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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <optional>
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#include "common/common_types.h"
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namespace Shader {
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enum class AttributeType : u8 {
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Float,
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SignedInt,
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UnsignedInt,
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Disabled,
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};
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struct Profile {
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u32 supported_spirv{0x00010000};
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bool unified_descriptor_binding{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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bool support_fp16_denorm_preserve{};
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bool support_fp32_denorm_preserve{};
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bool support_fp16_denorm_flush{};
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bool support_fp32_denorm_flush{};
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bool support_fp16_signed_zero_nan_preserve{};
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bool support_fp32_signed_zero_nan_preserve{};
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bool support_fp64_signed_zero_nan_preserve{};
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bool support_explicit_workgroup_layout{};
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bool support_vote{};
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bool warp_size_potentially_larger_than_guest{};
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// FClamp is broken and OpFMax + OpFMin should be used instead
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bool has_broken_spirv_clamp{};
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std::array<AttributeType, 32> generic_input_types{};
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bool convert_depth_mode{};
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std::optional<float> fixed_state_point_size;
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};
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} // namespace Shader
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