mirror of
https://git.suyu.dev/suyu/suyu
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4f24343f32
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
170 lines
4.5 KiB
C++
170 lines
4.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <QGLWidget>
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#include <QThread>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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class QKeyEvent;
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class QScreen;
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class QTouchEvent;
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class GGLWidgetInternal;
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class GMainWindow;
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class GRenderWindow;
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class EmuThread : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread(GRenderWindow* render_window);
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/**
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* Start emulation (on new thread)
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* @warning Only call when not running!
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*/
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void run() override;
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/**
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* Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
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* @note This function is thread-safe
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*/
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void ExecStep() {
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exec_step = true;
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running_cv.notify_all();
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}
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/**
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* Sets whether the emulation thread is running or not
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* @param running Boolean value, set the emulation thread to running if true
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* @note This function is thread-safe
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*/
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void SetRunning(bool running) {
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std::unique_lock<std::mutex> lock(running_mutex);
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this->running = running;
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lock.unlock();
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running_cv.notify_all();
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}
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/**
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* Check if the emulation thread is running or not
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* @return True if the emulation thread is running, otherwise false
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* @note This function is thread-safe
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*/
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bool IsRunning() const {
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return running;
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}
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/**
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* Requests for the emulation thread to stop running
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*/
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void RequestStop() {
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stop_run = true;
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SetRunning(false);
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}
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private:
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bool exec_step = false;
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bool running = false;
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std::atomic<bool> stop_run{false};
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std::mutex running_mutex;
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std::condition_variable running_cv;
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GRenderWindow* render_window;
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signals:
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/**
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* Emitted when the CPU has halted execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeEntered();
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/**
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* Emitted right before the CPU continues execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeLeft();
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void ErrorThrown(Core::System::ResultStatus, std::string);
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};
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class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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~GRenderWindow() override;
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// EmuWindow implementation
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void SwapBuffers() override;
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void MakeCurrent() override;
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void DoneCurrent() override;
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void PollEvents() override;
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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void closeEvent(QCloseEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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void OnClientAreaResized(unsigned width, unsigned height);
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void InitRenderTarget();
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public slots:
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void moveContext(); // overridden
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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void OnFramebufferSizeChanged();
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signals:
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/// Emitted when the window is closed
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void Closed();
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private:
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std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) override;
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GGLWidgetInternal* child;
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QByteArray geometry;
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EmuThread* emu_thread;
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protected:
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void showEvent(QShowEvent* event) override;
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};
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