mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
307 lines
11 KiB
Python
307 lines
11 KiB
Python
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from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase import BulletinBoardWatcher
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from otp.otpbase import OTPGlobals
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from toontown.toonbase.ToontownGlobals import *
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from toontown.toonbase import TTLocalizer
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from direct.gui import OnscreenText
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from toontown.toonbase import ToontownGlobals
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from toontown.coghq import DistributedStageRoom, StageLayout, StageRoom
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import random
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import *
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class DistributedStage(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStage')
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ReadyPost = 'StageReady'
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WinEvent = 'StageWinEvent'
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FloorNum = 'StageFloorNum'
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.titleColor = (1, 1, 1, 1)
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self.titleText = OnscreenText.OnscreenText('', fg=self.titleColor, shadow=(0, 0, 0, 1), font=ToontownGlobals.getSuitFont(), pos=(0, -0.5), scale=0.1, drawOrder=0, mayChange=1)
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self.titleSequence = None
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self.pendingZoneChange = 0
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return
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def generate(self):
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self.notify.debug('generate: %s' % self.doId)
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DistributedObject.DistributedObject.generate(self)
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bboard.post('stage', self)
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self.roomWatcher = None
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self.geom = None
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self.rooms = []
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self.hallways = []
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self.allRooms = []
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self.curToonRoomNum = None
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base.localAvatar.setCameraCollisionsCanMove(1)
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self.accept('SOSPanelEnter', self.handleSOSPanel)
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return
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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def placeToon(self):
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pX = random.randint(-2, 2)
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pY = random.randint(-2, 2)
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base.localAvatar.reparentTo(render)
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base.localAvatar.setPosHpr(pX, pY, 0, 0, 0, 0)
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self.camEnterRoom(0)
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def setLayoutIndex(self, layoutIndex):
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self.layoutIndex = layoutIndex
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def getLayoutIndex(self):
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return self.layoutIndex
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def setZoneId(self, zoneId):
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self.zoneId = zoneId
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def setStageId(self, id):
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DistributedStage.notify.debug('setStageId: %s' % id)
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self.stageId = id
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def setFloorNum(self, num):
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DistributedStage.notify.debug('floorNum: %s' % num)
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self.floorNum = num
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bboard.post(DistributedStage.FloorNum, num)
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self.layout = StageLayout.StageLayout(self.stageId, self.floorNum, self.layoutIndex)
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def setRoomDoIds(self, roomDoIds):
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self.roomDoIds = roomDoIds
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self.roomWatcher = BulletinBoardWatcher.BulletinBoardWatcher('roomWatcher-%s' % self.doId, [ DistributedStageRoom.getStageRoomReadyPostName(doId) for doId in self.roomDoIds ], self.gotAllRooms)
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def gotAllRooms(self):
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self.notify.debug('stage %s: got all rooms' % self.doId)
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if self.roomWatcher:
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self.roomWatcher.destroy()
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self.roomWatcher = None
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self.geom = render.attachNewNode('stage%s' % self.doId)
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for doId in self.roomDoIds:
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self.rooms.append(base.cr.doId2do[doId])
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self.rooms[-1].setStage(self)
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self.notify.info('stageId %s, floor %s, %s' % (self.stageId, self.floorNum, self.rooms[0].avIdList))
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rng = self.layout.getRng()
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numRooms = self.layout.getNumRooms()
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for i, room in enumerate(self.rooms):
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if i == 0:
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room.getGeom().reparentTo(self.geom)
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else:
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room.attachTo(self.hallways[i - 1], rng)
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self.allRooms.append(room)
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self.listenForFloorEvents(room)
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if i < numRooms - 1:
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hallway = StageRoom.StageRoom(self.layout.getHallwayModel(i))
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hallway.attachTo(room, rng)
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hallway.setRoomNum(i * 2 + 1)
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hallway.initFloorCollisions()
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hallway.enter()
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self.hallways.append(hallway)
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self.allRooms.append(hallway)
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self.listenForFloorEvents(hallway)
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self.placeToon()
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def handleCameraRayFloorCollision(collEntry, self = self):
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name = collEntry.getIntoNode().getName()
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self.notify.debug('camera floor ray collided with: %s' % name)
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prefix = StageRoom.StageRoom.FloorCollPrefix
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prefixLen = len(prefix)
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if name[:prefixLen] == prefix:
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try:
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roomNum = int(name[prefixLen:])
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except:
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DistributedLevel.notify.warning('Invalid zone floor collision node: %s' % name)
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else:
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self.camEnterRoom(roomNum)
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print collEntry
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print
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self.accept('on-floor', handleCameraRayFloorCollision)
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if bboard.has('stageRoom'):
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self.warpToRoom(bboard.get('stageRoom'))
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firstSetZoneDoneEvent = self.cr.getNextSetZoneDoneEvent()
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def handleFirstSetZoneDone():
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self.notify.debug('stageHandleFirstSetZoneDone')
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bboard.post(DistributedStage.ReadyPost, self)
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self.acceptOnce(firstSetZoneDoneEvent, handleFirstSetZoneDone)
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zoneList = [OTPGlobals.UberZone, self.zoneId]
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for room in self.rooms:
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zoneList.extend(room.zoneIds)
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base.cr.sendSetZoneMsg(self.zoneId, zoneList)
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self.accept('takingScreenshot', self.handleScreenshot)
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base.transitions.irisIn()
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taskMgr.doMethodLater(0.25, self._delayedInit, 'delayedInit')
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return
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def _delayedInit(self, taskFooler = 0):
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self.camEnterRoom(0)
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base.localAvatar.unpauseGlitchKiller()
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try:
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fsm = base.cr.playGame.getPlace().fsm
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fsm.forceTransition('walk')
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except:
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pass
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return Task.done
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def listenForFloorEvents(self, room):
