mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-27 11:52:31 -06:00
cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
71 lines
2 KiB
Bash
Executable file
71 lines
2 KiB
Bash
Executable file
#!/bin/bash -ex
|
|
|
|
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
set -e
|
|
|
|
#cd /yuzu
|
|
|
|
ccache -sv
|
|
|
|
mkdir -p build && cd build
|
|
export LDFLAGS="-fuse-ld=lld"
|
|
# -femulated-tls required due to an incompatibility between GCC and Clang
|
|
# TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate
|
|
export CXXFLAGS="-femulated-tls"
|
|
cmake .. \
|
|
-DCMAKE_BUILD_TYPE=Release \
|
|
-DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWClangCross.cmake" \
|
|
-DDISPLAY_VERSION="$1" \
|
|
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
|
|
-DENABLE_QT_TRANSLATION=ON \
|
|
-DUSE_CCACHE=ON \
|
|
-DYUZU_USE_BUNDLED_SDL2=OFF \
|
|
-DYUZU_USE_EXTERNAL_SDL2=OFF \
|
|
-DYUZU_TESTS=OFF \
|
|
-GNinja
|
|
ninja yuzu yuzu-cmd
|
|
|
|
ccache -sv
|
|
|
|
echo "Tests skipped"
|
|
#ctest -VV -C Release
|
|
|
|
echo 'Prepare binaries...'
|
|
cd ..
|
|
mkdir package
|
|
|
|
if [ -d "/usr/x86_64-w64-mingw32/lib/qt5/plugins/platforms/" ]; then
|
|
QT_PLUGINS_PATH='/usr/x86_64-w64-mingw32/lib/qt5/plugins'
|
|
else
|
|
#fallback to qt
|
|
QT_PLUGINS_PATH='/usr/x86_64-w64-mingw32/lib/qt/plugins'
|
|
fi
|
|
|
|
find build/ -name "yuzu*.exe" -exec cp {} 'package' \;
|
|
|
|
# copy Qt plugins
|
|
mkdir package/platforms
|
|
cp -v "${QT_PLUGINS_PATH}/platforms/qwindows.dll" package/platforms/
|
|
cp -rv "${QT_PLUGINS_PATH}/mediaservice/" package/
|
|
cp -rv "${QT_PLUGINS_PATH}/imageformats/" package/
|
|
cp -rv "${QT_PLUGINS_PATH}/styles/" package/
|
|
rm -f package/mediaservice/*d.dll
|
|
|
|
for i in package/*.exe; do
|
|
# we need to process pdb here, however, cv2pdb
|
|
# does not work here, so we just simply strip all the debug symbols
|
|
x86_64-w64-mingw32-strip "${i}"
|
|
done
|
|
|
|
pip3 install pefile
|
|
python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll "package/"
|
|
|
|
# copy FFmpeg libraries
|
|
EXTERNALS_PATH="$(pwd)/build/externals"
|
|
FFMPEG_DLL_PATH="$(find "${EXTERNALS_PATH}" -maxdepth 1 -type d | grep 'ffmpeg-')/bin"
|
|
find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -nv {} package/ ';'
|
|
|
|
# copy libraries from yuzu.exe path
|
|
find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
|