suyu/src/shader_recompiler/backend/glsl/reg_alloc.cpp
ameerj ed14d31f66 glsl: Fix non-immediate buffer access
and many other misc implementations
2021-07-22 21:51:36 -04:00

185 lines
5 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <string_view>
#include <fmt/format.h>
#include "shader_recompiler/backend/glsl/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
std::string Representation(Id id) {
if (id.is_condition_code != 0) {
throw NotImplementedException("Condition code");
}
if (id.is_spill != 0) {
throw NotImplementedException("Spilling");
}
const u32 index{static_cast<u32>(id.index)};
return fmt::format("R{}", index);
}
std::string FormatFloat(std::string_view value, IR::Type type) {
// TODO: Confirm FP64 nan/inf
if (type == IR::Type::F32) {
if (value == "nan") {
return "uintBitsToFloat(0x7fc00000)";
}
if (value == "inf") {
return "uintBitsToFloat(0x7f800000)";
}
if (value == "-inf") {
return "uintBitsToFloat(0xff800000)";
}
}
const bool needs_dot = value.find_first_of('.') == std::string_view::npos;
const bool needs_suffix = !value.ends_with('f');
const auto suffix = type == IR::Type::F32 ? "f" : "lf";
return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
}
std::string MakeImm(const IR::Value& value) {
switch (value.Type()) {
case IR::Type::U1:
return fmt::format("{}", value.U1() ? "true" : "false");
case IR::Type::U32:
return fmt::format("{}u", value.U32());
case IR::Type::F32:
return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
case IR::Type::U64:
return fmt::format("{}ul", value.U64());
case IR::Type::F64:
return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
case IR::Type::Void:
return "";
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
}
} // Anonymous namespace
std::string RegAlloc::Define(IR::Inst& inst) {
const Id id{Alloc()};
inst.SetDefinition<Id>(id);
return Representation(id);
}
std::string RegAlloc::Define(IR::Inst& inst, Type type) {
const Id id{Alloc()};
std::string type_str = "";
if (!register_defined[id.index]) {
register_defined[id.index] = true;
type_str = GetGlslType(type);
}
inst.SetDefinition<Id>(id);
return type_str + Representation(id);
}
std::string RegAlloc::Define(IR::Inst& inst, IR::Type type) {
return Define(inst, RegType(type));
}
std::string RegAlloc::Consume(const IR::Value& value) {
return value.IsImmediate() ? MakeImm(value) : Consume(*value.InstRecursive());
}
std::string RegAlloc::Consume(IR::Inst& inst) {
const Id id{inst.Definition<Id>()};
inst.DestructiveRemoveUsage();
// TODO: reuse variables of same type if possible
// if (!inst.HasUses()) {
// Free(id);
// }
return Representation(inst.Definition<Id>());
}
Type RegAlloc::RegType(IR::Type type) {
switch (type) {
case IR::Type::U1:
return Type::U1;
case IR::Type::U32:
return Type::U32;
case IR::Type::F32:
return Type::F32;
case IR::Type::U64:
return Type::U64;
case IR::Type::F64:
return Type::F64;
default:
throw NotImplementedException("IR type {}", type);
}
}
std::string RegAlloc::GetGlslType(Type type) {
switch (type) {
case Type::U1:
return "bool ";
case Type::F16x2:
return "f16vec2 ";
case Type::U32:
return "uint ";
case Type::S32:
return "int ";
case Type::F32:
return "float ";
case Type::S64:
return "int64_t ";
case Type::U64:
return "uint64_t ";
case Type::F64:
return "double ";
case Type::U32x2:
return "uvec2 ";
case Type::F32x2:
return "vec2 ";
case Type::U32x3:
return "uvec3 ";
case Type::F32x3:
return "vec3 ";
case Type::U32x4:
return "uvec4 ";
case Type::F32x4:
return "vec4 ";
case Type::Void:
return "";
default:
throw NotImplementedException("Type {}", type);
}
}
std::string RegAlloc::GetGlslType(IR::Type type) {
return GetGlslType(RegType(type));
}
Id RegAlloc::Alloc() {
if (num_used_registers < NUM_REGS) {
for (size_t reg = 0; reg < NUM_REGS; ++reg) {
if (register_use[reg]) {
continue;
}
register_use[reg] = true;
Id ret{};
ret.is_valid.Assign(1);
ret.is_long.Assign(0);
ret.is_spill.Assign(0);
ret.is_condition_code.Assign(0);
ret.index.Assign(static_cast<u32>(reg));
return ret;
}
}
throw NotImplementedException("Register spilling");
}
void RegAlloc::Free(Id id) {
if (id.is_spill != 0) {
throw NotImplementedException("Free spill");
}
register_use[id.index] = false;
}
} // namespace Shader::Backend::GLSL