Poodletooth-iLand/toontown/minigame/DistributedCannonGameAI.py

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Python
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2015-11-14 13:28:53 -06:00
from DistributedMinigameAI import *
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import CannonGameGlobals
class DistributedCannonGameAI(DistributedMinigameAI):
def __init__(self, air, minigameId):
DistributedMinigameAI.__init__(self, air, minigameId)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedCannonGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
self.addChildGameFSM(self.gameFSM)
def delete(self):
self.notify.debug('delete')
del self.gameFSM
DistributedMinigameAI.delete(self)
def setGameReady(self):
self.notify.debug('setGameReady')
DistributedMinigameAI.setGameReady(self)
def setGameStart(self, timestamp):
self.notify.debug('setGameStart')
DistributedMinigameAI.setGameStart(self, timestamp)
self.gameFSM.request('play')
def setGameAbort(self):
self.notify.debug('setGameAbort')
if self.gameFSM.getCurrentState():
self.gameFSM.request('cleanup')
DistributedMinigameAI.setGameAbort(self)
def gameOver(self):
self.notify.debug('gameOver')
self.gameFSM.request('cleanup')
DistributedMinigameAI.gameOver(self)
def enterInactive(self):
self.notify.debug('enterInactive')
def exitInactive(self):
pass
def enterPlay(self):
self.notify.debug('enterPlay')
if not config.GetBool('endless-cannon-game', 0):
taskMgr.doMethodLater(CannonGameGlobals.GameTime, self.timerExpired, self.taskName('gameTimer'))
def timerExpired(self, task):
self.notify.debug('timer expired')
self.gameOver()
return Task.done
def __playing(self):
if not hasattr(self, 'gameFSM'):
return False
if self.gameFSM.getCurrentState() == None:
return False
return self.gameFSM.getCurrentState().getName() == 'play'
def _checkCannonRange(self, zRot, angle, avId):
outOfRange = 0
if zRot < CannonGameGlobals.CANNON_ROTATION_MIN or zRot > CannonGameGlobals.CANNON_ROTATION_MAX:
self.air.writeServerEvent('suspicious', avId, 'Cannon game z-rotation out of range: %s' % zRot)
self.notify.warning('av %s cannon z-rotation out of range: %s' % (avId, zRot))
outOfRange = 1
if angle < CannonGameGlobals.CANNON_ANGLE_MIN or angle > CannonGameGlobals.CANNON_ANGLE_MAX:
self.air.writeServerEvent('suspicious', avId, 'Cannon game vertical angle out of range: %s' % angle)
self.notify.warning('av %s cannon vertical angle out of range: %s' % (avId, angle))
outOfRange = 1
return outOfRange
def setCannonPosition(self, zRot, angle):
if not self.__playing():
self.notify.debug('ignoring setCannonPosition message')
return
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setCannonPosition: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
if self._checkCannonRange(zRot, angle, avId):
return
self.sendUpdate('updateCannonPosition', [avId, zRot, angle])
def setCannonLit(self, zRot, angle):
if not self.__playing():
self.notify.debug('ignoring setCannonLit message')
return
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setCannonLit: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
if self._checkCannonRange(zRot, angle, avId):
return
fireTime = self.getCurrentGameTime() + CannonGameGlobals.FUSE_TIME
self.sendUpdate('setCannonWillFire', [avId,
fireTime,
zRot,
angle])
def setToonWillLandInWater(self, landTime):
if not self.__playing():
self.notify.debug('ignoring setToonWillLandInWater message')
return
senderAvId = self.air.getAvatarIdFromSender()
score = CannonGameGlobals.calcScore(landTime)
for avId in self.avIdList:
self.scoreDict[avId] = score
self.notify.debug('setToonWillLandInWater: time=%s, score=%s' % (landTime, score))
taskMgr.remove(self.taskName('gameTimer'))
delay = max(0, landTime - self.getCurrentGameTime())
taskMgr.doMethodLater(delay, self.toonLandedInWater, self.taskName('game-over'))
self.sendUpdate('announceToonWillLandInWater', [senderAvId, landTime])
def toonLandedInWater(self, task):
self.notify.debug('toonLandedInWater')
if self.__playing():
self.gameOver()
return Task.done
def exitPlay(self):
taskMgr.remove(self.taskName('gameTimer'))
taskMgr.remove(self.taskName('game-over'))
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.gameFSM.request('inactive')
def exitCleanup(self):
pass