:01 +10:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
dma_pusher.h
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu.cpp
General: Recover Prometheus project from harddrive failure
2020-06-27 11:35:06 -04:00
gpu.h
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
gpu_asynch.cpp
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
gpu_asynch.h
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.cpp
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
memory_manager.cpp
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
memory_manager.h
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
morton.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
query_cache.h
Rename PAGE_SHIFT to PAGE_BITS
2020-06-18 15:47:43 +01:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
video_core/engines: Remove unnecessary includes
2019-03-05 20:35:32 -05:00
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
sampler_cache.h
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
shader_cache.h
Rename PAGE_SHIFT to PAGE_BITS
2020-06-18 15:47:43 +01:00
surface.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
surface.h
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
video_core.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00