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https://git.suyu.dev/suyu/suyu
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ec0ce96c56
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <vector>
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#include "common/common_types.h"
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namespace Core::Timing {
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class CoreTiming;
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struct EventType;
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} // namespace Core::Timing
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namespace Tools {
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/**
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* This class allows the user to prevent an application from writing new values to certain memory
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* locations. This has a variety of uses when attempting to reverse a game.
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*
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* One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the
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* memory address that the game uses to store Mario's health so when he takes damage (and the game
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* tries to write the new health value to memory), the value won't change.
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*/
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class Freezer {
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public:
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struct Entry {
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VAddr address;
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u32 width;
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u64 value;
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};
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explicit Freezer(Core::Timing::CoreTiming& core_timing);
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~Freezer();
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// Enables or disables the entire memory freezer.
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void SetActive(bool active);
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// Returns whether or not the freezer is active.
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bool IsActive() const;
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// Removes all entries from the freezer.
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void Clear();
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// Freezes a value to its current memory address. The value the memory is kept at will be the
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// value that is read during this function. Width can be 1, 2, 4, or 8 (in bytes).
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u64 Freeze(VAddr address, u32 width);
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// Unfreezes the memory value at address. If the address isn't frozen, this is a no-op.
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void Unfreeze(VAddr address);
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// Returns whether or not the address is frozen.
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bool IsFrozen(VAddr address) const;
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// Sets the value that address should be frozen to. This doesn't change the width set by using
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// Freeze(). If the value isn't frozen, this will not freeze it and is thus a no-op.
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void SetFrozenValue(VAddr address, u64 value);
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// Returns the entry corresponding to the address if the address is frozen, otherwise
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// std::nullopt.
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std::optional<Entry> GetEntry(VAddr address) const;
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// Returns all the entries in the freezer, an empty vector means nothing is frozen.
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std::vector<Entry> GetEntries() const;
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private:
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void FrameCallback(u64 userdata, s64 cycles_late);
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void FillEntryReads();
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std::atomic_bool active{false};
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mutable std::mutex entries_mutex;
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std::vector<Entry> entries;
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std::shared_ptr<Core::Timing::EventType> event;
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Core::Timing::CoreTiming& core_timing;
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};
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} // namespace Tools
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