suyu/src/yuzu/configuration/configure_per_game.cpp
Lioncash 5bc4eabe36 core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00

144 lines
4.6 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QCheckBox>
#include <QHeaderView>
#include <QMenu>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
ui->addonsTab->SetTitleId(title_id);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
LoadConfiguration();
}
ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
ui->addonsTab->ApplyConfiguration();
ui->generalTab->ApplyConfiguration();
ui->systemTab->ApplyConfiguration();
ui->graphicsTab->ApplyConfiguration();
ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
Settings::Apply(Core::System::GetInstance());
Settings::LogSettings();
game_config->Save();
}
void ConfigurePerGame::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();
}
void ConfigurePerGame::LoadConfiguration() {
if (file == nullptr) {
return;
}
ui->addonsTab->LoadFromFile(file);
ui->display_title_id->setText(
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
auto& system = Core::System::GetInstance();
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto control = pm.GetControlMetadata();
const auto loader = Loader::GetLoader(system, file);
if (control.first != nullptr) {
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
} else {
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
ui->display_version->setText(QStringLiteral("1.0.0"));
}
if (control.second != nullptr) {
scene->clear();
QPixmap map;
const auto bytes = control.second->ReadAllBytes();
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
} else {
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map;
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
}
ui->display_filename->setText(QString::fromStdString(file->GetName()));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
}