suyu/src/video_core/video_core.cpp
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

50 lines
1.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/video_core.h"
#include <memory>
#include "common/logging/log.h"
#include "video_core/pica.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_scaled_resolution_enabled;
std::atomic<bool> g_vsync_enabled;
/// Initialize the video core
bool Init(EmuWindow* emu_window) {
Pica::Init();
g_emu_window = emu_window;
g_renderer = std::make_unique<RendererOpenGL>();
g_renderer->SetWindow(g_emu_window);
if (g_renderer->Init()) {
LOG_DEBUG(Render, "initialized OK");
} else {
LOG_ERROR(Render, "initialization failed !");
return false;
}
return true;
}
/// Shutdown the video core
void Shutdown() {
Pica::Shutdown();
g_renderer.reset();
LOG_DEBUG(Render, "shutdown OK");
}
} // namespace