gemini/webball/game_resources/wavemix.inf
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2024-11-21 22:55:29 +00:00

100 lines
No EOL
2.6 KiB
INI
Executable file

[general]
; if ShowDevices exists and is non-zero then will display wave out devices and other stuff
;
; ShowDevices=0 : default
; ShowDevices=1 : show output from waveOutGetDevCaps
ShowDevices=0
; if WaveOutDevice exists it should be between zero and one less num devices
; the default is WAVE_MAPPER
;
; WaveOutDevice=0 : use the first device (default)
; WaveOutDevice=1 : use the second device
; WaveOutDevice=-1: use WAVE_MAPPER (will use [Unknow Device] setttings)
;
;
WaveOutDevice=-1
; Wavemix will detect if it is running on a 286 and not use any 386 instructions
; you can force it to use the 286 only code on a 386 by setting cmixit=1
; cmixit=0 (default)
; cmixit=1 uses only 286 code (even on a 386 or >)
[WinNT:default]
; Remix=1 = ResetRemix()
; Remix=2 = NoResetRemix()
; default=1
Remix=1
; GoodWavePos=0 = uses timeGetTime() (default)
; GoodWavePos=1 = uses waveOutGetPosition()
GoodWavePos=0
; WaveBlocks=# (2<=#<=6) the number of ping pong buffers to use
; default=3
WaveBlocks=3
; WaveBlockLen=# min = 512 max = 4096
; if a number is not specified Wavemix.dll will try to determine a size
;
; SamplesPerSec=11 (11.025 Khz) (default)
; =22 (22.04 KHz)
; =44 (44.1 KHz)
SamplesPerSec=11
[WinNT:Windows Sound System Playback]
; Need to set do11khzmce=FALSE in system.ini->[sndsys.drv] if want to use Remix=1 and SamplesPerSec=11
Remix=1
GoodWavePos=1
WaveBlocks=4
SamplesPerSec=22
;WaveBlockLen=
[WinNT:MultiSound Wave Out]
Remix=2
GoodWavePos=1
WaveBlocks=3
;WaveBlockLen=
[WinNT:SB16 Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
SamplesPerSec=22
;WaveBlockLen=
[WinNT:SBPro Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
;WaveBlockLen=
[WinNT:Media Vision Waveform Output]
Remix=1
GoodWavePos=0
WaveBlocks=4
;WaveBlockLen=
[WinNT:MVI Pro Audio/CDPC Wave Output]
Remix=1
GoodWavePos=0
WaveBlocks=4
;WaveBlockLen=
[WinNT:UltraSound Waveform Output]
Remix=2
GoodWavePos=0
WaveBlocks=3
SamplesPerSec=11
[not compatible]
; sound drivers that are not compatible with wavemix can be added here
; (the =1 is necessary). One of the major conflicts occur with the PC Speaker
; drivers. The wavemix.dll will only work with devices that support asynchronous
; operation - most of the pc speaker drivers are synchronous. The name of the devices
; can be easily seen by setting ShowDevices=1 in the [general] section and then running
; a program which uses the wavemixer. One major problem with some of the pc speaker
; drivers is that they report that they are asynchronous when they are really not.
Wave driver for PC Speaker=1