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922d8c6cb4
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
220 lines
7.6 KiB
C++
220 lines
7.6 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include <QBuffer>
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#include <QByteArray>
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#include <QGraphicsOpacityEffect>
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#include <QHBoxLayout>
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#include <QIODevice>
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#include <QImage>
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#include <QLabel>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "video_core/rasterizer_interface.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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// showing the full animation
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#if !YUZU_QT_MOVIE_MISSING
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#include <QMovie>
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#endif
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constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
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QProgressBar {}
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QProgressBar::chunk {})";
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constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #0ab9e6;
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width: 1px;
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})";
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constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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width: 1px;
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})";
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constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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QProgressBar {
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background-color: #0ab9e6;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})";
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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previous_stage(VideoCore::LoadCallbackStage::Complete) {
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ui->setupUi(this);
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setMinimumSize(1280, 720);
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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// create an internal widget named fade_widget that we use the effect on, while keeping the
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// loading screen widget's background color black. This way we can create a fade to black effect
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opacity_effect = new QGraphicsOpacityEffect(this);
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opacity_effect->setOpacity(1);
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ui->fade_parent->setGraphicsEffect(opacity_effect);
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fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
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fadeout_animation->setDuration(500);
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fadeout_animation->setStartValue(1);
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fadeout_animation->setEndValue(0);
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fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
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// After the fade completes, hide the widget and reset the opacity
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connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
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hide();
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opacity_effect->setOpacity(1);
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emit Hidden();
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});
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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Qt::QueuedConnection);
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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{VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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progressbar_style = {
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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};
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}
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LoadingScreen::~LoadingScreen() = default;
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void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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std::vector<u8> buffer;
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if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
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#ifdef YUZU_QT_MOVIE_MISSING
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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#else
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backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
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static_cast<int>(buffer.size()));
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf->open(QIODevice::ReadOnly);
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
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animation->start();
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ui->banner->setMovie(animation.get());
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#endif
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buffer.clear();
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}
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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QPixmap map;
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map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
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ui->logo->setPixmap(map);
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}
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slow_shader_compile_start = false;
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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}
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void LoadingScreen::OnLoadComplete() {
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fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
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}
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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using namespace std::chrono;
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const auto now = high_resolution_clock::now();
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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ui->progress_bar->hide();
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} else {
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ui->progress_bar->show();
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}
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previous_stage = stage;
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// reset back to fast shader compiling since the stage changed
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slow_shader_compile_start = false;
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}
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// update the max of the progress bar if the number of shaders change
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if (total != previous_total) {
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ui->progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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}
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QString estimate;
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// If theres a drastic slowdown in the rate, then display an estimate
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if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
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if (!slow_shader_compile_start) {
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slow_shader_start = high_resolution_clock::now();
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slow_shader_compile_start = true;
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slow_shader_first_value = value;
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}
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// only calculate an estimate time after a second has passed since stage change
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const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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if (diff > seconds{1}) {
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const auto eta_mseconds =
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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(value - slow_shader_first_value) * diff.count());
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estimate =
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tr("Estimated Time %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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.toString(QStringLiteral("mm:ss")));
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}
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}
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// update labels and progress bar
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if (stage == VideoCore::LoadCallbackStage::Decompile ||
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stage == VideoCore::LoadCallbackStage::Build) {
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ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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} else {
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ui->stage->setText(stage_translations[stage]);
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}
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ui->value->setText(estimate);
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ui->progress_bar->setValue(static_cast<int>(value));
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previous_time = now;
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}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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QStyleOption opt;
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opt.init(this);
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QPainter p(this);
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style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
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QWidget::paintEvent(event);
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}
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void LoadingScreen::Clear() {
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#ifndef YUZU_QT_MOVIE_MISSING
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animation.reset();
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backing_buf.reset();
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backing_mem.reset();
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#endif
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}
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