mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
129 lines
5.1 KiB
Python
129 lines
5.1 KiB
Python
from DistributedMinigameAI import *
|
|
from direct.distributed.ClockDelta import *
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.fsm import State
|
|
from direct.task import Task
|
|
import CannonGameGlobals
|
|
|
|
class DistributedCannonGameAI(DistributedMinigameAI):
|
|
|
|
def __init__(self, air, minigameId):
|
|
DistributedMinigameAI.__init__(self, air, minigameId)
|
|
self.gameFSM = ClassicFSM.ClassicFSM('DistributedCannonGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
|
|
self.addChildGameFSM(self.gameFSM)
|
|
|
|
def delete(self):
|
|
self.notify.debug('delete')
|
|
del self.gameFSM
|
|
DistributedMinigameAI.delete(self)
|
|
|
|
def setGameReady(self):
|
|
self.notify.debug('setGameReady')
|
|
DistributedMinigameAI.setGameReady(self)
|
|
|
|
def setGameStart(self, timestamp):
|
|
self.notify.debug('setGameStart')
|
|
DistributedMinigameAI.setGameStart(self, timestamp)
|
|
self.gameFSM.request('play')
|
|
|
|
def setGameAbort(self):
|
|
self.notify.debug('setGameAbort')
|
|
if self.gameFSM.getCurrentState():
|
|
self.gameFSM.request('cleanup')
|
|
DistributedMinigameAI.setGameAbort(self)
|
|
|
|
def gameOver(self):
|
|
self.notify.debug('gameOver')
|
|
self.gameFSM.request('cleanup')
|
|
DistributedMinigameAI.gameOver(self)
|
|
|
|
def enterInactive(self):
|
|
self.notify.debug('enterInactive')
|
|
|
|
def exitInactive(self):
|
|
pass
|
|
|
|
def enterPlay(self):
|
|
self.notify.debug('enterPlay')
|
|
if not config.GetBool('endless-cannon-game', 0):
|
|
taskMgr.doMethodLater(CannonGameGlobals.GameTime, self.timerExpired, self.taskName('gameTimer'))
|
|
|
|
def timerExpired(self, task):
|
|
self.notify.debug('timer expired')
|
|
self.gameOver()
|
|
return Task.done
|
|
|
|
def __playing(self):
|
|
if not hasattr(self, 'gameFSM'):
|
|
return False
|
|
if self.gameFSM.getCurrentState() == None:
|
|
return False
|
|
return self.gameFSM.getCurrentState().getName() == 'play'
|
|
|
|
def _checkCannonRange(self, zRot, angle, avId):
|
|
outOfRange = 0
|
|
if zRot < CannonGameGlobals.CANNON_ROTATION_MIN or zRot > CannonGameGlobals.CANNON_ROTATION_MAX:
|
|
self.air.writeServerEvent('suspicious', avId, 'Cannon game z-rotation out of range: %s' % zRot)
|
|
self.notify.warning('av %s cannon z-rotation out of range: %s' % (avId, zRot))
|
|
outOfRange = 1
|
|
if angle < CannonGameGlobals.CANNON_ANGLE_MIN or angle > CannonGameGlobals.CANNON_ANGLE_MAX:
|
|
self.air.writeServerEvent('suspicious', avId, 'Cannon game vertical angle out of range: %s' % angle)
|
|
self.notify.warning('av %s cannon vertical angle out of range: %s' % (avId, angle))
|
|
outOfRange = 1
|
|
return outOfRange
|
|
|
|
def setCannonPosition(self, zRot, angle):
|
|
if not self.__playing():
|
|
self.notify.debug('ignoring setCannonPosition message')
|
|
return
|
|
avId = self.air.getAvatarIdFromSender()
|
|
self.notify.debug('setCannonPosition: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
|
|
if self._checkCannonRange(zRot, angle, avId):
|
|
return
|
|
self.sendUpdate('updateCannonPosition', [avId, zRot, angle])
|
|
|
|
def setCannonLit(self, zRot, angle):
|
|
if not self.__playing():
|
|
self.notify.debug('ignoring setCannonLit message')
|
|
return
|
|
avId = self.air.getAvatarIdFromSender()
|
|
self.notify.debug('setCannonLit: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
|
|
if self._checkCannonRange(zRot, angle, avId):
|
|
return
|
|
fireTime = self.getCurrentGameTime() + CannonGameGlobals.FUSE_TIME
|
|
self.sendUpdate('setCannonWillFire', [avId,
|
|
fireTime,
|
|
zRot,
|
|
angle])
|
|
|
|
def setToonWillLandInWater(self, landTime):
|
|
if not self.__playing():
|
|
self.notify.debug('ignoring setToonWillLandInWater message')
|
|
return
|
|
senderAvId = self.air.getAvatarIdFromSender()
|
|
score = CannonGameGlobals.calcScore(landTime)
|
|
for avId in self.avIdList:
|
|
self.scoreDict[avId] = score
|
|
|
|
self.notify.debug('setToonWillLandInWater: time=%s, score=%s' % (landTime, score))
|
|
taskMgr.remove(self.taskName('gameTimer'))
|
|
delay = max(0, landTime - self.getCurrentGameTime())
|
|
taskMgr.doMethodLater(delay, self.toonLandedInWater, self.taskName('game-over'))
|
|
self.sendUpdate('announceToonWillLandInWater', [senderAvId, landTime])
|
|
|
|
def toonLandedInWater(self, task):
|
|
self.notify.debug('toonLandedInWater')
|
|
if self.__playing():
|
|
self.gameOver()
|
|
return Task.done
|
|
|
|
def exitPlay(self):
|
|
taskMgr.remove(self.taskName('gameTimer'))
|
|
taskMgr.remove(self.taskName('game-over'))
|
|
|
|
def enterCleanup(self):
|
|
self.notify.debug('enterCleanup')
|
|
self.gameFSM.request('inactive')
|
|
|
|
def exitCleanup(self):
|
|
pass
|