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roomNum = room.getRoomNum()
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floorCollName = room.getFloorCollName()
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def handleZoneEnter(collisionEntry, self = self, roomNum = roomNum):
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self.toonEnterRoom(roomNum)
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floorNode = collisionEntry.getIntoNode()
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if floorNode.hasTag('ouch'):
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room = self.allRooms[roomNum]
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ouchLevel = room.getFloorOuchLevel()
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room.startOuch(ouchLevel)
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self.accept('enter%s' % floorCollName, handleZoneEnter)
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def handleZoneExit(collisionEntry, self = self, roomNum = roomNum):
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floorNode = collisionEntry.getIntoNode()
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if floorNode.hasTag('ouch'):
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self.allRooms[roomNum].stopOuch()
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self.accept('exit%s' % floorCollName, handleZoneExit)
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def getAllRoomsTimeout(self):
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self.notify.warning('stage %s: timed out waiting for room objs' % self.doId)
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def toonEnterRoom(self, roomNum):
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self.notify.debug('toonEnterRoom: %s' % roomNum)
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if roomNum != self.curToonRoomNum:
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if self.curToonRoomNum is not None:
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self.allRooms[self.curToonRoomNum].localToonFSM.request('notPresent')
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self.allRooms[roomNum].localToonFSM.request('present')
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self.curToonRoomNum = roomNum
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return
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def camEnterRoom(self, roomNum):
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self.notify.debug('camEnterRoom: %s' % roomNum)
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self.notify.info('CAMENTERROOM doID%s num%s' % (self.doId, roomNum))
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self.notify.info('av: %s, cam: %s' % (localAvatar.getPos(), camera.getPos()))
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if roomNum % 2 == 1:
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minVis = roomNum - 2
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maxVis = roomNum + 2
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else:
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minVis = roomNum - 1
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maxVis = roomNum + 1
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for i, room in enumerate(self.allRooms):
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if i < minVis or i > maxVis:
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room.getGeom().stash()
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else:
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room.getGeom().unstash()
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def setBossConfronted(self, avId):
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if avId == base.localAvatar.doId:
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return
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av = base.cr.identifyFriend(avId)
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if av is None:
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return
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base.localAvatar.setSystemMessage(avId, TTLocalizer.StageBossConfrontedMsg % av.getName())
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return
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def warpToRoom(self, roomId):
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for i in xrange(len(self.rooms)):
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room = self.rooms[i]
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if room.roomId == roomId:
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break
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else:
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return False
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base.localAvatar.setPosHpr(room.getGeom(), 0, 0, 0, 0, 0, 0)
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self.camEnterRoom(i * 2)
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return True
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def disable(self):
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self.notify.debug('disable')
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if self.titleSequence:
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self.titleSequence.finish()
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self.titleSequence = None
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self.ignoreAll()
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if self.titleText:
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self.titleText.cleanup()
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self.titleText = None
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for hallway in self.hallways:
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hallway.exit()
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self.rooms = []
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for hallway in self.hallways:
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hallway.delete()
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self.hallways = []
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self.allRooms = []
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if self.roomWatcher:
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self.roomWatcher.destroy()
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self.roomWatcher = None
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if self.geom is not None:
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self.geom.removeNode()
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self.geom = None
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base.localAvatar.setCameraCollisionsCanMove(0)
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if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest:
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self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest)
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del self.relatedObjectMgrRequest
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DistributedObject.DistributedObject.disable(self)
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return
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def delete(self):
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DistributedObject.DistributedObject.delete(self)
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self.ignore('SOSPanelEnter')
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bboard.remove('stage')
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def handleSOSPanel(self, panel):
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avIds = []
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for avId in self.rooms[0].avIdList:
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if base.cr.doId2do.get(avId):
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avIds.append(avId)
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panel.setFactoryToonIdList(avIds)
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def handleScreenshot(self):
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base.addScreenshotString('stageId: %s, floor (from 1): %s' % (self.stageId, self.floorNum + 1))
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if hasattr(self, 'currentRoomName'):
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base.addScreenshotString('%s' % self.currentRoomName)
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def setStageZone(self, zoneId):
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base.cr.sendSetZoneMsg(zoneId)
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base.cr.playGame.getPlace().fsm.request('walk')
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scale = base.localAvatar.getScale()
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base.camera.setScale(scale)
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def showInfoText(self, text = 'hello world'):
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description = text
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if description and description != '':
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self.titleText.setText(description)
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self.titleText.setColor(Vec4(*self.titleColor))
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self.titleText.setColorScale(1, 1, 1, 1)
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self.titleText.setFg(self.titleColor)
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if self.titleSequence:
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self.titleSequence.finish()
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self.titleSequence = None
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self.titleSequence = Sequence(Func(self.showTitleText), Wait(3.1), LerpColorScaleInterval(self.titleText, duration=0.5, colorScale=Vec4(1, 1, 1, 0.0)), Func(self.hideTitleText))
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self.titleSequence.start()
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return
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def showTitleText(self):
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if self.titleText:
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self.titleText.show()
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def hideTitleText(self):
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if self.titleText or 1:
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self.titleText.hide()
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self.titleText.setText('')
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def elevatorAlert(self, avId):
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if base.localAvatar.doId != avId and avId in base.cr.doId2do:
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name = base.cr.doId2do[avId].getName()
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self.showInfoText(TTLocalizer.StageToonEnterElevator % name)
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