mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 20:52:26 -06:00
21 lines
512 B
Text
21 lines
512 B
Text
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//Cg
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void vshader(float4 vtx_position : POSITION,
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uniform float4x4 mat_modelproj,
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uniform float4 k_scale,
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out float4 l_position : POSITION,
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out float4 l_pos : TEXCOORD0
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)
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{
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float4 position = vtx_position * k_scale;
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l_pos = mul(mat_modelproj, position);
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l_position = l_pos;
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}
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void fshader(in float4 l_pos : TEXCOORD0,
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out float4 o_color : COLOR)
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{
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float z = (l_pos.z / l_pos.w) * 0.5 + 0.5;
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o_color = float4(z, z, z, 1);
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}
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