suyu/src/yuzu/configuration/configure_input.h
Zach Hilman f1aec256d7 configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00

56 lines
1.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <QKeyEvent>
#include <QWidget>
#include "common/param_package.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
#include "yuzu/configuration/config.h"
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInput;
}
class ConfigureInput : public QWidget {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
/// Save all button configurations to settings file
void applyConfiguration();
private:
void updateUIEnabled();
template <typename Dialog, typename... Args>
void CallConfigureDialog(Args... args);
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
std::unique_ptr<Ui::ConfigureInput> ui;
std::array<QCheckBox*, 8> players_enabled;
std::array<QComboBox*, 8> player_controller;
std::array<QPushButton*, 8> player_configure;
};